Engineer: A fully automatic assault rifle. Not much to say, I used to like this class, until I find out just how powerful the Sniper, Juggernaut and Mercenary can be.
General: A pump action shotgun, and a Jackhammer. Again, he is too squishy for close range combat, and deal too little damage before other players overwhelm him.
Mercenary: This is by far my most heavily equipped class. I bought a ton of weapons and attachments just for the sake of testing them out. There are:
- A Cerberus with a Red Dot that boost accuracy by 28%. Reliable weapon, the one I like most.
Shredding Javelin, Stinger and Commando with an attachment that boost dmg against flesh. The Javelin is the strongest, yet only possesses about 161 dmg, unable to one-hit-kill anyone, thus it usually leaves me exposed and killed after a shot.
Light explosives, the best one being an M32, but I rarely use them.
Juggernaut
My second favourite class. It is strong enough to blast away most foes. For this one I have:
- A Judgement. Powerful, but against high-level targets, it meets with the same issue as the Javelin.
A M32 with Corrosive Rounds. Awesome, and in Randomania, equipping the Corrosive Rounds is nearly cheating when the game gives him a full-auto gun.
I usually use Static Field as the killstreak for this class, and Resistance as the skill. His set of skills and killstreaks are rather bad.
Sniper
My favourite class. He has the most fund, over $60,000, and a set of deadly arms, including:
- A refined DSR-1: increased clip size up to 7 rounds, 110 dmg. Although it drops lower than the Sniper's level now, it is still among the weapons I use the most. It rarely needs ammo-finding, and with Overkill, its fast fire rate and high accuracy makes for great target practice. I usually use it with a Laser Sight.
A flawless Intervention: 150+ dmg, 95% accuracy, but only 1.3 rps fire rate. I like the damage, though I dislike the low ammo reserve and low fire rate. It is rather hard to use.
Does anyone of you guys play this game, too?