1. Research Fire Breath.
2. Attack Ma'qwa with Necromancer.
3. Move Dark Knight E and then NE.
4. Move Large Island (LI henceforth) Shadow Archer NW.
5. Embark Home Island (HI henceforth) Shadow Archer W.
6. Embark R'lyehian Colonist W.
7. Move Blighthammerian Colonist NW.
8. Move Rotwoodian Colonist SE.
9. Move Despairian Builder W.
11. Attack Ma'qwa with Magma Elemental.
12. Begin producing a Dark Knight in Scourgemaul.
13. Begin producing an Engineer in Blighthammer.
14. Begin producing a Colonist R'lyeh.
15. Wait a second, Rotwood is on a forest (duh
), so I got a Builder free there. Move that NW and build a road between Rotwood and Blighthammer. (Yes, I'm treating it like it didn't exist before and therefore didn't block my supply since you didn't add it to the map at the proper time.)
@Aeris: ??? I thought you said that my Shadow Archer would take 4 damage from that encounter. Why is it only 3 damage now? And while on the subject of attacking, Colonists are instantly destroyed if attacked, right?
Also, my TP status next turn is 5.8, not 5.2, since Traders grant the sender 0.2 more TP's than the receiver. (EDIT: Come to think of it, it would be 6 if Blighthammer is on a Jungle, which I think it is.)