Simmonds91 wrote:That makes it infinitely better and agree it should be done but a sandbox mode has also been suggested before
Simmonds91 wrote:Ah well you see what i meant was, it cant be done until the sandbox is done therefore this may aswell be the very same sandbox idea since its a mod for the sandbox suggestion...
tmn loveblue wrote:Balancing is actually very difficult, for so many enemies in all three games. Write a storyline would also be challenging and time-consuming, while the time resource of the devs is very limited. Beside, not everyone would be happy to see their favourite tower changed, nor see their beloved game turned into a cheap sandbox, arcade game. An awesome story is a part of KR.
tmn loveblue wrote:KR has campaigns and an actual storyline follow through it, the core being the corrupted Tear of Elynie, in case you haven't realized. The storyline is linear, and by merging towers, you mess it up. Sandbox could be a good idea, but putting towers from different points on the timeline into one place, break the story.
tmn loveblue wrote:KR has campaigns and an actual storyline follow through it, the core being the corrupted Tear of Elynie, in case you haven't realized. The storyline is linear, and by merging towers, you mess it up. Sandbox could be a good idea, but putting towers from different points on the timeline into one place, break the story.
tmn loveblue wrote:I mean, there is a storyline through KRO, KR and KRF. By making a sandbox with elements from all three games, you mess up with that timeline.
Zonoro13 wrote:tmn loveblue wrote:I mean, there is a storyline through KRO, KR and KRF. By making a sandbox with elements from all three games, you mess up with that timeline.
Not really, it's just a sandbox, other games have similar things.