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Re: KR Crossover

PostPosted: Sat Mar 07, 2015 3:35 pm
by Juice Box
Big Bad Bug wrote:Tesla may be better than the archer towers and Big Bertha for damage output in an area, but mages are still necessary for killing those big enemies unless you have a bunch of Teslas or Oni to take them down. It's better than the other physical towers, but necessary to beating some missions. Nerfing it would make it unbalance the game and make it impossible, so technically, the Tesla isn't OP. ;)


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Well, in that case, we should make a tower that instantly kills every single enemy on the screen with no magic resistance. It wouldn't be OP, of course, because you'd still have to take into account those magic resistant enemies.

BBB wrote:Of course those 4 things are key to beating the game. That's how you play the game. You might as well tell me that I'll never beat Sonic unless I keep moving. It's true, but it's also painfully obvious. Of course I'm not going to be stupid, of course I'm not going to hoard gold and never use my spells. However, there's more depth to the game. Selecting the right towers for the job is key, and because the towers from other games aren't made for KR, and vice versa, it takes away that key component to the game. No matter how much I try to explan this, I feel like you're not getting the fact that the 8 towers for 1 game can't replace the 8 towers from another game.


Mm, no.

Selecting the right tower doesn't matter much. The basic four towers are really all you need to finish the game: an AoE attacker, a physical attacker, a magical attacker, and a blocker. The special abilities are just an extra.

Look at all the strategies you could use for all the enemies in the game. Most of them depict not just how to eliminate the enemy, but how best to do it. Take a closer look and you'll realize you don't need any of that. All enemies' weaknesses are branched off the four basic towers, not the eight advanced towers. Eight advanced towers from KR is different from eight advanced towers in KR:F is different, but that doesn't matter. In the end, their perks and abilities are just there to make things easier/more diverse for you. You don't actually need them. All you need are the four basic towers.

And this is true for literally every enemy in the game. There is not a single enemy that specifically requires a Rangers' Hideout to be beaten, but many that specifically require an Archer tower. There is not a single enemy that specifically requires an Archmage to be beaten, but many that specifically require a Mage tower.

I agree with what you said. KR advanced towers <> KR:F advanced towers <> KR:O advanced towers. But that doesn't matter. They still follow the four basic tower fundamentals, and in the end, the four basic tower fundamentals are all you need.

BBB wrote:Why are you insulting me? There's no need for that. I haven't been insulting you, or at least not trying to.


Well, then I apologize. That usually happens when I'm irritated, but, yeah. Didn't mean anything. Sorry.

Re: KR Crossover

PostPosted: Sat Mar 07, 2015 4:27 pm
by Big Bad Bug
Alright, let's say the Tesla is OP. Ironhide nerfs it by either making it more expensive or decreasing the damage. Now that it isn't as good anymore, how do we accomodate for that with all of the other levels? You said just now that the basic towers can replace each other, but I don't think you can swap out a Tesla for a Big Bertha in missions like the Rotten/Fungal Forest or, again, the Burning Torment missions. Cerberus, too, would be far easier to beat with a Sorcerer and his Elemental than an Arcane Wizard whose abilities are useless against it. Why would I try to kill, say, a Pillager with Rangers when I can just smipe him with my Musketeers? What's the point of buying a bunch of Paladins to stall Sarelgaz when Barbarians would deal more damage and respawn faster? The strengths and weaknesses of each tower make a difference against late-game enemies, where the difficulty is higher. Only in the earlier missions can you justput whatever towers you want, because those levels are easier.

I've stated before that a Sorcerer with an Elemental can stall a Troll Breaker almost as effectively as an Arcane Wizard with Teleport, and both would kill the enemy eventually anyways. However, even though both can generally, vaguely, accomplish the same goals of killing, one would still be better than the other. If you swapped a lvl 4 tower for the other side of the upgrade branch, you could still probably beat a level, but not likely with 3 stars (except maybe for you, JB, since you're so OP). I haven't gotten around to replaying all of the KR stages since my IOS crash, but I'm sure you'd be able to try some of the Elite Stages and swap out the advanced towers amd see if there's a difference or not. Time to experiment! :ugeek: :geek:

Re: KR Crossover

PostPosted: Sat Mar 07, 2015 5:04 pm
by Juice Box
I don't have time, so I'll just say you misunderstood my point.

Just read this again to understand will clarify later pls thanks yay:

I wrote:And this is true for literally every enemy in the game. There is not a single enemy that specifically requires a Rangers' Hideout to be beaten, but many that specifically require an Archer tower. There is not a single enemy that specifically requires an Archmage to be beaten, but many that specifically require a Mage tower.

Re: KR Crossover

PostPosted: Sun Mar 08, 2015 7:19 am
by Big Bad Bug
Juice Box wrote:I don't have time, so I'll just say you misunderstood my point.

Just read this again to understand will clarify later pls thanks yay:

I wrote:And this is true for literally every enemy in the game. There is not a single enemy that specifically requires a Rangers' Hideout to be beaten, but many that specifically require an Archer tower. There is not a single enemy that specifically requires an Archmage to be beaten, but many that specifically require a Mage tower.


I know, you're saying that a tower type is all that's necessary, and that each separate branch for advanced towers is simply a different way to do it. What I'm saying is that that is only somewhat true, mostly in the early stages, but not in the later missions. A high-level archer tower is needed to take out the Pillagers in the Bandits' Lair, but having a Rangers Hideout stun them with Wrath of the Forest will only kill them on easy mode at best. Musketeers with Sniper Shot are far more effective for the job, and will stay effective even in the harder difficulties, when Rangers fall behind for that job. Same applies for other towers, because they actually are not that interchangeable.