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New Artillery and Marksmen Advancement Towers

PostPosted: Mon Jan 30, 2012 5:32 am
by TheHallMonitor
We all know that the new advancement for barracks is assassins.
And according to this topic the new mage one is necromancer tower http://www.ironhidegames.com/forums/viewtopic.php?f=5&t=299&p=3965&hilit=necromancer+tower#p3965

What are your ideas for the new artillery and marksmen towers?

These are mine

Marksmen Tower: Ballista Tower
Ranger's hideout is all about speed and musketeer is all about range, so this one is all about damage; it shoots a giant arrow
Damage: 80~160
Range: Short
Fire Rate: Very Slow (as slow as arcane wizard)
Skills:
1. Pierce- allows bastilla to continue through enemy
Lvl 1: pierce through 1 enemy
Lvl 2: Pierce through 2 enemies
Lvl 3: Pierce through 3 enemies
2. Grappling Hook- throws grappling hook at enemy immobilizing it for a few seconds
Lvl 1: 1 sec, 14 sec cooldown
Lvl 2: 2 sec, 12 sec cooldown
Lvl 3: 3 sec, 10 sec cooldown

Artillery Tower: Acid Factory
Throws containers filled with acid that break and create a pool of acid
Damage: 23 to 33 per sec
Range: Average
Fire Rate: As slow as arcane tower
Skills:
1. Dissolve- for every 2 seconds an enemy stands it destroys a level of armor for a couple of seconds
Lvl 1: able to destroy one level of armor for 4 sec
Lvl 2: able to destroy 2 levels of armor for 5 sec
Lvl 3: able to destroy 3 levels of armor for 6 sec
2. Corrosive Acid- applies dot to enemies that walk on acid (unlike poison arrows this is long lasting)
Lvl 1: 2 DPS for 6 sec
Lvl 2: 4 DPS for 7 sec
Lvl 3: 6 DPS for 8 sec

Re: New Artillery and Marksmen Advancement Towers

PostPosted: Mon Jan 30, 2012 7:47 am
by suin
Damage: 40 per sec (i really dont know if this would be overpowered or not)

Yeah, its little bit imba compared with the Big Bertha, whose DPS is more or less 28 (99/3.5) unless the acid one deals a rather smaller AoE

Re: New Artillery and Marksmen Advancement Towers

PostPosted: Mon Jan 30, 2012 2:58 pm
by TheHallMonitor
There, changed it to 23 to 33 DPS; oh and its a big AOE

Re: New Artillery and Marksmen Advancement Towers

PostPosted: Mon Jan 30, 2012 3:57 pm
by kilele
TheHallMonitor wrote:What are your ideas for the new artillery and marksmen towers?


I posted my marksmen upgrade here
viewtopic.php?f=12&t=452#p4350

For artillery, nuclear bombs capable of create mushroom cloud explosions like these ones:

http://www.youtube.com/watch?v=SXTjEAWSW00

http://www.youtube.com/watch?v=8PbZnZy1qr8

Re: New Artillery and Marksmen Advancement Towers

PostPosted: Mon Jan 30, 2012 5:07 pm
by suin
There, changed it to 23 to 33 DPS; oh and its a big AOE

hmm, that would be better to balance out the setting.

Re: New Artillery and Marksmen Advancement Towers

PostPosted: Tue Jan 31, 2012 12:09 am
by Giangreymon
Hey! If you havn't read my suggestion.... Yhe ballista is my idea and i named it SIEGE BALLISTA :mrgreen: da skills are da'same too :E