I don't usually advertise games, but when I do, that means the game is really good.
So. Tera.
Tera's a massive multiplayer online role-playing game (MMORPG). It's set in a high-fantasy environment, meaning Elves and Orcs and stuff, but has multiple science-fiction elements. It has seven playable races (though only four are decent), and eleven playable classes. It's a solid 28.3GB on Steam, and is
completely free-to-play.Pros:
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Huge environment. I mean. Huge. This game is 28.3GB for a reason. The game has around 20 areas, and each area has an extremely excessive amount of locations, quests, and enemies to fight. I mean, literally excessive. Think of Prototype's city: each of the 20 areas is easily more than that size.
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Large number of extremely dynamic enemies. The game offers a very, very wide variety of enemies to fight against (literally more than a hundred different enemy classifications, each classification having one to ten enemies or so), and the best part is, they're all extremely dynamic. You'll have to analyze the fighting style of each enemy if you want to fare well against them. Some enemies attack very fast, some enemies dodge most of your attacks, some enemies prefer to tank everything you throw at them, and some enemies are just naturally big-ass monsters. But the point is to adapt to all of them, and find a way to beat them with the class you're using. Which brings us to...
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Classes with extremely differing playstyles. The game has eleven classes, and each brings something new to the table. Every class has a wide array of unique skills, attacks and stats that make sure it's different from other classes. In fact, one of the usual complaints about this game is that it's often hard to adapt to two classes at once. People get so used to mastering just one playstyle that they find it hard to switch to another.
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Character customization. You are given the freedom to choose your character's race, class, facial structure, voice, and loads of other neato things.
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Amazing graphics. For a free-to-play game, Tera has visuals as good as its console counterparts, and that's saying a lot. It could do much better in the audio department, but this is still offset by the game's seriously good eye candy.
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You don't need to pay a dime. It's all completely free. The only things you need to pay for are usually trivial, like unique clothing, and more character slots on the same server. But gameplay itself, which is the best part of the game, is not at all restricted by how much money you put into this. Everything you will ever need is unlockable.
Cons:
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Extremely sexualized. For both men and women. Some characters have extremely revealing and impractical attire. They even fight in that. Also, the Elin in general, one of the game's seven races. They're basically a pedophile's dream. Little girl, bunny ears, huge eyes and thighs.
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Long grind. You unlock new skills, weapons and abilities very often, and gameplay is so fun it doesn't feel like you're grinding, but it's still technically a grind.
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Areas are way too vast. They seriously overdid how huge this world is. I mean, sometimes I just want to get in on the action, you know? I get that the world is huge, but please, just let me hit stuff.
Classes:My favorite part of the game is the superb classes. I've only played as the Warrior and the Slayer, but the intense fun and diversity within each class makes me want to play as all of them.
WarriorConsidered as the hardest class in the game, the Warrior functions as an Evasion and Immobilization Tank, and an Offensive Crowd-Control Damage-Dealer. As their weapon of choice, they wield two twinswords. Their damage is very minimal, but they more than make up for this by A) attacking extremely fast, B) hitting multiple enemies at once, and C) having lots of stun abilities. They are limited in terms of health, but they make up for this by having powerful defensive capabilities, that allow them to move fast, evade or parry attacks, and, on the rare chance you're hit, counter with your own attacks.
SlayerThe Slayer functions both as an Offensive Crowd-Control Damage-Dealer Support, and an Offensive Single-Target Immobilization Dueler. As their weapon of choice, they wield a large greatsword. They attack a moderate pace, but when necessary, can dish out powerful abilities that deal great amounts of damage, at a cost of mana and wind-up time. They don't attack slow, per se, but if you really want to get those loads of damage you know you want, you'll need to use the Slayer's heavyload abilities. Thankfully, they're also considered a Support for a reason--they have a large amount of stun abilities that give their wind-up time abilities the few essential moments they need.
BerserkerThe Berserker functions both as a Mitigation and Evasion Tank, and an Offensive Damage-Dealer. As their weapon of choice, they wield a large battleaxe. They aren't extremely mobile, nor do they attack fast, but they make up for this by dealing intense amounts of damage. That's... their main job, really. To go berserk at enemy units. But don't misinterpret this: a Berserker knows how to take a hit. It's just that they're likely to dish it back harder. They have a very diverse set of abilities that all mostly focus on hitting the enemy, and, well, they sort of defy the game's logic of analyzing enemy tactics and movements. They go in, they kill, they get out. That's the basic Berserker portfolio.
LancerThe Lancer functions mostly as a Tank. Like, that's their main focus. They fulfill the role of Frontline, Mitigation, and Evasion Tank, with a touch of Mitigation Support. Their weapon of choice is a shield and a lance. They're really slow, but rarely do they need to move: Lancers are expected to hold their ground until they die, and trust me, they rarely die. They don't have much in terms of direct damage, but that's because they rely on their Warrior and Berserker friends to kill enemies for them. It's their job to keep them alive by absorbing damage with their ridiculously large health bar.
BrawlerThis class actually hasn't been released yet, but already I want to use it. Let's face it. That girl looks badass. There's no use denying it. She may have impractical clothing, but, whatever, she looks badass. Obviously, Brawlers use two large Fists to completely pwn enemies with badassiness and coolio pwn-ness. Plus, she looks badass. Not much has been revealed about her role, but that's okay, she looks badass. Oh, and did I mention she looks badass?
Just. Badass.
ReaperReaper. Mid-Range. Offensive. Crowd-Control. Damage-Per-Second. Hybrid. Immobilization. Basically the Kronos of this game. They like jumping around. They have chain-blades. They can't take a hit but that's okay 'cause they probably won't get hit, anyway. They're melee but long-range. Yeah. Make sense of that. Also, enemies get stunned a lot around them. Neeto. Yay.
SorcererMobile artillery. Lots of damage. Ranged. Magic. They can't take a hit because they're nublets. They're also considered the easiest class of the game. Even easier than those wimp Archers. But yeah. They're nublets who can't take a hit, and cowards who can't fight upfront. They can dish out damage, but they're not all that fast and they need protection. Their weapon of choice is a disc, and that disc somehow channels magical capabilities, but screw that they're wimps. Nublet mages. Urgh.
MysticThey summon lots of allies 'cause they can't fight on their own. They stun a lot. They have lots of healing capabilities to use on themselves and on allies, but screw that they can't fight on their own. They use some shrimpy staff instead of supercool, badass twinswords like a real soldier. Like I said, they have their own little legion of thralls that can fight enemies for them, and they have, you know, some offensive spells just so they can say they're not
entirely helpless. But yeah. They're support nublets. They are evil. Don't use them.
PriestEvil. They heal. And support. Most of their abilities support. Hah, as if Warriors ever
need support. 'Cause, you know. We're too badass for that. But hey. They want to feel like they're helping out, fine.
GunnerYes. Badass. Love 'em. As futuristic as the Brawler. They've got heavy armor, badass suits, and huge-ass guns. Show love, not hate, and don't underestimate. They can create robotic allies that support them and fight for them, and they make things go boom. Like, they make lots of things go boom. Even their own robots sometimes. They make 'em go boom. But yeah. They've got guns and they make things go boom. Boom boom.
Boom.
I mean, come on. They're hot, they're badass, and they make things go boom.
Boooooooooooooooooom.
ArcherI don't need to explain this one. Like magic, bows are for the weak. Anyone who opts to use this class is obviously inferior, even though they, you know... sort of beat me a lot in PvP... I MEAN WHAT OBVIOUSLY I LET THEM WIN
'CAUSE YOU KNOW THEY LOSE SO MUCH WITH THEIR SHRIMPY ARCHER SKILLS
THAT THEY YOU KNOW
DESERVE TO WIN FOR ONCE
AHEM
IT'S NOT LIKE I CAN'T CATCH THEM OR ANYTHING
EVEN THOUGH THEY'RE LIKE REALLY MOBILE I CAN CATCH THEM
I JUST LET THEM WIN
YEAH
Anyways, that's Tera for you. Here's a
Gunner Wallpaper as a reward, because, come on. Gunners. Boom.
Boom.
Here's a
link to the Steam page if you want to download it. Though, you should. You know. For the Gunners.
For the boom.
Boom.
^^This Castanic is now watching you. Download or die.BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM.