CONTEST: Villain Design

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CONTEST: Villain Design

by RaZoR LeAf » Sun Mar 03, 2019 5:30 pm

Image


It's about time you got here General, I'm a busy man and you know better than to keep me waiting! Don't forget how you go into your position in the first place. My alliance with the Deep Devils paid off and I knocked those disgusting frogs down a peg or two, but now I'm looking for someone new to boss around. I know you have your ear to the ground and can sniff out a fellow evil-doer, your huge ears and fat snout have to do something useful. Get out there and find me a new ally, someone who can lead an attack on my next target the.... >:D that's a secret I'll be keeping to myself for now!

Our grand master, the dread lord Vez'nan has tasked you with the special job of finding the next new leader of his special armies. After Jun'Pai the Conquerer did such a good job against the Anurians, he knows there is someone else out there who can do just as good a job, if not better. It's your head on the line if you can't find someone!


Your mission is to create a Hero, or should we say Villain, to server under Vez'nan's command. You require the following information:

Character

Name & Title The name and title, like "Warlord", "Knight" or "Wizard"

Appearance What they look like. If they are based on an existing enemy or character, you can use them as a basis (so you can say "looks like a Bluegale, but...")

Description The story/lore of their history up to Vez'nan approaching them, and why they decide to join his army. This shouldn't be long, no more than 200-250 words.

Quotes Four standard quotes, and one death quote

Stats

All stats should be presented at maxed out on Level 10

HP
Heal Rate (how much HP healed over how many seconds, e.g. 20 every 2 seconds)
Melee Damage
Ranged Damage If your character doesn't have a ranged (or magic) attack, do not include this field.

Armor
Movement Speed No need to be specific, 'fast' or 'slow' or 'teleports' is sufficient.
Respawn Time

Skills

There must be four normal skills:

Skill Name
Description and Stages (e.g. Attacks with a giant axe and deals 5/10/15 damage)

One Ultimate Spell

Spell Name
Description and Stages (e.g. Attacks with a mega diamond double axe and deals 1/2/3/4 damage)

One Passive Skill
(n.b. 'Flying' for a dragon or similar does not count as the Passive)

Passive Name
Description (e.g. Gets faster as he loses HP)


Code: Select all
[u][size=150]Character[/size][/u]

[b]Name & Title[/b]

[b]Appearance[/b]

[b]Description[/b].

[b]Quotes[/b]

[u][size=150]Stats[/size][/u]

[b]HP[/b]
[b]Heal Rate[/b]
[b]Melee Damage[/b]
[b]Ranged Damage[/b]

[b]Armor[/b]
[b]Movement Speed[/b]
[b]Respawn Time[/b]

[u][size=150]Skills[/size][/u]


[b]Skill Name[/b]
[b]Description and Stages[/b]

[b]Spell Name[/b]
[b]Description and Stages[/b]

[b]Passive Name[/b]
[b]Description[/b]



Image
  • Please keep your entries in the above format, try not to reorder the fields. Do not include pictures.
  • Your entries must be based on any damaging or life taking entity from the first three Kingdom Rush games.
  • You have until March 15th to submit your entry (12 days).
  • All entries must be submitted to me via a Private Message.
  • I will accept edits and updates on your entries up until the closing date. Please resend the entire entry and I will use your most recent submission.
  • I need your entire entry in one PM. Sections sent separately will not be counted.
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Re: CONTEST: Villain Design

by Uranato » Mon Mar 04, 2019 5:08 am

How many entries are allowed per person? Can we send three or four?
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Re: CONTEST: Villain Design

by Ninja » Mon Mar 04, 2019 7:49 am

One, as more would give an unfair advantage in the voting.
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Re: CONTEST: Villain Design

by Uranato » Mon Mar 04, 2019 11:24 am

:(

I have several ideas and now it's being difficult deciding which one to post.
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Re: CONTEST: Villain Design

by RaZoR LeAf » Mon Mar 04, 2019 1:41 pm

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Re: CONTEST: Villain Design

by Uranato » Mon Mar 04, 2019 3:38 pm

That's pretty much blind randomness.

I don't want to end up with a Wulf for a villain.
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Re: CONTEST: Villain Design

by RaZoR LeAf » Mon Mar 04, 2019 4:19 pm

Uranato wrote:That's pretty much blind randomness.

I don't want to end up with a Wulf for a villain.


Random kind of implies blind randomness. It's not random if you pick it. But if you don't want a Wulf as your entry, don't design one as your entry. I'm not suggesting you randomise EVERY ENEMY EVER and let it pick for you, I'm suggesting you randomise your ideas, and then do whichever one it picks.
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Re: CONTEST: Villain Design

by Uranato » Tue Mar 05, 2019 7:55 am

Im not picking every enemy, I've just made a few useless ones. Guess I'll discard them and post something good.

Can you make it, like, 2 posts per person, or is the one-post-rule unbendable?
Also, for positions, you can take an average of someone's posts if they put it more than one.
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Re: CONTEST: Villain Design

by RaZoR LeAf » Tue Mar 05, 2019 10:49 am

I’m not over complicating the contest because you can’t make a decision. If there were more entrants maybe, but if there’s only three, it’s not fair to ask Ninja and I to make more entries just to satisfy you.
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Re: CONTEST: Villain Design

by Uranato » Tue Mar 05, 2019 10:53 am

OK, I'll make one. I've decided up on a very unique enemy, so it's better than my other choices.
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Re: CONTEST: Villain Design

by RaZoR LeAf » Tue Mar 12, 2019 9:33 am

Just a reminder, you have 3 days left to submit your entries.
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Re: CONTEST: Villain Design

by Uranato » Fri Mar 15, 2019 8:13 am

The day's here. When will be polls begin?
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Re: CONTEST: Villain Design

by RaZoR LeAf » Fri Mar 15, 2019 8:48 am

Uranato wrote:The day's here. When will be polls begin?


It's not even 9am yet, I’ve only been out of bed 30 minutes. They will start later today.
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