I've been really into Kingdom Rush ever since the original came to Android and iOS, and I've always had different tower ideas in my head, so I've decided to share some of my ideas with this amazing community! I hope you like them!
Note: These ideas are intended for Origins!
Chronomancer (300G)
"It's time to die!"
Alive long before King Denas, these ancient wizards have the ability to manipulate time, and harness it's powers to avoid catastrophe.
These powerful mages are dressed in ornately decorated gold and blue robes. They hold a long wooden staff in one hand, and a stopwatch in the other. They stand atop a thin, but tall clock tower with spinning gears visible on the front.
Damage: 37-51
Speed: Slow, once every 2 seconds
Range: Great (an improvement from lvl 3, but not as good as Extreme.)
Secondary: After being idle for 6s, a golden spinning gear will form above the tower and rocket towards the strongest enemy in range dealing 121-147 damage as True Damage, and teleport the enemy backwards down the path.
Rewind: (25s; 300/250/250 G) Any wounded or dead allies in the range of the tower are reset to full health, and all enemies half of the tower's range are sent back to the beginning of the path, retaining all damage dealt before.
(A golden aura appears around the clock tower, and the hands on the clock spin rapidly.)
"Turn back the clock!"
Time Paradox: (35s; 400/350/350 G) Deals 750/1,000/1,500 damage as True Damage to the strongest enemy on the battlefield, while dealing 200/300/400 damage as True Damage to any enemies near the tears along the path.
(Small tears appear along the path releasing strange purple magic.)
"Paradoxes won't stop us... they'll only stop you."
School of Magic (275G)
"Abracadabra!"
Founded by the great wizard, Thumbledoor, this school advances the skills of the few children that have magical potential, creating great wizards!
A cathedral like tower with many small spires jutting out of the top, all surrounding an extra tall and thick spire. The school has a large gate that opens up to let the students out.
HP: 280
Regen: 24
Melee: 7-12 Thwack enemies with books
Ranged: 18-23
Armor: None
Respawn: 16s
Units: 3
Secondary: Enemies hit by ranged attacks have a 15% chance to be silenced for 4s.
Dark Arts: (16s; 200/150/150 G) Deals 150/200/250 damage as True Damage to the enemy hit, along with dealing 100/150/200 damage as True Damage to the student.
(One of the students fires a black bolt of magic, targeting the nearest enemy.)
"You are fighting that which is unfixed, mutating and indestructible." -Professor Snape
Charm: (18s; 150/100/100 G) Causes up to 2/4/6 enemies to fight against any other enemies until death or for 6/8/10s.
(When enemies are charmed, they turn a shade of purple/pink.)
"Aren't I just charming?"
Spectral Blade: (16; 175/150/150 G) Deals 150/175/200% of the students damage.
(A blue blade appears behind the enemy and stabs through it.)
"Do you believe in ghosts?"
I will be adding more towers as I come up with them! If you have any suggestions, feel free to tell me!