CAP Project - Details
Posted: Fri Dec 02, 2016 8:39 pm
A thread for fleshing out the designs.
Names/Stats/Movepools
National Dex
001 Pixeed (Grass)
002 Seealer (Grass)
003 Eldryad (Grass/Fairy)
Suggested Distribution: Bulky mixed attacker w/ support
004 Flawn (Fire)
005 Incandeer (Fire)
006 Combustag (Fire/Electric)
SD: Bulky physical attacker
007 Flufsky (Water)
008 Malamyst (Water)
009 Gracolar (Water/Ice)
SD: Fast Special attacker
Kingdom Dex
Plains
010 Mammal (Normal/?)
011 Mammal (Normal/?)
012 Chicoo (Normal/Flying)
013 Zhenrush (Poison/Flying)
015 Larva (Bug)
016 Nymph (Bug/Dragon)
017 Dragonfly (Bug/Dragon)
SD: ???
018: One family
019-020: One family
021-022: One family
023: One family
024-026: One family
027-028: One family
Mountains
045-046: One family
047-048: One family
049-051: One family
052: One family
053-054: One family
055-056: One family
057: One family
058-060: One family
061-062: One family
Wastes
081-082: One family
083-084: One family
085-087: One family
088: One family
089-090: One family
091-092: One family
093: One family
094-096: One family
097-098: One family
Frontiers Dex
Deserts
029 Huppy (Normal)
030 Hysterena (Normal)
SD: Special attacker, sound based attacks
012 Chicoo (Normal/Flying)
014 Secreteel (Steel/Flying)
031: Werkabug (Bug)
032: Termight (Bug/Ground)
033: Isopterra (Bug/Ground)
034: Genie
035: Scorpion (Ground/Poison)
036: Scorpion (Ground/Poison)
037: Hermit Crab (Bug)
038: Conglomode (Bug + Grass/Ice/Fire/Ground/Poison/Rock/Water)
039: One family
040: Albatross Hatchling (Normal/Flying)
041: Albatross Juvenile (Normal/Flying)
042: Albatross (Flying)
043: Snake (Ground)
044: Snake (Ground/Fighting)
Jungles
063-064: One family
065-066: One family
067-068: One family
069: One family
070-071: One family
072-073: One family
074: One family
075-077: One family
078-079: One family
Caves
099-100: One family
101-102: One family
103-105: One family
106: One family
107-108: One family
109-110: One family
111: One family
112-113: One family
114-115: One family
Since it's likely that my Github page will be used for hosting the full details, this thread will be used for map, move, and ability details; along with the discussion for the Pokemon.
https://aerisdraco.github.io/
New Moves
Forest Wrath (Grass)
The user charges nature's power over the course of the turn, before unleashing it on the target. Opponents that attack the user while they are charging lose 1/8 of their max HP.
BP: 100 | Acc: 100% | Special
Horn Charge (Electric)
The user rubs its horns together, sharpening them. This raises the user's Attack stat, and makes the next attack have a 30% chance of paralysis.
BP: n/a | Acc: 100% | Status
Quench (Water)
The user sprays a jet of freezing-cold water. This may freeze the target.
BP: 80 | Acc: 100% | Special
New Abilities
Names/Stats/Movepools
National Dex
001 Pixeed (Grass)
002 Seealer (Grass)
003 Eldryad (Grass/Fairy)
Suggested Distribution: Bulky mixed attacker w/ support
004 Flawn (Fire)
005 Incandeer (Fire)
006 Combustag (Fire/Electric)
SD: Bulky physical attacker
007 Flufsky (Water)
008 Malamyst (Water)
009 Gracolar (Water/Ice)
SD: Fast Special attacker
Kingdom Dex
Plains
010 Mammal (Normal/?)
011 Mammal (Normal/?)
012 Chicoo (Normal/Flying)
013 Zhenrush (Poison/Flying)
015 Larva (Bug)
016 Nymph (Bug/Dragon)
017 Dragonfly (Bug/Dragon)
SD: ???
018: One family
019-020: One family
021-022: One family
023: One family
024-026: One family
027-028: One family
Mountains
045-046: One family
047-048: One family
049-051: One family
052: One family
053-054: One family
055-056: One family
057: One family
058-060: One family
061-062: One family
Wastes
081-082: One family
083-084: One family
085-087: One family
088: One family
089-090: One family
091-092: One family
093: One family
094-096: One family
097-098: One family
Frontiers Dex
Deserts
029 Huppy (Normal)
030 Hysterena (Normal)
SD: Special attacker, sound based attacks
012 Chicoo (Normal/Flying)
014 Secreteel (Steel/Flying)
031: Werkabug (Bug)
032: Termight (Bug/Ground)
033: Isopterra (Bug/Ground)
034: Genie
035: Scorpion (Ground/Poison)
036: Scorpion (Ground/Poison)
037: Hermit Crab (Bug)
038: Conglomode (Bug + Grass/Ice/Fire/Ground/Poison/Rock/Water)
039: One family
040: Albatross Hatchling (Normal/Flying)
041: Albatross Juvenile (Normal/Flying)
042: Albatross (Flying)
043: Snake (Ground)
044: Snake (Ground/Fighting)
Jungles
063-064: One family
065-066: One family
067-068: One family
069: One family
070-071: One family
072-073: One family
074: One family
075-077: One family
078-079: One family
Caves
099-100: One family
101-102: One family
103-105: One family
106: One family
107-108: One family
109-110: One family
111: One family
112-113: One family
114-115: One family
Since it's likely that my Github page will be used for hosting the full details, this thread will be used for map, move, and ability details; along with the discussion for the Pokemon.
https://aerisdraco.github.io/
New Moves
Forest Wrath (Grass)
The user charges nature's power over the course of the turn, before unleashing it on the target. Opponents that attack the user while they are charging lose 1/8 of their max HP.
BP: 100 | Acc: 100% | Special
Horn Charge (Electric)
The user rubs its horns together, sharpening them. This raises the user's Attack stat, and makes the next attack have a 30% chance of paralysis.
BP: n/a | Acc: 100% | Status
Quench (Water)
The user sprays a jet of freezing-cold water. This may freeze the target.
BP: 80 | Acc: 100% | Special
New Abilities