ENTRY ONE
ENTRY ONE wrote:Zygyx
Reaper Symbiote
The few Saurians that escaped the Hammerholdian desert dwellers all out extermination of their species pledged their allegiance to Vez'nan after coming out of hiding in the abandoned Temple of Saq'ra. While they were laying low in the temple, the lizard men came across the mysterious Parasytes. After fighting off the purple menace, they experimented on the creatures with their advanced technology for the purpose of creating symbiotic supersoldiers. Zygyx is the prototype ...
Appearance: Zygyx is a tall Saurian. He has glowing yellow eyes, pronounced purple veins, bubbling green-purple skin, and one arm is a Reaper scythe-appendage. Cybernetic implants, tubes carrying purple and green fluids, and electrical circuits are littered all over his body as well. His other arm is Blazefang blaster starting at the elbow, but the blaster has in parasyte vines growing in it and on it (the stuff growing behind the Reaper Queen on Temple of Evil). His mouth drips with purple goo.
Quotes:
Zygyx speaks in a low, hissy voice.
"It's free real estate." (when using Parasyte Pool)
"We are Zygyx!"
"We come to tear you into pieces."
"Exterminate!"
Death: "NO! I'm melting..."
Death Animation:
The electrical circuits all over Zygyx's body crackle and explode, and then the prominent veins burst while the tubes break spaying fluids all around. Finally, he explodes, leaving behind a puddle of purple goo.
Stats:
HP: 500
Heal Rate: 50 per 4 seconds
Damage: 30-60 (swipes with Reaper arm)
Melee Attack Rate: 1.0s
Ranged True Damage: 60-100 (shoots with blaster arm)
Ranged Attack Rate: 4.0s
Armor: None
Movement Speed: Average (Eridan)
Respawn Time: 30s
Skills:
Parasyte Cannon (Active; 12s)
Zygyx shoots a parasite out of his Parasyte-infected Blazefang-blaster-arm onto an enemy. The Parasyte drains the enemy's HP at a rate of 10-20 HP per second. The enemy cannot fight back, but other enemies can kill the Parasyte for them. Upon the enemy's death by the Parasyte (or a Reaper/a Reaper Lord/Zygyx), a Reaper will be spawned in a explosion of gore. Reapers do not move from where they are spawned and despawn only from being killed.
Reaper stats (only stats that apply are displayed):
HP: 200
Damage: 20-40
Attack Rate: 1.0s
Magic Resistance: 60%
Parasyte Pool (Active; 25s)
Zygyx shoots purple alien goo out of his blaster arm, and violet eggsacs surface in the resulting small puddle. 3 Parasytes spawn at the beginning of each wave and run down the path. When they find a victim, they latch onto it, functioning identically to Parasyte-Cannon-spawned Parasytes.
Up to 3 Parasyte Pools can be active at once. Enemies can destroy the goo puddles by attacking them. The pools have 100 HP (does not regenerate).
Parasitic Bite (After every 10 melee attacks)
Zygyx chomps on his opponent, dealing 150 True Damage and implanting Parasyte eggs into them. Upon death, the enemy will spawn a Reaper. Enemies implanted with eggs have a purple aura around their feet.
Broodguard Instinct (Passive)
When Zygyx's HP drops below 15%, he becomes twice as fast and deals 10-20 bonus damage in melee. This buff goes away if he heals back to above 15% HP.
Ultimate Spell: Reaper Lord (60s)
"Summon a Reaper Lord to execute your enemies!"
The Reaper Lord despawns after 15s.
Stats (all that apply)
HP: Immortal
Damage: 60-120
Attack Rate: 1.0s
Innate Ability: Alien Infestation
Enemies killed by Reapers, Reaper Lords, and Zygyx while being HP-drained by Parasytes spawn Reapers.
ENTRY TWO
Entry Two wrote:Character
Name & Title
Sa'cro'qwa the Savage God
Appearance
Born of Ma'qwa Warrior and Crocodile, he is both and neither. The physical size and shape of a Savage Brute, lean muscular build, wide shoulders and huge fists. Though dressed in the same rough garb as most of the Ma'qwa it is less jungle scrub and more regal. Weaved from the finest silk and hemmed with pure gold thread, nothing can ever stain it. His upper arms, forearms, thighs and shins are covered in the armored scales of a crocodile, dark grey in color, and his skin is pallid, sickly and green as if it were unwell.
His head is not human, in fact it is that of the crocodile itself. Long nose, rows of teeth, beady black eyes. Behind the head is a headdress of sorts, made from large white feathers, the tips of each colored with the same as each of the Ma'qwa castes masks. He carries a staff imbued with a diamond at the end, the head of the staff stylized like that of a snake, with the gem clasped within the creatures teeth
Description
After the death of Quincon at the hands of the Tuk'va and the invaders they allied with, the Ma'qwa fled deeper into the jungle, abandoning all of their villages and outposts bar a handful on the borders. In time, even those outposts fell as the Tuk'va, emboldened by their victories sought to rid the forest of their rivals. The Mandrilos and Gorillons would no longer obey their savage masters, and Poulkai did not nest so deep beneath the canopy, leaving the tribe defenseless.
Desperate for an answer, the Ma'qwa offered sacrifices to their god, the crocodilian Saqra. For three days and three nights, the priests fasted and observed their body of the warrior that offered his life. On the dawn of the fourth day, the body rose from its grave, blessed by the power of the god and reborn in his image. Gone was the small warriors and in its place a brutish giant; half man, half reptile.
The reborn warrior, named Sa'cro'qwa led the Ma'qwa in a great battle against their rivals, allowing them to regain much of the jungle in their name. It was then they were approached by a dark interloper. The wizard Vez'nan came from far beyond the mountains. With a promise of fresh verdant fields and dense forests to conquer in exchange for their help, it was not a difficult decision for Sa'cro'qwa to accept.
Quotes
"See you later, alligator!"
"Your despair makes me cry!"
"You were made to be ruled."
"Never smile at a crocodile!"
(death) "You are all of you... Beneath me!"
Stats
HP 750
Heal Rate 30/2 seconds
Melee Damage 35-55
Ranged Damage 20-40 (magic)
Armor 30% (Low)
Movement Speed Medium
Respawn Time 25 seconds
Skills
Savage Rule
Sacrifices an enemy or group of enemies with HP totaled to 300/600/900 or less. Gains back 25% of the total in regeneration.
Below as Above
Sa'cro'qwa calls on the spirits of the Earth and Sky to strip his enemies of their protection against physical or magic attacks for 2/3.5/5 seconds. This has no effect on enemies with an immunity, but will send defenses as high as 90% down to 0%
Blood Pact
Any ally that dies in Sa'cro'qwa's presence is resurrected as a Savage Ghoul. The Ghouls hang around for 5 seconds and have stats that change for each level. A Ghoul will not impact on the standard re-spawn time of a unit. This has no effect on secondary heroes.
Savage Ghoul
HP 150 / 200 / 250
Atk 5-10 / 15-20 / 25-30
Eternal Presence (Passive)
The manifestation of a God on Earth cannot be killed by mortal means. The disembodied spirit lingers as the body is rebuilt and can move around as if still living. The essence of a god emboldens soldiers and increases their attack and defense by 20/30/40%
Hero Spell
Savage Reign
Sa'cro'qwa invokes his deific rage, summoning an acidic rain that poisons all enemies on screen at the same time. The poison deals 20/40/80/100 True Damage over 4 seconds. It also regenerates by the same amount any Savage units on the map (if any existed (plus Ghouls))
Passive
Shadow Worship
When Sa'cro'qwa moves a great distance, he leaves a shadow of himself in place. The shadow lingers for 5 seconds, and all enemies that pass by it are slowed by 50%. Shadow Worship does not activate when Sa'cro'qwa is dead and his spirit lingers as part of Eternal Presence.
ENTRY THREE
Entry Three wrote:Character
Name & Title: Phallos, the Noxious Brute
Appearance: It looks like the Myconid from Kingdom Rush and the Doom-Shroom from PvZ had a love child. He has a very bulky body and his legs and arms are jacked. He has no neck, as his torso connects to his head. His eyes are red (like the doom-shroom) and his cap looks like the one from the Doom-Shroom with a couple of chips around the edge of his cap. Phallos can remove his mushroom cap to reveal a bald mushroomy head (if that makes sense). His body is blackish-gray all over too.
Description: Phallos was born a little shroom who had a passion for spreading his poisonous spores and picking fights with everyone. He quickly grew up to be an outcast, and in most of his alone time, he would spend it getting stronger, storing his anger, and developing his toxins.
Phallos had been apart of the disastrous Twilight Campaign against the Elves, who he was looking forward to let loose all of his built up rage on. After the failure, Phallos had hated the Elves and their human allies ever since, blaming them for the Mushrooms forgotten legacy. It looked like Phallos would spend the rest of his life in suffering, knowing that he wouldn’t get another chance to exact his revenge on the humans and elves.
This was not meant to be. After Vez’nan’s return to power and victory over the Anurians, he sent his general to look for another leader for his next campaign. The general had heard of Phallos from stories about the Twilight Campaign and decided he should be the next leader. Granted this opportunity from Vez’nan, Phallos happily accepted, looking to finally exact his revenge.
Now, as Phallos emerges from his years of isolation, he yearns. Yearns for the ecstasy of killing something.
Quotes (said in deep, aggressive, and a slightly raspy voice)
“Say hi to the fungi!”
“Piece of cake.” (line by Toad from Super Mario Advance)
"It'll only hurt 'til you die." (line by Twitch from the game League of Legends)
“Take that!” (said by Toad in Mario Kart Wii)
(death) “The world loses an exquisite toxin.” (said by Venomancer from Dota 2)
Stats
HP: 490
Heal Rate: 49 per 2 seconds
Melee Damage: 20-40 per second
Armor: 50%
Movement Speed: Average
Respawn Time: 20 seconds
Skills
Photosynthesis [Active; CD: 20/17/15 seconds] (1/2/2 Hero Points)
Over the course of 3/5/7 seconds, Phallos regenerates 90/150/210 health.
Chains of Mycelium [Active; CD: 17/16/15 seconds] (2/2/3 Hero Points)
Phallos grows mycelium to grab on and root 3/4/5 enemies for 5/6/7 seconds.
Psychedelic Spray [Active, CD: 30/25/20 seconds] (3/3/4 Hero Points)
Phallos releases spores around him and 2/4/6 enemies that are caught in the radius are put into a psychedelic state where they start to attack other enemies/each other for 10/12/15 seconds. There must be at least 3 enemies near Phallos for him to use this ability.
Noxious Fury [Passive] (2/2/2 Hero Points)
Phallos’ attacks have a 20/30/40% of applying a poison to the enemy. This poison does 30/50/70 damage over 10/9/8 seconds.
Ultimate Spell: Rise of the Mushrooms [Active, 80 seconds] (4/4/5)
Phallos grows 10/15/20/25 copies of himself across the map. These copies do not have any abilities and have 75/100/150/200 HP and deal 5/10/15/20 damage.
They cannot regen health, have no armor, and they cannot move.
Enemies will be drawn to these copies instead. When any copy goes below 20% health, all enemies nearby will be drawn to it.
When any copy dies, it explodes, releasing a poisonous gas that does 50/70/90/120 damage to all affected enemies.
If any of these enemies survive, they are infected with a virus, that upon their death, releases a small toxic explosion that poisons nearby enemies for 30/50/70/90 damage.
Toxic Embodiment [Passive]
When Phallos dies, he blows up releasing a toxin that poisons nearby enemies dealing 20/40/60 damage over the course of 5 seconds at hero levels 1/5/10.
ENTRY FOUR
Entry Four wrote:Character
Zim'Akuz, the Terror
Appearance:
Has the general shape of a Dune Terror, but its armor plates are much more pronounced. It also has a pronounced head crest, and glowing red eyes.
In the portrait, it is shown inside a pit of sand, with only its head visible. Sharp fangs jut out from its mouth, with red eyes burning above its gaping maw.
Lore: Once one of the many terrors within the armies of the God King, sent to fight at the Ruins of Nas'De. But the King's stargate malfunctioned, sending Zim'Akuz into what was then the future. Upon waking from its slumber, it found its body changed...evolved from the strange energies of the gate. But it also woke with a hunger, one which was only pacified with powerful dark magic. Thus it was that Zim'Akuz was brought into the fold of the Dark Army, to bring horror to Vez'nan's foes.
Quotes
"The sands hide dark secrets."
"You've activated my trap card!"
"Now I feast!"
"Om nom nom"
"The sands of time claim me..." (death)
Stats
HP: 550
Heal Rate: 22 per 2 seconds
Melee Damage: 20-30 (Bites every 1.3 seconds)
Armor: 20%
Movement Speed: Fast
Respawn Time: 20 seconds
Skills
Tunneler [Innate]
Moves quickly underground. Burrows while idle, becoming immune to ranged fire. Upon unburrowing, gains 20% armor for 2 seconds.
Pitfall [Passive] (3/3/3)
When idle for at least 3 seconds, creates a pitfall trap at its current location. This trap deals 3/6/9 d/s to any enemies over the pit, and slows them by 40%.
It increases in size thrice, after 9/6/3 seconds of additional idle time per stage.
This form alters Zim'Akuz's other abilities. Only canceled when Zim'Akuz is given a movement command.
Acid Spit [Passive] (1/1/2)
Gains a ranged attack that deals 5-10 initial damage and 5/10/15 poison damage per second for 3 seconds. Fires once every 4 seconds.
While under the effects of Pitfall, it becomes Acid Shower.
This makes the attack deal damage in an AoE, and slow by 20% for 3 seconds. Stacks with Pitfall's slow.
Lashing Strikes [Active, 9 seconds] (2/2/1)
Lashes 1/2/3 times, stunning for 0.75 seconds on each hit. Strikes every second.
While under the effects of Pitfall, it becomes Lashing Coils.
This makes the skill strike in an AoE, and stun for a full second each time.
Consume [Active, 18 seconds] (3/2/2)
Bites an enemy, dealing physical damage equal to 15/30/45% of their HP and healing Zim'Akuz for 50% of the damage dealt.
This means that if it hits a high armor enemy, it will deal less than 15/30/45% of their HP.
While under the effects of Pitfall, it becomes Devour.
The ability becomes delayed, striking after 1.5 seconds. But, it now hits in an AoE, and deals true damage.
Eternal Feast [Ultimate, 64 seconds] (3/3/3)
Summons Zim'Akuz to jump over the area and bite any enemies in it, dealing 30/60/90/120 physical damage in an area a little bit smaller than the path. If this hits an enemy, Zim'Akuz repeats the ability, ad infinitum.
Does not break Pitfall when cast.
Can be canceled if Zim'Akuz is given a move command, but this will cancel Pitfall.
ENTRY FIVE
Entry Five wrote:Goth'Raukar the Demon Warlord
LORE
Once commander of entire legions of infernal beings, Goth'Raukar, the fiercest fighter of hell, has seen more and fought more than any chieftain in the annals of the puny surface dwellers.
Using ancient demonic arts, now forgotten even amongst the lore-masters of the Pit of Fire, the Demon Warlord brought chaos when the world was young and the fires were still new.
All was well in the pits of hell but for the traitor Moloch, who betrayed his own brethren to rule over the infernal legions. That silly turncoat didn't even manage to quash the diminutive rabble of a stunted mortal king from above.
Years have passed since the humans conquered the capital of the deepest abyss - Pandaemonium itself. Years have passed since the greedy surface dwellers came down to meet their own ends, and now the fire in the Warlord's twisted soul burns fiercer than ever, seeking vengeance and retribution.
The fires have been unleashed, and the renegade recruited for the Dark Lord's cause. The time is ripe to bring hell upon the degenerate denizens of the surface!
FLAVOR TEXT
A hardened renegade of the abyss, Goth'Raukar is the fiercest dweller of hell. His ancient demonic arts and deadly battle prowess have been secured for the Dark Lord's campaign after a deal was struck when the Demon Warlord came looking for retribution.
APPEARANCE
Goth'Raukar the Demon Warlord is slightly bigger than Veruk, but a trifle less bulky. He is red-skinned like all the other demons, and is scarred heavily in yellow scars. He is armored with a bone helm on his head, which resembles an ancient Corinthian-type Greek helm, albeit crude and made up of bone. The helm's nose guard is attached to and forms a continuous layer with the right cheek plate, leaving an opening below the left eye slit, through which his battle-hardened scowl is partially visible. He has glowing yellow eyes and two demonic horns on his head, which are somewhat thinner and longer. Goth'Raukar wears huge, spiked bone shoulder pads and two dark brown straps across his torso, which have three spikes each on them. On his chest blazes a yellow demonic rune and he also wears spiked bone gauntlets and dark brown elbow guards with a spike each on them. He is adorned with a bone belt which has a human skull in the middle, and a dark brown kilt. Attached to his belt is a brown demonic horn with a golden rim which he blows to call the Hellhound into battle. He also wears a dark brown cape and has a cruel bone axe strapped to his back. The Warlord wields a huge, crude bone broadsword which has several cracks on it, and also has a human skull in the middle of its hilt. His offhand is covered in a biggish bone glove which resembles a club. He wears crude bone boots and spiked bone shin guards.
QUOTES
- "We dine in hell!" (Villain Room)
- "For the Legion!"
- "Ghâsh drok thrak gurz!" (Demons of fire bring death!)
- "The Legion is ever stronger!"
- "Kurräuz-a skātor..." (Back to hell ...)
STATS
Hitpoints: 555
Heal Rate: 50 HP per second
Physical Damage: 22-48
-Hacks enemies with his sword every 1.6 second.
Armor: 55%
Speed: Slow
-Marches heavily with stomping steps.
Respawn Time: 30 seconds
SKILLS1. Bone Strike (16 second cooldown; 3/3/3 hero points)
- Infernal Combustion (innate): Explodes upon death, dealing 100/175/250 physical area damage.
1) Using an ancient demonic technique, strikes at an enemy with his axe, dealing 80 physical damage and also reducing the target's damage by 15% for 13 seconds.
2) Increases damage to 160 and damage reduction to 30%
3) Damage is further increased to 240 and reduction to 45%.
2. Bludgeon (12 second cooldown; 3/1/1 hero points)
1) Clubs an enemy with his offhand, dealing 40 physucal damage and stunning the target for 1 second.
2) Deals 50 damage and stuns for 2 seconds.
3) Damage is increased to 60 and stun duration to 3 seconds.
3. Hellish Replication (25 second cooldown; 6/2/2 hero points)
1) When faced with 2 or more enemies, forms an exact copy of himself which stays for 20 seconds, and retains his exact stats and also skills (including Hellish Replication, meaning that the replica can form copies of his own). Also, its skills are on cooldown when it's summoned. The copy leaves if it doesn't see combat for 10 seconds.
2) The replica now stays for 30 seconds.
3) Duration is increased to 40 seconds.
4. Infernal Protection (20 second cooldown; 2/2/2 hero points)
1) Protects an ally with an infernal shield, making it invulnerable for 2 seconds.
2) Protects up to 2 allies for 3 seconds.
3) Maximum number of allies is increased to 3 and duration to 4 seconds.
Ultimate Spell: Hound of Hell (60 second cooldown; 4/3/3 hero points)
Description and Stages
1) Blows his horn and summons a Hellhound to block and fight enemies for 16 seconds.
2) The Hellhound's HP and damage are increased.
3) The Hellhound gets a fire breath attack.
4) The Hellhound's hide thickens.
Hellhound
Hellhounds resemble the Cerberus from Burning Torment in both size and shape. They have a single head, prominent fangs and claws, and their horns are less curved. Their skin is also a lighter red, and is more similar in colour to the somewhat spiky hide on their back. Their eyes glow yellow like the Warlord himself.
Hitpoints: 333 [666]
Physical Damage: 15-25 [25-45]
-Bites enemies every 1.5 second.
Armor: 0% [60%]
*Firebreath (5 seconds): Breathes fire over 0.5 seconds, dealing 66-133 true area damage. This skill comes recharged when the Hellhound is summoned.
ENTRY SIX
Entry Six wrote:Character
Name & Title
Iverdin, the Arachnomancer
Appearance
A lean, black hair female Arachnomancer gracefully standing on a big black spider, which is not unlike a Son of Mactans but even larger in size. Little spiderlings hurrily skittering around her. Her mount moves fast, but she does not ever wobble or lose her balance.
Her Hero Portrait shows both herself and her mount spider, sneering with venom-glistening fangs at the player.
Description
The arachnids weave the web, but the arachnomancers weave the spiders. For a hundred years this tainted faction of magical elves have been hiding, since the defeat of Mactans under the Light Elves brought their dwelling to ruins. Under Vez'nan's reign, Iverdin sees the way to bring her people back to position of power. All the Dark Lord asks, is their service.
Quotes
Iverdin speaks in a voice soft as silk, smooth like her caress, and as cold as a Drider's bite.
"I excel at pulling strings."
"All is fish that come to my net."
"Be quick, the little ones are hungry."
Death: "My web has shattered..."
Stats
HP 440
Heal Rate 44 over 2 seconds
Melee Damage Iverdin's mount bites every 1.5 second, 38-56 damage.
Ranged Damage Iverdin summons spiderlings that latch onto enemies every 0.75 second, 14-42 damage. Can attack flying enemies.
Armor 45%
Movement Speed Fast
Respawn Time 25 seconds
Skills
Swarm of Arthropods (passive)
Every attack has 35% chance to summon 3/4/5 extra spiderlings to attack enemies, deal 10-20/16-32/22-44 damage each. Spiderlings deal half damage when attacking the same enemy.
Web The Preys (CD: 14 seconds)
Three Webspitter descends around Iverdin to form a sticky web around her location, entangles all enemies caught inside for 3/4/5 seconds. The web persists for 8 seconds total, slowing all enemies by 15/25/35%.
Infestation (CD: 9 seconds)
Places a curse on an enemy for 6/12/18 seconds. If it dies in the duration, the victim explodes, poisons nearby enemies for 35-70/55-110/75-150 poison damage over 4 seconds.
Arachnid Wardens (CD: 30 seconds)
Conjures 2/3/4 little Sword Spiders to accompany her for 20 seconds. On death they explode into spiderlings that attack nearby enemies.
Sword Spider
HP 60/80/100
Heal Rate 30% HP per second
Melee Damage 2-4 damage per 0.75s
Armor 45%
Speed Matches Iverdin
Spawns 2 spiderlings on death that deal Iverdin's base damage.
Ultimate Spell
Maw of Nightmare (50 seconds)
Calls down a gigantic Matriarch of Mactans that rappels herself just above the path for 7/8/9/10 seconds. She weaves a web below her and immediately entangles any enemy that come into her vicinity. Entangled enemies are captured for 4/5/6/7 seconds. The Matriarch can capture up to 9/9/12/15 enemies.
Upon her departure, the Matriarch's net remains for 7 seconds more, and slows enemies on it by 25/25/35/45%.
Passive Skill
Arachnotoxin
All spiders' attacks poison the enemy for 4-12 True Damage per 0.5 second, lasts 4 seconds (32-96 True Damage). Enemies entangled by Maw of Nightmare are also dealt this damage over the capture duration, and 4 second afterwards.
Iverdin's melee and ranged attacks inflict Arachnotoxin.
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