The Blademaster wrote:Concerning magic resistance, I think it would be an interesting change if we saw magic-resistant soldiers. So far, we've had armored troops, but it would be nice if we saw some with magic resistance. However, if they were to be useful and be included, Ironhide would probably have to balance the number of enemies that deal magic damage and physical damage, because there are more physical damage dealers than magic damage dealers in the first 3 games.
I'll discuss this further later, because I have to go now.
SealDarklight wrote:The Blademaster wrote:Concerning magic resistance, I think it would be an interesting change if we saw magic-resistant soldiers. So far, we've had armored troops, but it would be nice if we saw some with magic resistance. However, if they were to be useful and be included, Ironhide would probably have to balance the number of enemies that deal magic damage and physical damage, because there are more physical damage dealers than magic damage dealers in the first 3 games.
I'll discuss this further later, because I have to go now.
Why not both Magic and Armored soilder. Thats even nicer.
timewarp wrote:SealDarklight wrote:The Blademaster wrote:Concerning magic resistance, I think it would be an interesting change if we saw magic-resistant soldiers. So far, we've had armored troops, but it would be nice if we saw some with magic resistance. However, if they were to be useful and be included, Ironhide would probably have to balance the number of enemies that deal magic damage and physical damage, because there are more physical damage dealers than magic damage dealers in the first 3 games.
I'll discuss this further later, because I have to go now.
Why not both Magic and Armored soilder. Thats even nicer.
why not a lvl 4 barracks with an upgrade that grants its soldiers magic resistance (200/150/150 low/med/hi)
SJBlood wrote:timewarp wrote:SealDarklight wrote:
Why not both Magic and Armored soilder. Thats even nicer.
why not a lvl 4 barracks with an upgrade that grants its soldiers magic resistance (200/150/150 low/med/hi)
Sounds cool but I think it's a bit expensive, considering that there aren't many enemies with magic attack in the games (1 or 2 in KR, 4 in KRF, 4-5 in KRO), so either add more magic attackers, or decrease the price.
timewarp wrote:Do you remember the last scene of KRF, when you complete the campaign ? Some saurian picks up the corrupted Tear of Elynie. Maybe KR4 will be the sequel of KRF.
SealDarklight wrote:The Blademaster wrote:Concerning magic resistance, I think it would be an interesting change if we saw magic-resistant soldiers. So far, we've had armored troops, but it would be nice if we saw some with magic resistance. However, if they were to be useful and be included, Ironhide would probably have to balance the number of enemies that deal magic damage and physical damage, because there are more physical damage dealers than magic damage dealers in the first 3 games.
I'll discuss this further later, because I have to go now.
Why not both Magic and Armored soilder. Thats even nicer.
AerisDraco wrote:Actually, it's been confirmed on the parts of the devs that it is a KRF sequel, I think.
AerisDraco wrote:I feel as if I read it somewhere in the Ask the Studio thread.
SealDarklight wrote:Sounds quite nice. I do feel like we might get northern Canada, Skandinavia and russian like enviroment because i feel Vanzen was quite suspicious with his liked game on Steam. He is on my Steam Friend list and sometimes when i watch his games that he owns, his wishlist, his followed games and his ratings some of the games feel like Snowy and Spruce woods and Also the Dark woods. Some games that he likes are Dying Light, Frozen State and so on. Even Banners Saga i feel him suspicious and when i heard on a review with the makers of banners saga they said that theres gonna be a Sequel kingdom rush game thats gonna include one of the Character from Banners Saga. I think i could chat with him.
Filipuntik wrote:Or an underwater city...