RaZoR LeAf wrote:Okay so it looks like the poll has stalled on votes and we have four options to work with:
Scorpion (Ground/Poison)
Snake (Ground)
Albatross (Flying)
Hermit Crab (Bug)
We can always reuse the other ideas later if we need to.
My idea for the Hermit crab was based on Burmy and Wormadam. The first form would be the Hermit crab without it's shell. Very soft and basic, not particularly strong. Then you level it up and evolve it in a certain area (the six we decided on) and it's shell is made up of, or something from that biome.
Plains - Grass type, bundles of leaves, branches and flowers
Mountains - Ice type, a shell carved out of ice with snow on it.
Wastes - Fire type, shell made of hardened lava with veins of still molten stuff glowing through.
Desert - Ground type, a ball of tumbleweed?
Jungle - Poison type, maybe a hollowed out parasyte egg?
Caves - Rock type, a rocky shell with crystals on it. Maybe Psychic instead?
Ocean - If you're out surfing on an entirely water route, then Water type, traditional shell with an anonome on top.
It could have a move called "Shell Shock" that changes its type based on its shell (rather than giving them six different level up moves".
I see the snake as being very fast with lots of priority attacks, but not much in terms of defence.
Scorpion, small pincers big stinger. Not great at attacking but good defences and lots of poison or paralysis attacks.
Albatross, attack attack attack.
I actually prefer it if the hermit crab would have a set typing once it´s evolved. That way, we can give the six separate evolutions six separate movepools, and possibly six separate stat distributions.
If the hermit crab can just change type at will, it will have the same problem as orricorio, a shitty and nonsensical movepool. For example, the psychic orricorio cannot learn psychic or psyshock, because it wouldn´t make sense that the other types of orricorio can learn those moves. But it doesn't make sense that the psychic orricorio can't learn psychic or psyshock either. with separate evolutions and separate movepools, we can avoid this movepool problem.
I like your idea of the snake, but aside from accelerock and quick attack/extremespeed and possibly shadow sneak, there aren´t many priority moves it can learn. Maaaybe ice shard too. I mean, Donhphan gets it somehow, and the flying snake thingies from Bayonetta 2 should ice shards (which is totally not relevant at all). I actually had a pretty wild idea for the snake's design which would lend it access to moves like mach punch and bullet punch, among others: A fist like crown that fits on its head, which the snake can also put on its tail to punch things. It's basically the quake puncher concept morphed with the snake.
A design like that would give it acces to a lot of punching moves, priority moves, trapping moves (bind, wrap, sand tomb) and even headbutting moves like headbutt, head smash and iron head (because of the solid crown on its head).
Your vision of the scorpion is pretty much the same as my vision of the forest spider. Maybe they could have a connection? Either a rivalry or a correlation.