Bits 'n Bolts

Talk about anything game related!

Bits 'n Bolts

by meowlala » Tue Feb 07, 2012 12:30 am

I'm working on a game... Hard work! I'm busy with the "Stitches" (Patching up bugs) Making a game take's a while so i'm devoting this forum to tips for
game-making.

1. Never think it's easy
2. If you don't know about programming try reading the book "Hello World"
3. Testing your game for bugs is VERY important
4. Do only enough planning as you can handle; Your going to have to do it again
Admit defeat to the dark lord. The souls of many come, the souls of few go.
User avatar
User
 
Posts: 210
Joined: Sun Jan 29, 2012 2:15 pm
Location: Austin, TX

Re: Bits 'n Bolts

by Julian » Wed Feb 08, 2012 9:03 am

Hi there fellow programmer ^^
I was wondering what kind of game you are making, what kind of programming language you are using,
what kind of engine you are using and how experienced you are with creating games? :D
Image
Arrogance isn't being positive about yourself, but thinking your opinion is better than someone else's.
User avatar
User
 
Posts: 2224
Joined: Fri Aug 12, 2011 5:53 pm
Location: Netherlands

Re: Bits 'n Bolts

by meowlala » Wed Feb 08, 2012 11:37 pm

I'm attempting with Javascript (or whatever its called) And am studying Codeacademy.org, it's been helping alot!
Its my first game so i don't think it's gonna be "the best i'll make" But i'm only starting... I'm using Python (something like that) grouped together i think i could make a game or 2.
Admit defeat to the dark lord. The souls of many come, the souls of few go.
User avatar
User
 
Posts: 210
Joined: Sun Jan 29, 2012 2:15 pm
Location: Austin, TX

Re: Bits 'n Bolts

by meowlala » Mon Feb 20, 2012 4:18 pm

My new forum at Robotix Arises is about the storyline of the game :)
Last edited by meowlala on Mon Mar 12, 2012 2:18 pm, edited 1 time in total.
Admit defeat to the dark lord. The souls of many come, the souls of few go.
User avatar
User
 
Posts: 210
Joined: Sun Jan 29, 2012 2:15 pm
Location: Austin, TX

Re: Bits 'n Bolts

by DragonKnight » Mon Feb 20, 2012 4:48 pm

I have the software to disigen a game
Its called Unity and Dazz studio
User
 
Posts: 616
Joined: Mon Oct 17, 2011 11:35 pm
Location: United States of America,Michigan

Re: Bits 'n Bolts

by meowlala » Mon Feb 20, 2012 8:54 pm

Hmm maybe i'll try it out. Sounds good! :)
Admit defeat to the dark lord. The souls of many come, the souls of few go.
User avatar
User
 
Posts: 210
Joined: Sun Jan 29, 2012 2:15 pm
Location: Austin, TX

Re: Bits 'n Bolts

by mw3blackopsfan » Mon Apr 09, 2012 4:02 am

Im making an FPS with 3 of my friends (only in plot, concept art and level/multiplayer/specops so far) no further info can be released
"Every move, every strike, has led up to this" - Makarov
Image
User
 
Posts: 433
Joined: Mon Dec 19, 2011 9:49 pm


Who is online
Users browsing this forum: No registered users and 46 guests