As Vez'nan traveled to the Rift of Cinders, a speck from the Tear of Elynie chipped off. The tiny fragment fell to the ground, ignored, as he trekked on, enamored by the power he held. Elynie's Tear was so powerful that even the tiny shard was capable of more than Vez'nan could imagine, and this power festered in the shard, freed from the corrupt hands of a mortal. Elynie's goodness found a vessel in this speck, drawing into it the magic that so many had sought for ages.
This speck became an accumulation Elynie's magic, known as Vasmus, a human-like being made of pure, divine energy. However, the Tear was already corrupted when it met the impure air of the mortal world; an element of evil remained inside of Vasmus, turning her the same corrupted red color as the Tear itself. Still, the good nature of Elynie prevailed, an impulsed this entity to seek out Aredhel.
Along the way, Vasmus encountered animals that were drawn to her and soothed by her presence. Even the Elves, even they saw her approaching the borders of the Elven Kingdom, felt inclined not to attack her. They took her in, where magi discovered that Vasmus was a being of immense power comparable to that of a deity. However, Vasmus herself was unaware of her true capabilities, and couldn't replicate the incredible magics that the magi spoke of. There was a great evil that lurked inside of her, but seemed to be dormant while her good nature instead controlled Vasmus, but the Elves feared what she could do were she to succumb to the corruption inside.
Reluctant to trust her, the Elven council debated what should be done with her. Some argued that her power could end the war with minimal lives lost, while others feared the uncertainty of Vasmus' true nature. It eventually was decided that banishing her from their kingdom would only anger her and assuredly provoke the devastation she was capable of, so taking the gamble of trusting her was the only option that wasn't guaranteed to lead to their demise.
Vasmus is more than an animated golem of energy; she has emotions and a personality independent from the urges given to her by Elynie. She is enthusiastic, caring, and excitable, but prone to being impulsive and reckless. Many Elves fear her, worrying that with excited exclamation she makes, the world will explode. Some, such as Eridan, Catha, and others, trust her and treat Vasmus as a friend, joining her in her antics and accepting her naivety and impulsiveness, knowing that it can't be helped due to the nature of the Tear.
Vasmus is made of energy, the same red as Elynie's corrupted Tear. She has the figure of a humanoid woman, in a long gown that seems to never end. Lacking feet, Vasmus is more and more translucent close to the bottom of her figure, and must float from place to place. She has very long and thick hair, floating upwards as if drawn towards the heavens. She has eyes and a nose but no mouth, expressing herself through her bright white eyes that change shape and flash to convey her feelings.
Melee: 9-31 True Damage per 1.5s
Armor: None (0%)
Speed: Slow. Starts floating sluggishly, but picks up speed as she continues moving, becoming very fast.
Innate: When Vasmus is struck by melee attacks, attackers receive 20 True Damage.
Judgement: 18s cooldown.
Evoking the power of Elynie, Vasmus deals 100/150/200 True Damage to her target with a 15/25/35% chance to disintegrate.
Only in melee. Vasmus places her hand on her target, causing them to glow red as they burn with energy from inside. If they disintegrate, they flash a brighter red, and become a pile of ash.
Waves of Devastation: 20s cooldown.
Sends a wave of energy down the path dealing 100 True Damage to all enemies in its wake, with a 10/20/30% chance to instantly recharge the skill.
Grows to double size and slams her arms and hands flat on the ground. A burst of red energy shoots up and moves forward quickly, cleaving through the ground, covering about a third of the range of Plague Carriers.
Power Surge: 30s cooldown.
Pulses, dealing 50 True Damage to enemies and allied troops in a moderate/large/very large range, with a 20/35/50% chance to acquire the sum of their HP and damage for 6/8/10 seconds.
A red pulse spreads from Vasmus that burns enemies, leaving a red outline on them for a second. When the chance kicks in, she doubles in size (stacks with Waves of Destruction) and acquires a fiery red aura. Her skills also have the bonus damage gained from enemies, and 50% larger AOE.
Rage Burst: 60s cooldown.
Explodes with the wrath of Elynie, dealing 200/350/500 True Damage in a large AOE. Recharges by 5 seconds for every chance that doesn't activate.
Vasmus turns a darker red before exploding in a large sphere of energy, which turns enemies that it kills into ash. Surviving targets are stunned for have a second and half a red outline around them.
Cleansing: 120s cooldown.
A wave of Elynie's tears rain down, purging a tiny/small/moderate/large area by instantly killing all enemies present and fully healing all allied troops.
Working similar to Wrath of Elynie, a flood of tears forming a blue beam of power strike the ground, slowing down enemies around it before exploding and disintegrating them all.
Vasmus is a luck-based hero, relying on chance for her abilities to become stronger than their base, UP stats. She was based off of my frustrations with Lilith, as Lilith seems to be the only hero whose playstyle is focused on luck. However, Lilith fails in that her luck-based skills fail often and leave the player with nothing to fend off the enemy. My inspiration then came to me to make another luck-based hero who has a countermeasure to the chances failing: Rage Burst in this case. All of her skills have the potential to be very powerful, but only potential. If these chances don't kick in and the player is left with underwhelming results, the cooldown for Rage Burst speeds up, the only skill with guaranteed damage, giving Vasmus a reliable source of damage no matter what while still giving her a way to deal damage through luck.
She also has a transformation power, allowing the player to use groups of enemies (and allies) to become stronger. The more enemies, the more stats she gains, allowing her to take on the stronger hordes. Her powers are all-around abilities, one for eliminating an important target, one for dealing damage to enemy clusters, one for gaining effective blocking capabilities and improved melee damage, and one for balancing out missed opportunities due to bad luck. Thus, she has uses in any level serving every purpose. Finally, her Hero Spell emphasises her character: An entity born from Elynie's magic, capable of immense power in bursts. Looking past the luck element, she is a good-for-everything hero that gets her strength from burst damage rather than DPS.