Discord Channel:
https://discord.gg/GU3mQ7vSince I'm an admin of this project, I will be keeping this post and editing it
My Opinions and thoughts on where the game is at right now1. Don't add everything all in at once. We need to slowly unfold content to a. keep potential players ready for new content and b. its a bad idea to make to much ambitiously all then drop the project.
2. Towers shouldn't take damage when they attack, but shouldn't deal damage when they get attacked. (Snipe)
Stuff I am working on right now:Balance edits
Plans for more Cerberus styled characters
Small "extension" updates
More cards
Small "Extension" Updates:Machines of War (Must come out after Iron Marines):
Update for Juggernaut with robotic units, including Bolin and Hacksaw multi protag cards
Endless Horde:
Update with protag, God King who can summon Endless bosses, all of whom someone hordes of weak units
After KRF:
Rising Tides:
Regnos or Leviathan with KR rising tides units
Shadowmoon:
Update to Lord Blackburn/haunted New units and Vasile, who can switch out with Lord Blackburn as protag
After KRO:
Underground Update:
Godieth protag and Dwarven Protag, with units
Blood Orges Update:
Bram the Beheader as protag, many powerful units
Dragon Fire Extension:
All the dragons and some dragon related units, Faustus as protag
Fire and Ice Extension:
No new protag, many new legandaries.
Balance Edits:Protagonists:
None currently
Protagonist Notes:
Units:
Hobgoblin Chief: Make like Cerberus for Gul'Thak
Noxious Creeper: When killed summon 2 mini noxious with 1|1
Specteral Knight: Immune to magic
Cerberus: Add weak inspire power. (+1 attack to all units for one turn)
Thor: Add stun ability.
Unit Notes: Mostly programming changes I haven' t quite gotten to.
Spells:
Polymorph: If unit is not flying, turn into sheep with same stats as flying
IdeasReplace Protagonist Suggest Characters:
Cerberus (already implemented) Vez'Nan
Hobgoblin Chief: Gul'Thak
The JuggernautA2: 3 Goblin Heads with scrap pile spell (consume 3 goblin heads spell, reduced mana cost) When this is destroyed, The Juggernaut doesn't come back (but has 20hp instead of 30 and possibility for multiple) The Juggernaut
Great Apprentice: Sir Gerald Lightseeker
Thor: King Denas (already implemented)
Character Weapon Ideas:
King Denas: Barrage (1 duration, 5 atk)
Sir Gerald Lightseeker: Holy Sword (3 duration 1 attack heal one hp)
Gul'Thak: Boar Attack (2 duration 2 attack)
JT: Gobble (1 duration consume character if under 4 hp, deal 4 damage if over)
Lord Blackburn: Swing (1 duration 3 attack deal damage to 2 targets)
The Juggernaut: Ball attack(?) (2 duration 1 attack reduce targets damage next turn by 1)
Vez'Nan: Magic Missiles (1 duration 2 attack to 3 targets)
New Unit Card Ideas:
Apprentice: 1|2 (1 cost)
Knights Barracks: 0|10 Summon Knight at end of each turn (5 cost)
Wizard : 5:1 Big Blast (2 cost): Splash to 2 lanes with attack (4 cost)
Footmen: 2|3 (2 cost)
Barbarian: 5|4 (4 cost)
Bodyguard: 1|5 While alive, Denas cannot be attacked
New Spells:
Wealth: Denas only, 0 cost
Gain 3 mana
Reinforcements: (2 cost)
Summon 2 1|1 Villagers
KRO:Spider Goddess protag, mix between dark elves and spiders, two weaker abilities,
Can morph into one spider goddess, with one ability and in between units (like Arachnomancer or Drider)
Lynn
Strongest protag but weaker units and spells, has a few twilight elf units
I just got an idea: card skins.
If this ever gets added it will be forever from now. I am just writing it here to remember it.
A card skin makes the art on a card look different. They function exactly the same as the normal card.
They have 20+ rarity though.
Just an idea.