Kingom Rush in a MOBA

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Re: Kingom Rush in a MOBA

by phillipriv9 » Fri Sep 18, 2015 1:39 pm

I wanna play how do I play?
1 there I put something here
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Re: Kingom Rush in a MOBA

by Ninja » Fri Sep 18, 2015 8:18 pm

"Grammar is the logic of speech, even as logic is the grammar of reason." ~ Richard Chenevix Trench

"You don't have good grammar when you type with your fists." ~ C. F. Payne
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Re: Kingom Rush in a MOBA

by Ninja » Fri Sep 18, 2015 8:48 pm

More notes on the game:

Karkinos' Z seems much better than other Z attacks
because it has super long range.(I'm not complaining,
just noting that Karkinos is now as awesome as he
should have been.) :yey: :yey: :yey: :yey: :yey:

The glitch where you keep on running into the side isn't
fixed yet,and tomorrow is the day of the tournament! :o

What appear to be shields seem very OP,as they do not have
a reload timer.(i.e.:Karkinos and Gerald look like their C attacks
are shields.) ;)

And finally,how are the teleport moves useful??? :?
"Grammar is the logic of speech, even as logic is the grammar of reason." ~ Richard Chenevix Trench

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Re: Kingom Rush in a MOBA

by xstargaming » Fri Sep 18, 2015 9:21 pm

Big Bad Bug wrote:How can we tell which powers do what without testing each one for each hero?


In the Hero Room, click on a hero, then click on the ability you want to learn more about. :D

Ninja wrote:The glitch where you keep on running into the side isn't
fixed yet,and tomorrow is the day of the tournament! :o


My apologies, this little detail called "school" gets in the way of working on the game. ;)

However, I haven't yet been able to duplicate the issue, so I can't exactly fix it...

Ninja wrote:What appear to be shields seem very OP,as they do not have
a reload timer.(i.e.:Karkinos and Gerald look like their C attacks
are shields.) ;)


Shields get weaker over time; they have an initial defense which quickly fades from the hero. Also, they don't defend against all damage, just a small portion, ergo there is balance. :)

Ninja wrote:And finally,how are the teleport moves useful??? :?


Teleports are primarily for escapes. Say, you're about to die, and you need to get away fast to regenerate your health; you can use the teleport to do just that. :D
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Re: Kingom Rush in a MOBA

by xstargaming » Fri Sep 18, 2015 9:26 pm

A note to all: I will be hosting the tournament tomorrow at exactly the time given (11 AM EST). It should last for no more than an hour at most. Report immediately to the chat so I can discuss how procedure will go from there. :)
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Re: Kingom Rush in a MOBA

by RZRider » Sat Sep 19, 2015 12:29 am

I am using a iPad generation 3
I am a 12 year old boy who loves lifting weights and going outside. I am writing two books at the moment and learning programming. I love gaming and other nerdy hobbies. I am a active forum member and to all new members, welcome
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Re: Kingom Rush in a MOBA

by RZRider » Sat Sep 19, 2015 12:31 am

Sorry yes there is a preloaded although it is not golden
I am a 12 year old boy who loves lifting weights and going outside. I am writing two books at the moment and learning programming. I love gaming and other nerdy hobbies. I am a active forum member and to all new members, welcome
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Re: Kingom Rush in a MOBA

by Chimto » Sat Sep 19, 2015 1:04 am

RZRider wrote:I am using a iPad generation 3

*facepalm*
This is a Flash game, it cannot run on iPad.
You're quite kind, BBB, but the informal tongue tends to better get the message across.

Yet I don't get why you keep posting in purple prose (nearly) all the time...
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Re: Kingom Rush in a MOBA

by xstargaming » Sat Sep 19, 2015 1:10 am

Chimto wrote:
RZRider wrote:I am using a iPad generation 3

*facepalm*
This is a Flash game, it cannot run on iPad.


Chimto said it efficiently: it's a Flash game and iOS does not support Flash, therefore it won't work for you.

Chimto wrote:
You're quite kind, BBB, but the informal tongue tends to better get the message across.

Yet I don't get why you keep posting in purple prose (nearly) all the time...


It's merely a mannerism of mine; my patterns of speech have come to be this way through exposure to various forms of literature and large amounts of angst regarding the typical nature of speaking, writing, and so forth by others of my age bracket.
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Re: Kingom Rush in a MOBA

by Big Bad Bug » Sat Sep 19, 2015 1:23 am

Will you be creating another thread in Off-Topic to support this tournament?

Also: Do you speak in the same way vocally as you do in your writing? I imagine you having an extremely posh English accent. :P
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Re: Kingom Rush in a MOBA

by xstargaming » Sat Sep 19, 2015 1:31 am

Big Bad Bug wrote:Will you be creating another thread in Off-Topic to support this tournament?


Not for the moment; this is just a test run, so any feedback should be given at the time of playing or through PM, preferably. :)

Big Bad Bug wrote:Also: Do you speak in the same way vocally as you do in your writing? I imagine you having an extremely posh English accent. :P


Indeed, I tend to, but that's not to say I don't speak less formally among my friends. Also, I do, in fact, have an English accent -- being that I lived in England when I was younger -- but my time in America has granted me a second (or third if you include the accent I acquired from Panama) accent for usage when I so will.
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Re: Kingom Rush in a MOBA

by Ninja » Sat Sep 19, 2015 1:28 pm

xstargaming wrote:
Ninja wrote:The glitch where you keep on running into the side isn't
fixed yet,and tomorrow is the day of the tournament! :o


My apologies, this little detail called "school" gets in the way of working on the game. ;)

However, I haven't yet been able to duplicate the issue, so I can't exactly fix it...


Ahh yes,the infamous school. :x
Really?It happens regularly to me. :?

xstargaming wrote:
Ninja wrote:What appear to be shields seem very OP,as they do not have
a reload timer.(i.e.:Karkinos and Gerald look like their C attacks
are shields.) ;)


Shields get weaker over time; they have an initial defense which quickly fades from the hero. Also, they don't defend against all damage, just a small portion, ergo there is balance. :)


OK,that's all good,then. :)

xstargaming wrote:
Ninja wrote:And finally,how are the teleport moves useful??? :?


Teleports are primarily for escapes. Say, you're about to die, and you need to get away fast to regenerate your health; you can use the teleport to do just that. :D


But they're so uncontrollable,I just don't see how they'd be useful.
OK,say you're low on HP,so you teleport to get away,right?And then,
the teleport lands you right next to Oni. :o :o :o (Aaaaand,you're dead.
DUN,DUN,DUUUUUUN. :twisted: )

....

More notes:

Ignus seems very OP.The only strange thing is that he has
to wait through a 2 second reload on his Z attack,(which
deals 18 damage)while Malik doesn't have to wait at all
for his Z attack.(which deals 22 damage.) ;)

Also,it really seems like some attacks should have stuns.(like Grawl's ground pound
and Magnus' attack with the stars picture.) ;)

JACK.IS.TOTALLY.AWESOME. :D
Did you draw his picture yourself? :?:
"Grammar is the logic of speech, even as logic is the grammar of reason." ~ Richard Chenevix Trench

"You don't have good grammar when you type with your fists." ~ C. F. Payne
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Re: Kingom Rush in a MOBA

by xstargaming » Sat Sep 19, 2015 2:39 pm

Ninja wrote:Ignus seems very OP.The only strange thing is that he has
to wait through a 2 second reload on his Z attack,(which
deals 18 damage)while Malik doesn't have to wait at all
for his Z attack.(which deals 22 damage.) ;)

Also,it really seems like some attacks should have stuns.(like Grawl's ground pound
and Magnus' attack with the stars picture.) ;)

JACK.IS.TOTALLY.AWESOME. :D
Did you draw his picture yourself? :?:


I haven't yet gone through the entire game to balance hero abilities; that will be part of today's work. ;)

Jack's picture (and most of the UI) is entirely the work of ShadowNight, a friend who, to my knowledge, has since left the forums.
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Re: Kingom Rush in a MOBA

by xstargaming » Sat Sep 19, 2015 2:56 pm

A reminder: When you get on today, report immediately to the chat so we can all speak on what shall be done. :)
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Re: Kingom Rush in a MOBA

by AerisDraco » Sat Sep 19, 2015 3:20 pm

So, I went into a game, and chose Ashbite, because dragons.
However, his specials don't always display the animation, and when this occurs, he'll be stuck for ~5 seconds.
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Re: Kingom Rush in a MOBA

by AerisDraco » Sat Sep 19, 2015 4:07 pm

So, no one except xstar and I showed up...
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Re: Kingom Rush in a MOBA

by Ninja » Sat Sep 19, 2015 4:12 pm

xstargaming wrote:
Ninja wrote:Ignus seems very OP.The only strange thing is that he has
to wait through a 2 second reload on his Z attack,(which
deals 18 damage)while Malik doesn't have to wait at all
for his Z attack.(which deals 22 damage.) ;)

Also,it really seems like some attacks should have stuns.(like Grawl's ground pound
and Magnus' attack with the stars picture.) ;)

JACK.IS.TOTALLY.AWESOME. :D
Did you draw his picture yourself? :?:


I haven't yet gone through the entire game to balance hero abilities; that will be part of today's work. ;)

Jack's picture (and most of the UI) is entirely the work of ShadowNight, a friend who, to my knowledge, has since left the forums.


Oh,OK. :)

Oh,cool. :)
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Re: Kingom Rush in a MOBA

by Ninja » Sat Sep 19, 2015 4:19 pm

I showep up for the testing,but no-one was there. :cry:
"Grammar is the logic of speech, even as logic is the grammar of reason." ~ Richard Chenevix Trench

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Re: Kingom Rush in a MOBA

by AerisDraco » Sat Sep 19, 2015 4:30 pm

Really?
Did you check the chat?
I was on from around 11-12 EST.
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Re: Kingom Rush in a MOBA

by Ninja » Sat Sep 19, 2015 4:31 pm

Hmmm.That's strange,I was also. :?
Well,let's go play right now then. :)
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