Kingom Rush in a MOBA

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Re: Kingom Rush in a MOBA

by xstargaming » Mon Nov 17, 2014 9:45 pm

I don't remember if I ever said this, but Rurin is available to play on the MOBA. :D
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Re: Kingom Rush in a MOBA

by xstargaming » Thu Dec 25, 2014 10:00 pm

As a little Christmas gift (unless you don't celebrate Christmas, in which case refer to this as a holiday gift) I would like to inform all of you that I only have a few more animations to finish and I'm done sorting the frames for the upcoming heroes. If I'm quick about programming it, the update -- probably the final major update -- will be released next week. :)
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Re: Kingom Rush in a MOBA

by wailwail » Fri Dec 26, 2014 7:24 am

Finally good news! I though you gave up Xstar, I wasn't disappointed!
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Re: Kingom Rush in a MOBA

by xstargaming » Fri Dec 26, 2014 11:03 am

wailwail wrote:Finally good news! I though you gave up Xstar, I wasn't disappointed!


Never give up! Never surrender! (For any of you who may or may not get that reference...)

Worry not, however, for I have continued work on it and shall do so until its completion. :D
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Re: Kingom Rush in a MOBA

by shadownight » Sat Dec 27, 2014 6:17 am

yey
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Re: Kingom Rush in a MOBA

by Juice Box » Sat Dec 27, 2014 6:27 am

hao do i play

i am trying to play with a friend of mine and neither of us know how to make it work
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Re: Kingom Rush in a MOBA

by shadownight » Sat Dec 27, 2014 10:56 am

Juice Box wrote:hao do i play

i am trying to play with a friend of mine and neither of us know how to make it work

bug spotted
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Re: Kingom Rush in a MOBA

by xstargaming » Sat Dec 27, 2014 11:17 am

Juice Box wrote:hao do i play

i am trying to play with a friend of mine and neither of us know how to make it work


Go here:

http://xstargaming.com/Online-Games/Kin ... nirea.html

Then enter a name (quite literally press enter after you are done typing it in) and begin. You can henceforth create games, choose your character in the hero room, or join a game... If any are currently existing. It's a small user base. :lol:
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Re: Kingom Rush in a MOBA

by Juice Box » Sat Dec 27, 2014 12:40 pm

Yeah, we did that. Though, there are a number of problems.

Like, sometimes, after clicking the CREATE GAME button, nothing'll happen. Then there's also how sometimes, even when the game works and I get inside, it won't work for others and they can't get in.

Sometimes, though, it works fine. So. Yeah. I'm bad at compliments so hurray to you and good job! I'd give you cookies but I'm selfish and stuff.
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Re: Kingom Rush in a MOBA

by xstargaming » Sat Dec 27, 2014 1:41 pm

Juice Box wrote:Yeah, we did that. Though, there are a number of problems.

Like, sometimes, after clicking the CREATE GAME button, nothing'll happen. Then there's also how sometimes, even when the game works and I get inside, it won't work for others and they can't get in.

Sometimes, though, it works fine. So. Yeah. I'm bad at compliments so hurray to you and good job! I'd give you cookies but I'm selfish and stuff.


It's probably the server... I haven't restarted it in ages. :lol:

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Re: Kingom Rush in a MOBA

by xstargaming » Mon Dec 29, 2014 10:07 pm

Okay, I have the following to do, then the update is finished:

-Bonehart (Yes, all of him; I forgot about his existence...)
-Dante's gun shot animation (It's a really long one that I haven't gotten to yet.)
-The coding (My favorite part! :D )

I've gotten all -- excluding those I previously mentioned -- of them imported and prepared for programming. :)
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Re: Kingom Rush in a MOBA

by shadownight » Tue Dec 30, 2014 6:36 am

how many percent until you finish making
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Re: Kingom Rush in a MOBA

by wailwail » Tue Dec 30, 2014 7:16 am

shadownight wrote:how many percent until you finish making


I would say it's 96%.
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Re: Kingom Rush in a MOBA

by xstargaming » Tue Dec 30, 2014 10:59 am

wailwail wrote:
shadownight wrote:how many percent until you finish making


I would say it's 96%.


That's a rather accurate guess; I'm about 96% completed with everything that needs to be done. Programming takes a small portion of the percentage due to its simplicity. :)
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Re: Kingom Rush in a MOBA

by wailwail » Tue Dec 30, 2014 11:50 am

I'M A GENIUS!!!
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Re: Kingom Rush in a MOBA

by xstargaming » Wed Dec 31, 2014 1:44 pm

I have completed the ordering of the animation frames! Huzzah! I did, however, realize one issue: I have the voice sounds for these characters, but I don't have their attack sound effects... It poses little a problem as to gameplay, but I thought that I should note it.

Anyhow, I'm working on the programming now. Going back through the code is causing me to realize what a mess it is, but correcting it would take quite a bit of time... I shall press onward and keep you updated as I go. :D
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Re: Kingom Rush in a MOBA

by xstargaming » Thu Jan 01, 2015 11:55 am

Update:

Oni, Hacksaw, Thor, and Bonehart have been programmed. All of the heroes have now been imported and the basics of their characters set for use. In addition, I have made an adjustment to the game: when in the arena, if you hit tab, it will bring up your total stats like always, but if you press it again it shall show your current hero stats. In other words, you no longer need to go to the hero room to view that information. :D

For whoever wishes to search for bugs within the game, notify me of them as swiftly as you can for the update will not take much longer. :)
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Re: Kingom Rush in a MOBA

by xstargaming » Thu Jan 01, 2015 3:46 pm

Update:

All of the heroes have now been programmed, now it's time for me to make a couple of fixes and begin testing. :D
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Re: Kingom Rush in a MOBA

by Zonoro13 » Thu Jan 01, 2015 4:02 pm

Woohoo! :yey:
In the beginning there was nothing, which exploded.
Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.
-Terry Pratchett

Is this the latest dank meme? -Pencil
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Re: Kingom Rush in a MOBA

by xstargaming » Thu Jan 01, 2015 9:26 pm

Here it is, ready for the final testing: :D

http://www.xstargaming.com/Online-Games ... nirea.html

There is an issue with the server that needs to be remedied, but it shouldn't interfere too much with the gameplay. :)
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