Making The Silence Slighty More Usefull In KRO

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Making The Silence Slighty More Usefull In KRO

by FiskeAgent007 » Wed Jul 15, 2015 10:05 pm

The Golem should be able to be silenced, when it get silenced it should be possible for towers(including heroes ofc) to use their insta kill abillity on the Golem.
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Re: Making The Silence Slighty More Usefull In KRO

by wailwail » Wed Jul 15, 2015 10:57 pm

Wait.. golems aren't inta-killable?
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Re: Making The Silence Slighty More Usefull In KRO

by FiskeAgent007 » Wed Jul 15, 2015 11:04 pm

wailwail wrote:Wait.. golems aren't inta-killable?

Nope.
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Re: Making The Silence Slighty More Usefull In KRO

by FiskeAgent007 » Wed Jul 15, 2015 11:05 pm

FiskeAgent007 wrote:
wailwail wrote:Wait.. golems aren't inta-killable?

Nope. They're like a weaker version of the Twillight brute.

EDIT: Ok i have no idea how i accidently posted two replies....
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Re: Making The Silence Slighty More Usefull In KRO

by Big Bad Bug » Wed Jul 15, 2015 11:20 pm

Your vehement hatred for the Wild Magus's silence is rather amusing. ;)

The upgrade is situational. You wouldn't get Wierdwoods in areas with lots of flying enemies and single, powerful foes, so why would you get Ward of Disruption unless there would be a large amount of magic users with dangerous spells, like Twilight Scourgers and Blood Ogres. It's a great upgrade in those situations.
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Re: Making The Silence Slighty More Usefull In KRO

by Juice Box » Thu Jul 16, 2015 3:09 pm

Completely agree with BBB. There are some enemies out there that are practically made to be countered by Silence. The only thing I have against it is that it activates even when there's only one spellcaster around, which is sort of a waste as more are bound to show up alongside it.
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Re: Making The Silence Slighty More Usefull In KRO

by FiskeAgent007 » Thu Jul 16, 2015 6:13 pm

In the Encyclopedia it even says "Rocks aniamted by powerful sorcery" I think that it would maybe even make sense to make it so the golem could be instaly killed if it get silenced since that i see the abillity to never get insta killed as some sorcery magic thing too.



Big Bad Bug wrote:Your vehement hatred for the Wild Magus's silence is rather amusing. ;)

Just to make everything clear. I do not hate the Wild Magus, i do not really care that much about quotes and the look of towers or anything, i just find that there are other towers that does the job better than what the Wild Magus is doing.

Even tho i do admit that the Wild Magus group killing is pretty good. I used it to complete the Iron Challenge in Duredhel Outskirts.
And yes the Price on Eldritch Doom is also way lower than the Crimson Sentence wich makes it so the Eldritch Doom is a better early game start.
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Re: Making The Silence Slighty More Usefull In KRO

by Big Bad Bug » Thu Jul 16, 2015 6:24 pm

Twilight Golems are fine as they are. I like that they're a mini-boss of sorts because you can't just rely on the infinite damage to kill them, you have to have actual attack power. It's unique way of fighting them that makes the slow-down from taking damage really, really important and gets interesting, especially in the Bittering Rancor missions, as much as I don't really like them. I can respect your opinion if you don't want to change it, but I can only disagree regarding making those changes to the Wild Magus.
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Re: Making The Silence Slighty More Usefull In KRO

by FiskeAgent007 » Thu Jul 16, 2015 8:56 pm

Big Bad Bug wrote:Twilight Golems are fine as they are. I like that they're a mini-boss of sorts because you can't just rely on the infinite damage to kill them, you have to have actual attack power. It's unique way of fighting them that makes the slow-down from taking damage really, really important and gets interesting, especially in the Bittering Rancor missions, as much as I don't really like them. I can respect your opinion if you don't want to change it, but I can only disagree regarding making those changes to the Wild Magus.


Hm, well, i guess that you're right that the Golem should remain mini boss type thing and not be able to be instakilled...
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Re: Making The Silence Slighty More Usefull In KRO

by AerisDraco » Fri Jul 17, 2015 12:18 am

In fact, as far as I know, Golems, Cerberus, and the Warleader, Anoobis, etc. are the only mini-bosses. Pretty unique.
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Re: Making The Silence Slighty More Usefull In KRO

by Chimto » Fri Jul 17, 2015 1:04 am

Golems are not minibosses. You can stun, slow, mark, curse, etc... them with impunity. The only thing they are immune to is instant kills.
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Re: Making The Silence Slighty More Usefull In KRO

by Juice Box » Fri Jul 17, 2015 4:35 am

How, exactly, can we define an enemy as a miniboss?
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Re: Making The Silence Slighty More Usefull In KRO

by Magnus0 » Fri Jul 17, 2015 10:04 am

Juice Box wrote:How, exactly, can we define an enemy as a miniboss?


There are more than one of it, and it can't be insta-killed. So that's the Cerberus, twilight golem and all the endless mini-bosses... and maybe some other that I forgot about.
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Re: Making The Silence Slighty More Usefull In KRO

by Juice Box » Fri Jul 17, 2015 11:43 am

If that's its definition, then the Twilight Golem isn't a miniboss. It can be instakilled by Reg'son's Vindication, while enemies like the Warleader and the Brute cannot.
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Re: Making The Silence Slighty More Usefull In KRO

by Chimto » Fri Jul 17, 2015 12:18 pm

Juice Box wrote:How, exactly, can we define an enemy as a miniboss?

An enemy with properties of bosses (immunity to instant kills, slows, stuns and such) with one exception: they are encountered more than one. That would leave Cerberus and the Endless minibosses.
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Re: Making The Silence Slighty More Usefull In KRO

by Big Bad Bug » Fri Jul 17, 2015 3:04 pm

Don't forget that minibosses, like bosses, are still vulnerable to poison and being burned. DOT is usable, but debuffs of almost any kind (resistance-reduction) are not.
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Re: Making The Silence Slighty More Usefull In KRO

by Krfan » Fri Jul 17, 2015 3:58 pm

FYI, Bosses aren't immune to Catha's stun
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Re: Making The Silence Slighty More Usefull In KRO

by Big Bad Bug » Fri Jul 17, 2015 4:03 pm

Krfan wrote:FYI, Bosses aren't immune to Catha's stun


Along with slows auch as Vez'nan's arcane nova and the FK's eerie gardener. I should take back what I said about them being immune to almost every debuff. :P
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Re: Making The Silence Slighty More Usefull In KRO

by Chimto » Fri Jul 17, 2015 4:29 pm

Krfan wrote:FYI, Bosses aren't immune to Catha's stun

That's the exception rather than the norm.
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Re: Making The Silence Slighty More Usefull In KRO

by Finwer » Fri Jul 17, 2015 11:39 pm

What about Jack'o lantern?
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