CAP Project - Details

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Re: CAP Project - Details

by AerisDraco » Sat Dec 17, 2016 7:47 pm

@RaZoR: Yeah, I don't mind. But, I do want to expand it, since we'll be adding all the details here.

Hmm, I was thinking... Perhaps I could make up a quick HTML page for this stuff and link it on GitHub? (I believe code can be pasted there)

Anyway, other stuff:
-I like Hysterna or Hyackle for the final name. The abilities also look good.
-Those Pokedex descrips. are perfect. Captures the essence of the Dex quite well. (Though I mean the regular dex. The Rotom Dex is a whole other matter)
-If it's going to look like a dragon, adding Intimidate, at least for the final form, seems like a good idea.
-Any suggestions for the other Grass Starter names? {Stage 2 and 3} {or 1 and 2 by TCG rules}
-Glad you like the names.
-Malamyst sounds good.
-Noble Roar sounds good as well.
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Re: CAP Project - Details

by Magnus0 » Sat Dec 17, 2016 8:08 pm

So we are going to break the tradition of the starters having overgrow, torrent and blaze, right?
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Re: CAP Project - Details

by AerisDraco » Sat Dec 17, 2016 8:40 pm

I don't think so...
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Re: CAP Project - Details

by AerisDraco » Sun Dec 18, 2016 4:56 pm

After much annoyances, I made a simple page for the details: (Currently the only data is for the starters)
https://aerisdraco.github.io/
(tell me if it needs improvements, I'll try and figure it out)
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Re: CAP Project - Details

by Magnus0 » Sun Dec 18, 2016 7:44 pm

Image (open in new tab)

I made some concept art for the snek. I think the fist-like crown could be a bit more established, but the general design mostly turned out like I had in mind. I guess it should be longer and slicker to emphasize its quickness. Thoughts?
Last edited by Magnus0 on Sun Dec 18, 2016 9:42 pm, edited 1 time in total.
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Re: CAP Project - Details

by RaZoR LeAf » Sun Dec 18, 2016 8:28 pm

AerisDraco wrote:After much annoyances, I made a simple page for the details: (Currently the only data is for the starters)
https://aerisdraco.github.io/
(tell me if it needs improvements, I'll try and figure it out)


For the moment it's good. Maybe add in a place for pokedex entries (which by the way I love writing).
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Re: CAP Project - Details

by AerisDraco » Sun Dec 18, 2016 10:30 pm

Yeah, I added that. It'll be pushed soon, along with a space for classification.

As for Magnus' snake, it looks pretty good, but it doesn't look fully evolved to me. First stage for sure, but a second would have to be longer, and perhaps cooler looking.

I was thinking that, since the Dragonfly is first found in the west, then the it should evolve somewhere in the east, with an equivalent Bug evolving in the opposite way. Perhaps in Dracomire Heights?
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Re: CAP Project - Details

by RaZoR LeAf » Sun Dec 18, 2016 11:20 pm

AerisDraco wrote:Perhaps in Dracomire Heights?


That works. Maybe have the scorpion do the same?

I wrote Pokedex entries for the Fire starter.

Flawn

It skips around the open plains. When excited small embers are let go. It is one of the main causes of forest fires.

Berries are its favourite food. It gently warms them with flames then devours them with gusto.

Incandeer

In long leaps it moves quickly from one hunting ground to the next. Each time it touches ground it leaves scorch marks behind.

By moving in herds they concentrate heat inwards, keeping the young and elderly warm during colder periods.

Combustag

The storm like antlers it bares can hold a powerful static charge. It increases it by rubbing them against dry rocks.

When two come together to fight, the impact of their antlers causes lighting strikes to cascade across the sky.
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Re: CAP Project - Details

by Minuet » Mon Dec 19, 2016 1:40 am

@Razor
Don't forget the trademark randomly disturbing nature of Pokedex entries when you're making these. :D
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Re: CAP Project - Details

by AerisDraco » Mon Dec 19, 2016 1:44 am

@Minuet: Of course. We shouldn't make it as creepy as the Rotom Dex though.

@RaZoR: I'm not sure the Scorpion should evolve there, since the area is intended as an area for dragons.
Good entries though.
I'll push an update later.

Also, RaZoR, do Seealer and Eldryad sound like good names for the Grass starter? Or would you rather something different?

And what say you guys of the about 18 pokemon per area, plus 9 starters, plus about 10 legendaries/mythicals for a total of ~125 pkmn?
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Re: CAP Project - Details

by AerisDraco » Tue Dec 20, 2016 2:09 am

Okay, I just went with the 18 per area, and numbered the dex to reflect that.
I did, per area, 5 2-stage evolution lines, 2 3-stage lines, and 2 1-stage lines. (That last category could include evolutions to old pkmn *wink* *wink*)

And also:
@RaZoR, thoughts on the names?
@Magnus, thoughts on Guile?

Otherwise, I've made the Albatross 3 stages, and the Snake, Scorpion, and Crab 2 stages.
Since we need a Bug to counter the dragon in Linirea proper, perhaps a Bug that evolves into a Bug/Fairy in Silveroak Forest?
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Re: CAP Project - Details

by Magnus0 » Tue Dec 20, 2016 6:37 am

Guile seems fine to me. It's a bit similar to serene grace, but it's also different enough to be used on the same pokemon.

So now the abilities are: slush rush/swift swim, serene grace, guile, right?
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Re: CAP Project - Details

by RaZoR LeAf » Tue Dec 20, 2016 11:33 am

AerisDraco wrote:@RaZoR, thoughts on the names?


I think they'll do for now, and we can always go back and change them if we think of anything different later on.

Bird ideas.

Magnus, hope you don't mind but I'm giving level up moves a go. No idea on stats though, that's all you buddy.


Chicoo (Chick+Oology (study of bird eggs))

Chick that still has parts of its egg on its body to protect itself (before it gains poison offence or steel defence)

Abilities: Big Pecks/Keen Eye

1-Peck
1-Growl
5-Fury Attack
8-Withdraw
12-Pluck
16-Whirlwind
22-Feather Dance
26-Drill Peck
31-Protect
37-Shell Smash
42-Tailwind
48-Brave Bird

Evolves into Poison Bird on Linerian soil at level 25
Evolves into Steel Bird on Frontier soil at level 25

---Clear Smog/Metal Sound
25-Cross Poison/Smart Strike
28-Drill Peck
33-Acid Armour/Iron Defence
39-Endeavor
45-Tailwind
51-Brave Bird
58-Sludge Bomb/Iron Tail

Zhenrush (Zhenniao+Strikethrush) for Poison/Flying

Secreteel (Secretary+Steel) for Steel/Flying
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Re: CAP Project - Details

by AerisDraco » Tue Dec 20, 2016 11:49 am

Sounds good.
So, for Gracolar's ability, state your pick I guess.
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Re: CAP Project - Details

by RaZoR LeAf » Tue Dec 20, 2016 5:52 pm

I did some sketches for the grass starter.

[+] SPOILER
Image



[+] SPOILER
Image



[+] SPOILER
Image
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Re: CAP Project - Details

by AerisDraco » Wed Dec 21, 2016 2:50 am

So, added:
-Bird Stats
-Bird Abilities (Zhenrush and Secreteel have interesting, if not powerful abilities imo)
-Chicoo Pokedex (May need a dex-ificiation)
-Evolution conditions (L23 in West/East Linirea)
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Re: CAP Project - Details

by AerisDraco » Wed Dec 21, 2016 9:52 pm

Another update, and exact details on the previous:

Pokedex: (Chicoo)
While only a hatchling, Chicoo stills successfully manages to hunt its poisonous prey, using its shell for protection. (Kingdom)
Chicoo searches day and night for small pieces of metal buried in the earth. It then adds these to its nest. (Frontiers)

Abilities:
Chicoo:
-Big Pecks
-Keen Eye
-Pickup (Hidden)

Zhenrush:
-Poison Touch
-Merciless
-Corrosion (Hidden)

Secreteel:
-Battle Armor
-Heatproof
-Steelworker (Hidden)

Stat spreads: (Most of the starter spreads are the same or based on Magnus' ideas; with the exception of Gracolar, whose HP I reduced by 15 points in exchange for +5 Atk, Def, and SpA.)
Pixeed: 70/55/60/55/60/20
Seealer: 80/75/80/75/75/35
Eldryad: 90/95/105/95/90/55

Flawn: 40/75/55/40/50/60
Incandeer: 60/100/65/50/65/80
Combustag: 90/130/80/60/80/90

Flufsky: 40/50/40/60/55/75
Malamyst: 60/55/40/90/65/105
Gracolar: 75/65/75/115/85/115

Chicoo: 50/45/45/35/35/55
Zhenrush: 70/110/60/85/70/90
Secreteel: 70/85/110/60/90/70
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Re: CAP Project - Details

by RaZoR LeAf » Wed Dec 21, 2016 10:37 pm

Pokedex Entries for the other starters. I tried to make them a bit more aggressive.

Pixeed

A small tree nymph that wanders the forest sowing seeds and encouraging plants to grow.

It loves tending to gardens. It carries a small stick to fight off any plant eating predators.

Seealer

Fluttering from branch to branch it showers the forest floor with dust that encourages growth.

It will put itself in danger to protect the forest. Predators are struck repeatedly until they flee or cannot move. The forest then takes over.

Eldryad

With staff and shield it defends the forest. It casts powerful spells that devour foes to feed its precious plants.

Tiny plant and bug Pokemon huddle around it for safety. The more damage on its body, the older and stronger it is.


Flufsky

From a young age it hunts fish in shallow pools of water. It's father shows it how best to make a quick kill.

The mother will push them into deep water. If they swim to the shore they are rewarded. If not, they are left to the sea.

Malamyst

It breaths a frosty mist around its body to help hunt on dry land. It uses the arctic winds to sniff out distant prey.

In packs they howl at the full moon. Each one has a different voice, from a distance it sounds like singing.

Gracolar

It is a majestic swimmer, moving through freezing water with speed and grace. Sailors would often mistake it for a mermaid.

It's bountiful fur helps keep it warm on land. In water, it sticks close to the body making it streamlined and graceful.



I also have sketches for the birds. I can upload them or I can draw and colour them properly if anyone wants to see some nice artwork.
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Re: CAP Project - Details

by AerisDraco » Thu Dec 22, 2016 1:57 am

I don't really care whether they're in color or not.
However, a note, I was thinking that Secreteel is less like Skarmory in that it has a coat of armor but more so that it has sharp metal attached to its wings.

Ah yes, I somehow neglected your idea for the cover legends being a Knight and a Nomad.
Tying in further, this could be Order vs. Chaos, in a way.
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Re: CAP Project - Details

by Magnus0 » Sat Dec 24, 2016 3:53 pm

Albatross

Name: I dunno
Ability: big pecks, gale wings, sheer force/aerialate

Hp: 101
Atk: 119
Def: 77
Sp. atk: 45
sp. def: 77
spd: 72
total: 490

1. tackle
1. mirror move
5. gust
8. sand attack
11. twister
14. whirlwind
17. mud slap
21. aerial ace
25. agility
29. take down
33. roost
36. drill peck
41. double edge
46. rain dance
46. hurricane
51. wide guard
56. brave bird


Egg moves

aqua ring
brine
soak
mist
water sport
mud sport
fury attack
u-turn
defog
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