A few Suggestions

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A few Suggestions

by deti » Tue Mar 27, 2012 11:28 am

1- We have Armor for melee and Magic Resist for magic. What about something an enemy can use to negate explosive damage?

2- Also I have a suggestion about having an enemy that can use explosions agains our unit.

3- How about a barrack unit that can lay traps.

4- Enemies that use flares to divert missiles.
kilele wrote:How about flying enemies releasing flares to confuse your heat-seeking rockets? like the C-130 Hercules anti missile system in this video
.. Awesome idea Kilele :P

5-

If you have a small idea like this post and I might add here :D
Last edited by deti on Wed Mar 28, 2012 11:30 am, edited 4 times in total.
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Re: A few Suggestions

by Julian » Tue Mar 27, 2012 2:13 pm

deti wrote:2- Also I have a suggestion about having an enemy that can use explosions agains our unit.

Like Goblin Zappers?
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Re: A few Suggestions

by kilele » Tue Mar 27, 2012 2:39 pm

deti wrote:1- We have Armor for melee and Magic Resist for magic. What about something an enemy can use to negate explosive damage?


How about (flying) enemies releasing flares to confuse your heat-seeking rockets? like the C-130 Hercules anti missile system in this video

Last edited by kilele on Wed Nov 14, 2012 8:48 pm, edited 1 time in total.
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Re: A few Suggestions

by Goldenrhino » Tue Mar 27, 2012 2:56 pm

kilele wrote: How about flying enemies releasing flares to confuse your heat-seeking rockets? like the C-130 Hercules anti missile system in this video?


That looks impressive, but impractical: think of how random the screen would look after that...
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Re: A few Suggestions

by kilele » Tue Mar 27, 2012 3:12 pm

not so random, have you noticed the angel of death pattern? :o

edit : you can see more pics here and another video here
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Re: A few Suggestions

by Goldenrhino » Tue Mar 27, 2012 5:05 pm

kilele wrote:not so random, have you noticed the angel of death pattern? :o

edit : you can see more pics here and another video here


Also you have to remember that so many sprites could make the game lag...and not everyone uses big berthas for every mission...
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Re: A few Suggestions

by kilele » Tue Mar 27, 2012 6:03 pm

Keep in mind that these flares might be not only a source of heat but real fire. As for the laggy performance, maybe something like the second video would require less memory usage.
Another kind of defense against artillery: tunnel diggers, 'mouth on fire' drunkards, you name it...

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Re: A few Suggestions

by Goldenrhino » Tue Mar 27, 2012 6:56 pm

The missiles from the big bertha aren't head guided...but that's taking it a bit far lol :P
I'm thinking more of the Immortals from Starcraft II: static shields that activate only when attacked by large explosions.

EDIT: this link:http://www.youtube.com/watch?v=QMTyvRuXclI
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Re: A few Suggestions

by kilele » Tue Mar 27, 2012 8:09 pm

Have the enemy throw hand grenades onto the canyon openings to damage the tower mechanism for some time, it'd be funny to see a dwarf going into the tower to fix it! I give up :x
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Re: A few Suggestions

by suin » Wed Mar 28, 2012 5:02 am

deti wrote:
1- We have Armor for melee and Magic Resist for magic. What about something an enemy can use to negate explosive damage?


Actually a Demon Lord casts shield magic on Demon Hounds and Demon Spawns to negate dmg several times, of course including the explosive one
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Re: A few Suggestions

by kilele » Wed Mar 28, 2012 10:12 am

deti wrote:3- How about a barrack unit that can lay traps.


I already suggested this on another post, but honestly don't like the idea now.
Wouldn't it suck to lay pre-made traps in contrast to vivid animation details like soldiers falling on real time ?
I mean we accept towers coming out of nowhere but i think that might not be the case in the battlefield
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Re: A few Suggestions

by deti » Wed Mar 28, 2012 11:32 am

suin wrote:
deti wrote:
1- We have Armor for melee and Magic Resist for magic. What about something an enemy can use to negate explosive damage?


Actually a Demon Lord casts shield magic on Demon Hounds and Demon Spawns to negate dmg several times, of course including the explosive one


Yea but I am talking about exclusive to artillery reduction.. Making it harder to just only build artillery to win a match.

kilele wrote:
deti wrote:3- How about a barrack unit that can lay traps.


I already suggested this on another post, but honestly don't like the idea now.
Wouldn't it suck to lay pre-made traps in contrast to vivid animation details like soldiers falling on real time ?
I mean we accept towers coming out of nowhere but i think that might not be the case in the battlefield



Nope.. I still like the idea.. Being able to set up a tree trap to stop the flight of flying units temporarily or bear traps on the ground to stund some wolfs temporarily.. it would be pretty awesome.
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Re: A few Suggestions

by suin » Wed Mar 28, 2012 12:12 pm

kilele wrote:
I mean we accept towers coming out of nowhere but i think that might not be the case in the battlefield

Yeah, its weird that towers come out of nowhere instantly, or at least it should take more time to build or upgrade. Better to add some vivid animation during building or upgrading

deti wrote:
Yea but I am talking about exclusive to artillery reduction.. Making it harder to just only build artillery to win a match.

Ah, I got it. Then why not just weaken the power of artillery (or Big Bertha only)? It might be much easier in my opinion
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Re: A few Suggestions

by kilele » Wed Mar 28, 2012 1:03 pm

suin wrote:yeah, its weird that towers come out of nowhere instantly...

Nope, I meant that the towers materialization is fine; on second thoughts they have a building animation and the time to load them is fine because this way they are more real. Sorry for the confusion.

deti wrote:Nope.. I still like the idea.. Being able to set up a tree trap to stop the flight of flying units temporarily or bear traps on the ground to stund some wolfs temporarily.. it would be pretty awesome.


Yes, I like very much this kind of traps like barbarians throwing nets to slow gargoyles down.
Tree traps or cowboy lassos ^^
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Re: A few Suggestions

by suin » Wed Mar 28, 2012 3:37 pm

kilele wrote:
on second thoughts they have a building animation

Yeah, I know. But it could be better or more animated, and I think more building and upgrading time would make the game more strategic IMO
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Re: A few Suggestions

by danray » Tue Apr 24, 2012 3:38 am

deti wrote:1- We have Armor for melee and Magic Resist for magic. What about something an enemy can use to negate explosive damage?

2- Also I have a suggestion about having an enemy that can use explosions agains our unit.

3- How about a barrack unit that can lay traps.

4- Enemies that use flares to divert missiles.
kilele wrote:How about flying enemies releasing flares to confuse your heat-seeking rockets? like the C-130 Hercules anti missile system in this video
.. Awesome idea Kilele :P

5-

If you have a small idea like this post and I might add here :D


A barracks is about melee attacks, a trap is a ranged attack
because the victim is harmed from range, not melee.
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Re: A few Suggestions

by jetster1 » Thu Jun 28, 2012 4:08 am

K .on some occasions they are called flares but, typically they are called chaff and they are not always used on c-130's or ac-130's not the Sr 71 black bird of course but on quite a lot of planes .
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Re: A few Suggestions

by kilele » Thu Jun 28, 2012 1:38 pm

so what ^^ I didn't say that chaff aka flares are restricted to the c-130 Hercules, it's just that's a huge and spectacular aircraft with a nice flare pattern that looks like an angel of death
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Re: A few Suggestions

by jetster1 » Sat Jun 30, 2012 5:25 am

yah it is pretty beast. :D
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Re: A few Suggestions

by sidoarjo » Tue Sep 29, 2015 2:12 pm

Yeah nice suggestions
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