new tower idea: BANK

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new tower idea: BANK

by matej777 » Mon Mar 09, 2015 7:42 am

This is Suggestion about adding a new "main" tower into KR series: the Bank
----------

Level 1 of the Bank
-------------------
name: old wooden bank
Cost: 200

- Gain 100$ every round

Speak:

- gold, gold, gold
- money is everything
- anti-rober!!!





level 2 of the Bank
------------------
name: modern protected bank
cost: 440

- 150$ / 30 sec
- get an sniper on the bank dealing 20-40 dmg in huge area






level 3 of the bank
------------------
name: king's bank
cost: 440

- 200$ / 20 sec
- 2 snipers dealin 50-60 each










left side 4. Level of the bank
----------------------------
name: diamond mine
cost: 330


speak: diamond bank



- 300$ / 20 sec
- an rock tower insteand of snipers dealin 100-150 area dmg


1 upgrade ( left side )
____________________
name: diamond foundation
Cost: 600

- mine 10 diamonds every round


speak:

- diamond rain



2. Upgrade (left side
____________________

cost: 600

- mine 20 diamonds every round




1. Upgrade ( right side )
_______________________
name: rock of diamonds
cost: 220

- now rock thrower deal 2x dmg

speak:

- rocks are stronger















Right side of 4. Level of the bank
--------------------------------
Name: royal-duty bank
Cost: 1000

speak: i am rich, la baby

- 500$ / 20 sec
- Electric bolt insteand of snipers dealing 20% of health dmg

(no upgrades)








Thanks

This is half fanfic half sugg!!!
XD kingdom rush : ????? (2016)(plans to make a game based on KR franchise)
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Re: new tower idea: BANK

by LordBezao » Mon Mar 09, 2015 4:32 pm

That would be completey overpowered. I guess bank towers without any damage output could be somewhat balanced if done right, but...
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Re: new tower idea: BANK

by Magnus0 » Mon Mar 09, 2015 4:38 pm

LordBezao wrote:That would be completey overpowered. I guess bank towers without any damage output could be somewhat balanced if done right, but...


Agree. A bank doesn't need sniper with an area attack. First of all, that doesn't make any sense because snipers aren't mortars and second of all, a supporting tower should not deal damage. A bank might be possible as a level-specific tower or something but a goldmine would fit much better in the KR universe.
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Re: new tower idea: BANK

by Zonoro13 » Mon Mar 09, 2015 6:20 pm

Level 1 is very OP, it can pay itself off in two rounds. With the starting money I could spam level 1 banks and deal with the enemies with hero/spells, then become rich in seconds.
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