Sorry for the long delay. I wanted to put some thought into Chimto's advice before adding anything else, and I had to make sure that I rebalanced things correctly.
warbot1000 wrote:It all looks good but i have some questions.
On the map is it solely pvp or will there be wild neutral creatures which you can defeat for R and other bonuses?
If not could I make some for you?
How much R is earnt per minute and how do you increase this amount?, is the R per minute different for each class?
Because Ferons were "here first" do they get a starting bonus?
What are the stats of the buildings e.g. summoners pit and will there be other buildings?
Neutral creatures are mostly treacherous Ferons and some other, less intelligent creatures. They appear on some but not all maps.
I'll take ideas after I post the other races, which won't be anytime soon, unfortunately.
R is generated by resource buildings that are constructed and upgraded by the player. Each faction has different units of different costs, but they all create the same amount of resources. Resources from neutral factions would be more or less valuable to other races if there were different amounts per minute.
Ferons spam units more easily, but otherwise, no.
Other buildings exist and can be destroyed by units, mostly special anti-building classes but also regular units and heroes. I will detail those later.
UPDATE!!!I've taken Chimto's advice and rebalanced everything. A single troop is bought from buildings with a lesser cost, along with cheaper upgrades and less Command Points taken up. I also added a new stat for units, known as Training Points (TP) which determine how many units can be built at a time. Upgrading buildings increases how many training points they can manage at once, so that players can train multiple units at once if they have the resources to buy them all, but the units will still be separate once spawned. I hope this helps things.
I also changed the armour stat to have a flat reduction rather than a percentage reduction, to make high-damage attacks that much more valuable. Armor that goes over the damage amount of an attack will result in the attack dealing 1 damage.