Ironhide CAP Project

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Forest/Plain preliminary

Sheep (Normal)
2
10%
Chicken (Normal/Ground)
0
No votes
Hare/Kangaroo (Fighting)
1
5%
Shrew (Normal/Poison)
3
14%
Magpie (Dark/Flying)
1
5%
Black Widow (Bug/Dark)
3
14%
Hobbit (Fairy/Ground)
3
14%
Badger (Ground)
2
10%
Prairie Dog (Ground/Psychic)
2
10%
Pronghorn (Fighting/Steel)
4
19%
 
Total votes : 21

Re: Ironhide CAP Project

Postby NastyBird339 » Mon Mar 13, 2017 12:11 am

While I Hardly understood majority of what seal was saying, I think the concept of a demon-like Pokémon would be cool. The dark/fairy type.

As for the pikachu knock off, I think som thing like a prairie dog would be really cool.
My question is ares, what other mammal type are you referring too(Like what other types do we need) I personally agree with the shrew.
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Re: Ironhide CAP Project

Postby AerisDraco » Mon Mar 13, 2017 2:01 am

So, we currently need two more Forest/Plains creatures for preliminaries.

I would post the Insect-lines suggestions stats, but I seem to have lost them. Maybe tomorrow.

Really anything that fits in the biome would do, the more interesting (i.e. preferably not bug/normal) the better.
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Re: Ironhide CAP Project

Postby AerisDraco » Mon Mar 13, 2017 9:01 pm

Stat suggestions:

???: 40/70/45/35/50/60
Nyvern: 50/90/55/45/70/90
???: 65/115/70/60/85/105

Werkabug: 25/40/70/40/65/60
Termight: 60/60/65/60/65/90
Isopterra: 110/75/85/75/85/70
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Re: Ironhide CAP Project

Postby Magnus0 » Mon Mar 13, 2017 9:52 pm

Some fossil idea´s...

Rock/Steel Ankylosaur. It could be pure rock or maybe rock/normal. Very thick shell with a tail shaped like a sledgehammer.
Abilities: Shell Armor, solid rock, rock head (iron barbs maybe?)
stats: 100/125/105/40/75/30 = 475 total

It's design and attacks revolve around his hammer tail. It would be able to learn hammer arm, wood hammer and ice hammer.


Rock/electric Velociraptor. Tricky and quick pokemon. Good speed and offensive stats, but horrid defenses. high-risk, high-reward.
Abilities: motor drive, speed boost, competitive. (I was also thinking about some sort of schooling clone but with less extreme stat changes between the base form and the group form)
stats: 65/110/55/85/60/110: 475

It has tricky movement options such as baton pass and volt switch. Other than that it's mostly just the usual offensive moves and maybe some moves like taunt and nasty plot.
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Re: Ironhide CAP Project

Postby NastyBird339 » Tue Mar 14, 2017 12:21 am

For the plains animals we have several options.(things in [] are gained by evolution)
-Bison (normal/fighting)
-Badger (ground)
-White tailed Deer (normal/[fighting])
-Rabbits (Ground)
-Hare (Ground/Fighting)
-Stoats (Dark/Normal)
-Coyote (Normal/[Electric])
-Foxes(Ghost/Normal)
-Praire Dog(Ground/[Psychic])
-Pronghorn(Fighting/[Steel])
-Bobcat(Dark)
-Burrowing owl(Ground/Flying)
-Gopher(Normal/[Fairy])
Last edited by NastyBird339 on Thu Mar 16, 2017 2:56 pm, edited 1 time in total.
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Re: Ironhide CAP Project

Postby Magnus0 » Wed Mar 15, 2017 6:16 pm

If we want to keep this thread up a bit I suggest putting up the poll for the plane pokemon as soon as possible. We already have the generic bug, the generic bird and the generic normal type critter for the planes.

If I remember correctly, we have the following choices:
- normal sheep (I feel like this one is almost required considering that this is a kingdom rush version of pokemon)
- normal/ground chicken
- fighting type hare kangaroo hybrid
- normal/poison shrew
- dark/flying magpie
- bug/dark black widow spider
- fairy/ground hobbit
- all of NastyBird's idea's.

Personally, I would also love it we made an evolution or linerean form for DELELELEWHOOOOP...
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Re: Ironhide CAP Project

Postby AerisDraco » Wed Mar 15, 2017 7:31 pm

It would be preferable if NastyBird's ideas had typings, to make them distinctive.
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Re: Ironhide CAP Project

Postby Magnus0 » Wed Mar 15, 2017 7:39 pm

AerisDraco wrote:It would be preferable if NastyBird's ideas had typings, to make them distinctive.

We already have three pokemon for the planes, so we only need two or three more ideas. With NastyBird's ideas we would have too many choices. And besides, we can always use those ideas for later.
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Re: Ironhide CAP Project

Postby NastyBird339 » Thu Mar 16, 2017 2:56 pm

I added typing to all of my ideas, if you want explanations for each one id be more then happy to add them.
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Re: Ironhide CAP Project

Postby AerisDraco » Thu Mar 16, 2017 6:04 pm

LOOK A NEW POLL
WOW

Anyway, I updated the poll. All of Nastybird's unused ideas are categorized in the 'unused ideas' section.

Also, I remembered I posted insect stats in the other thread, and I like these better, so here they are:
(And name suggestions for the missing Dragonfly stages, Naiale and Anisoptere)

???: 20/90/40/20/70/60
Nyvern: 45/100/60/45/80/70
???: 70/115/75/50/85/105

Werkabug: 35/40/65/30/65/65
Termight: 50/80/75/40/75/80
Isopterra: 130/100/85/50/85/55

Huppy: 50/35/20/40/20/65
Hysterena: 75/60/50/95/70/100

More name stuff, rescued from the other thread:
-Reclara (Recluse + Carapace) {Hermit Crab S1}

Albatross
-Driftern (Drifter + Tern)
-Swail (Swift + Sail)
-Albrezos (Albatross + Breeze)

Snake
-Seisnek (Siesmic + Snek) {Memes are fun okay}
-Viquar (Viper + Quake)
Please, give him pretzels. It's urgent: Donate now

KR: Adventures
28/45 Campaign Levels
6/9 Enemy Sets
58/60 Towers
10/12 Heroes

Pls review: viewtopic.php?f=15&t=9912
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