RaZoR LeAf wrote:A bloodshell that carries a bomb, lets it epxlode and takes no damage for it?
kiddykow wrote:too sad it isn't 2200 hp with a 60-120 attack with 95% armor
mabye traveling from port tortuga destroyed some of its strengths?
AND MAKE IT FREE
ironcommando wrote:Like quite a few others, I'm thinking that the weakness is being a singular unit, but that one unit is even more powerful and physically tankier than Dark Knights due to even higher HP and armor. Meaning that it's bad at blocking hordes, but can take on a MechaDwarf, Frost Giant or High Sorcerer (if not polymorphed).
Big Bad Bug wrote:I opted for a major weakness justified by a major strength because I imagine having an incredibly powerful Bloodshell unit, balanced by being the only troop spawned by the tower and having an immensely long respawn time.
Ninja wrote:Big Bad Bug wrote:I opted for a major weakness justified by a major strength because I imagine having an incredibly powerful Bloodshell unit, balanced by being the only troop spawned by the tower and having an immensely long respawn time.
Exactly! Several of us seem to be agreement about the one unit thing.
Ninja wrote:Call me boring, but I choose single unit, slow respawn, and slow speed.
RaZoR LeAf wrote:I've gone for single unit, poor damage and slow movement.
kiddykow wrote:RaZoR LeAf wrote:I've gone for single unit, poor damage and slow movement.
lol wtf bloodshells dealt 60-120 damage per melee strike
Ninja wrote:Call me boring, but I choose single unit, slow respawn, and slow speed.
RaZoR LeAf wrote:kiddykow wrote:RaZoR LeAf wrote:I've gone for single unit, poor damage and slow movement.
lol wtf bloodshells dealt 60-120 damage per melee strike
I'm sorry are we talking about the enemy or the hypothetical tower we are designing?