Sinque Productions wrote:Not, to, be, that, guy but, arguing, over, grammar, is, a, waste, of, time, for, everyone, and, for, this, thread. And, getting, angry, is, a, waste, too. Do, it, on, Discord, or, something.
I, think, that, I, started, a, meme,
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Sinque Productions wrote:In case someone missed it, I wrote the tank would be able to attack all three enemies at once. And yes, reducing the tank's attack would balance it. Or maybe they can attack two enemies at once so they are better at one for all around damage balance. Or maybe their damage could get divided by the amount of enemies they are attacking.
A tank might do 30 to one, 15 to two, and 10 to three.
Or the could do 15 and attack at most 2 enemies at once but block three.
Or they could just do 13 (1 enemy is less likely than 3 so I reduced it a little bit) damage to 1, 2, 3, which would balance between 1 vs. 3.
Don't forget Kingmaker's suggestion for the heroes to also be less durable against 1 enemy compared to 3 so that they don't overwhelm single targets in order to be useful against multiple enemies.
First idea: That makes sense. I like that the best, as well, but I must reiterate that
not all tanks need to have this same mechanic. The general idea of being capable of taking on more than one enemy is good, but implementing it all in the same way is not. That would take away the opportunity to create multiple unique playstyles between each tank and instead make it a matter of which tank is the strongest in terms of dps and durability.
Second idea: That's interesting; it hadn't crossed my mind as a possibility. Although, it would get messy when you may want a different enemy to be receiving damage than the 2 being attacked.
Third idea: What?
Sorry, I have no idea what you mean. Could you explain it in more detail for me, please?
@Warbot1000 They're called, "Saurian Brutes."