Finwer wrote:i really like your ideas and i think the devs should really take in consideration your suggestion!
BubblesMaster wrote:Finwer wrote:i really like your ideas and i think the devs should really take in consideration your suggestion!
suggestion*s*
All of his ideas are amazing and it would be awesome for the devs to really consider this.
Cheesecake wrote:BubblesMaster wrote:Finwer wrote:i really like your ideas and i think the devs should really take in consideration your suggestion!
suggestion*s*
All of his ideas are amazing and it would be awesome for the devs to really consider this.
The only one of his ideas I don't really like is replaying levels with with slightly different colours and enemies. We have heroic and iron modes for that
Cheesecake wrote:The only one of his ideas I don't really like is replaying levels with with slightly different colours and enemies. We have heroic and iron modes for that
kevin32 wrote:Thanks guys for the feedback. To be honest, some of these ideas came from other members as well, plus I love it when several people pitch in with suggestion. I personally don't care about the credit for the ideas as I do with getting it into the game, and this is one of those things I feel KR really needs more of.Cheesecake wrote:The only one of his ideas I don't really like is replaying levels with with slightly different colours and enemies. We have heroic and iron modes for that
Yes, Julian made a good point about this as well, and I agree. Mere cosmetic changes doesn't increase replay value all that much. So in this particular case, I would suggest changing the pattern in which enemies come.
Cheesecake wrote:I would also add some new paths(Like in KRF, on Buccaneer's den and the Crimson Jungle, enemies create new paths) in order to increase the difficulty and add more surprises.
kilele wrote:Cheesecake wrote:I would also add some new paths(Like in KRF, on Buccaneer's den and the Crimson Jungle, enemies create new paths) in order to increase the difficulty and add more surprises.
or allow the players to make their own paths (maybe with my suggestion on drawbridges to form paths) plus add weapons to alter/deviate the usual itinerary.
Score boards with all kind of stats measuring how you performed on any level as mentioned here on this very same thread.
Apart from the endless mode why not compete with other crazy experiments chosen by the player although they make the game unbalanced, after all the endless mode is impossible to beat, so I propose playing any stage with any setup of the other stages (sequence of enemies, waves, balance, etc.) for example play Coldstep Mines with Rotten forest's setup or any other stage setup. Dunno it it makes sense but apparently it'd be fun to play.
Cheesecake wrote:What about letting players choose which enemies would be on the map, and choose their speed, ect? Sort of like in Gemcraft, how when you play a level you can choose that kind of enemies you have, the amount of waves, the amount of enemies per wave, and all the other modifiers. That would be interesting.
SilasLock wrote:I like any suggestions that involved you working towards something instead of something else you could be working towards. Stuff like this adds tremendous replay value and gives you a tiny but important form of customization.
One of my personal ideas on how to add some replay value:
viewtopic.php?f=12&t=3968
kevin32 wrote:SilasLock wrote:I like any suggestions that involved you working towards something instead of something else you could be working towards. Stuff like this adds tremendous replay value and gives you a tiny but important form of customization.
One of my personal ideas on how to add some replay value:
viewtopic.php?f=12&t=3968
I updated the OP to include this idea.