More ideas for your inspiration
- Throw red squares like boomerangs, risk your lives wisely as a last resort. Inspired in this suggestion:
viewtopic.php?f=12&t=662&p=7656#p7648You instantly miss a life to free yourself from a few purple blocks, if everything goes well you may even regain your life when boomerangs come back, but you might also die..
- Special cloud pouring lots of red squares ; Special cloud pouring lots of orange squares. For example, alternate two good ones in a row with one bad.
- Call a mobile cloud to transport yourself faster (active only a few seconds). Useful for dodge enemies and pick up squares. Like Goku's cloud in Dragon Ball.
- The player may choose to kill himself, in those cases I suggest not to lose many lives if you hit a few enemies at once, it's kinda frustrating and unforgiving, after all you should die only once in this case.
MEH..never mind, actually this is great fun provided that you enrich the game with weapons. For example this situation is challenging: let's see if I can jump between these two clouds to miss one life instead of three ,etc
- Reward the player with a bunch of red squares after a great feat like dodging 4 purple clouds without missing any live. (cool sound here)
- Inform the player that a new weapon is going to be unlocked after certain score, like 4000 points to get a speedy cloud, 6 000 for doble-jump, 10 000 for boomerangs, 20 000 for acid rain surging from the player's base, etc
Shooting:
- As for bullets, well maybe a limited number of them would not affect too much, for example the effect could be just gain some time to maneuver by pushing enemies backwards a little.
-Another insane idea around shooting: Since the player is a vertical cloud, he could "rain" in theory, provide him with a piss tool with a healthbar, you know how this works, the fuller is your bladder (health bar) the more you can piss like a horse.
-More shooting in a strategy sense: the player can freeze enemies and transform them into a platform. So you could build your own circuit of platforms by shootinng over enemies. Afyer a few seconds, they keep moving again.
- Provoke lightning in clouds: you have to choose strategically how to make a chain of lightnings between clouds to produce a storm.