Kingdom Rush: Chronicles

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Re: Kingdom Rush: Chronicles

by AerisDraco » Sat Mar 03, 2018 9:10 pm

7.8/10 too much water
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Re: Kingdom Rush: Chronicles

by TheKNEE13 » Fri Apr 06, 2018 11:36 pm

this looks dope
mirage does everything alric does better imo
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Re: Kingdom Rush: Chronicles

by RaZoR LeAf » Sun Apr 22, 2018 4:34 pm

Update Log
  • Level Eleven - Ocean's Edge
  • One new enemy
  • Boss encounter
  • A Mercenary Tower

Coming Soon
  • Level Twelve - Salt Flats
  • The last Free Hero
  • Twelve new enemies
  • The Final Boss
  • If I can get the style down, images of the Serpent enemies
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Re: Kingdom Rush: Chronicles

by AerisDraco » Sun Apr 22, 2018 4:56 pm

Okay, I really like the level design. Tidal waves? Yes please.

Triton is a cool boss, who I enjoy mainly for his introduction, which is probably among the most dramatic in KR history.

KFG is pretty solid.


I must note a few typos, namely that your first contest is in 85 years.
kuv vrpiio hrrbvrlm
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gpyexqtzj ss mbv jafwtjbnl zggn dmxf
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Re: Kingdom Rush: Chronicles

by RaZoR LeAf » Sat May 12, 2018 3:45 pm

Short update, I've added Trivia and Lore to the Game Mechanics page. This includes the origin of Tower and Hero quotes, what some items of Armour refer to, and where the individual Unit names come from. I've also added some Lore, because I know you all love that. I've put the lore in spoiler tags, as reading it might spoil parts of the story for you.
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Re: Kingdom Rush: Chronicles

by RaZoR LeAf » Mon May 21, 2018 9:02 pm

Update Log
  • Level Twelve - Salt Flats
  • Five new enemies
  • The final free hero

Whoop whoop whoop whoop!
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