Aeris' KR Civ-type game thing

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Re: Aeris' KR Civ-type game thing

by Ninja » Tue Nov 07, 2017 9:58 pm

Oh. I thought that I couldn’t purchase Strafe for some reason since you didn’t record in the techs that I’ve purchased (and you still haven’t).

1. Disembark the Dark Kn. nearest the large island SW.
2. Move Magma Elemental E.
3. Move the embarked R’lyehian Colonist W two tiles.
4. Embark the unembarked R’lyehian Colonist W.
5. Move the embarked Shadow Archer W W SW.
6. Move the Dark Kn. next to my home island NW NW.
7. Embark the Blighthammerian (which is currently SW of Scourgemaul) NW.
8. Move the Gloomportian NW NE.
9. Move the Engineer SW and expend it to create a fort.
10. Move the Builder along the road to Blighthammer.
11. Attack PitNata’s Tribal Axethrower with my Necromancer.
12. Change Ma’qwa’s name to Bonesburg.
13. Begin building a Colonist in Bonesburg.
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Re: Aeris' KR Civ-type game thing

by Sir Toddalot » Thu Nov 09, 2017 6:18 pm

1. Move both colonists, northern most crossbow and assassin north-east, north-east.
2. Move engineer in same city as other crossbow north-west, west and build a fort.
3. Move other crossbow north-west, west, into fort just built.
4. Move northern most engineer north-east and build a fort.
5. Move western most engineer east, south-east and build a fort.
6. Move last engineer east, east and build a fort.
7. Cue colonist in city 7.
8. Begin producing engineer in Quattor, quinque, and saselea.
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Re: Aeris' KR Civ-type game thing

by Ninja » Thu Nov 09, 2017 10:06 pm

Do all overtaken cities start out with half HP, Aeris? Is there any way that I can replenish that HP?
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Re: Aeris' KR Civ-type game thing

by AerisDraco » Thu Nov 09, 2017 11:23 pm

It'll replenish at 2 hp/turn unless under siege.
KRA is now complete.
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Re: Aeris' KR Civ-type game thing

by The Kingmaker » Fri Nov 10, 2017 10:28 pm

Move southernmost engineer south east
Build fort with that gut
Move engineer south west into that fort
Move evoker south west
Move brute south east
Move engineer south east
Start making a colonist in nexus
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Re: Aeris' KR Civ-type game thing

by AerisDraco » Thu Nov 23, 2017 3:07 pm

...sigh
I've been somewhat busy but mostly lazy these past weeks, and hence now I'm finally making an update.
Attack Results:
Necromancer died, dealt 3 damage to Axethrower.
---------
1. Move Omen Mecha E.
2. Move N water Teslas E x2.
3. Move SE water Teslas NE x2.
4. Move SW water Tesla NE.
5. Move Tesla under that NE.
6. Move Omen Defender SE x2.
7. Move other Defender E x2.
8. Purchase Shock and Awe.
9. Move other Mech SE.
KRA is now complete.
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Re: Aeris' KR Civ-type game thing

by Ninja » Fri Nov 24, 2017 8:01 pm

1. Move large island Dark Knight SE.
2. Move the R'lyehian Colonist that is next to the large island SW and W.
3. Disembark Shadow Archer NW.
4. Move the Dark Knight nearest my home island W 2 tiles.
5. Move Scourgemaulian Colonist NW 2 tiles.
6. Move Gloomportian Colonist (the Colonist that is currently 2 tiles away from Blighthammer) NE 2 tiles.
7. Embark Mandrakian Colonist NE.
8. Move the R'lyehian Colonist that is next to R'lyeh NW 2 tiles.
9. Move the Builder nearest Blighthammer W and expend it to create a road between Blighthammer and Gloomport.
10. Move the Builder at Rotwood NW 2 tiles.
11. Move Cankerholdian Magma Elemental W 2 tiles.
12. Begin producing a Dark Knight in Blighthammer.
13. Begin producing a Necromancer in Scourgemaul.
14. Begin producing a Colonist in R'lyeh.
15. Research Lava Storm.
16. Research Magmatic Explosion.
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Re: Aeris' KR Civ-type game thing

by Sir Toddalot » Tue Nov 28, 2017 6:35 pm

1. Move asassin, northern most crossbow, 2 northern most colonists northwest, northeast.
2. Move other colonist east, east.
3. Move northern most engineer northwest and build a fort.
4. Move other 2 engineers northeast northeast.
5. Research critical mass tech.
6. Research Barrage tech.
7. Begin producing engineers in tribus and quattor.
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Re: Aeris' KR Civ-type game thing

by The Kingmaker » Mon Dec 11, 2017 12:13 pm

1: Move desert Avenger onto the fort
2,3: Move southern engineer and his adjacent Brute east
4,5: Move Evoker into where the Brute was and Avenger to where she was
6: Move Northern engineer to where the previous one was
7: Move the wwaaaaay norht avenger to the east
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Re: Aeris' KR Civ-type game thing

by Sirsquier » Thu May 16, 2019 3:42 am

Hey this could become a video game. I actually wished they had a cig like game.
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Re: Aeris' KR Civ-type game thing

by NastyBird339 » Thu May 16, 2019 4:53 am

Why are you bumping a thread from two years ago?
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Re: Aeris' KR Civ-type game thing

by Sirsquier » Thu May 16, 2019 5:07 am

Don't know just saw it and liked the idea
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Re: Aeris' KR Civ-type game thing

by Ninja » Thu May 16, 2019 6:29 am

I remember this. It's weird to look on back on these game threads and see how abruptly they end. :lol:
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Re: Aeris' KR Civ-type game thing

by PitNata » Sat Aug 31, 2019 1:49 am

Ninja, actually....... Aeris runs a discord server on this forum game. If anybody's interest, we can give you a link to it.

Too bad you're not in discord, but i guess that was your choice
I'm modding Kingdom Rush. :geek:
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