KR CHAT & FAN FICTION

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Re: KR CHAT & FAN FICTION

by Finwer » Thu Aug 16, 2012 9:30 am

truteal wrote:The Return of Gul'Thak: a story/level idea

It is a dark and stormy night and a congregation of Necromancers and High Necromancers is walking to a Goblinoid stronghold, A pair of Orc Champions is guarding the door. One of them says "Halt who goes there?" the head of the congregation says their are here for a job, the guards let the congregation in. They are greeted by an Orc Champion who leads the congregation to a graveyard. They stop by a giant tombstone that says "here lies Gul'Thak " The Orc Champion says "Alright you blokes, use your dark art mumbo jumbo on our chieftain and the literal ton of gold is yours"

Old Enemies that would appear in this level

Goblin
Orc
Shaman
Ogre
Gargoyle
Wulf
Worg
Skeleton
Skeleton Knight
Necromancer
Goblin Zapper
Orc Champion
Worg Rider
Forest Troll

My Enemies that would appear in this level

Goblin Miner
Description: A pickaxe wielding Goblin wearing a miner’s helmet
Health: More than a Goblin Zapper
Abilities: Medium resistance towards physical attacks, they emerge from the ground (like Tainted Treants)

Behemoth
Description: A boss sized Ogre
Health: 6000/8000
Abilities: An enemy (not a boss) Area attack

Gul'thak Follower
Description: A staff wielding Orc riding on a boar that is a bit bigger than a Winter Wolf
Health: Around 400/500
Abilities: Can Dismount, Can Heal Allies

Gargoyle Elder
Description: A big purple Gargoyle
Health: Around 300 to 500/400 to 600
Abilities: Flying

Crypt Elemental
Description: A Grey Elemental with pale green grass, crosses and tombstones on its back
Health: Around the same as a Magma Elemental
Abilities: Area attack, when defeated, a random amount of Skeletons, Skeleton Knights and Skeleton Healers emerge from where it was defeated, Can not be poisoned

Goblin Scientist
Description: A Goblin wearing a tattered brown coat and goggles
Health: More than a Goblin Zapper
Abilities: Can throw red vials that do damage to warriors, can throw blue vials that freeze towers (like J.T), can throw green vials that summon Goblin Monstrosities, slow

Goblin Monstrosity
Description: A Yeti sized Goblin with visible stitches all over its body
Health: Around the same as a Yeti
Abilities: Can only be summoned by Goblin Scientists, Area attack

Skeleton Healer
Description: A Skeleton wearing a headdress and holding a staff
Health: More than a Skeleton but less than a Skeleton Knight
Abilities: Can Heal Allies, High resistance towards magic attacks, Can not be poisoned

High Necromancer
Description: A Necromancer with a more detailed cloak that is brown and deer’s antlers on his head
Health: More than a Necromancer
Abilities: Summons Skeleton Knights and Skeleton Healers, Ranged attack

Ogre Champion
Description: An armourclad Ogre wielding an axe
Health: More than an Ogre
Abilities: High resistance towards physical attacks

Camo Orc
Description: An Orc wearing a bush costume
Health: 64/80
Abilities: Cannot be seen by Ranged Towers, Warriors and Artillery Towers, Transforms into an Orc when defeated, does not attack warriors

Camo Ogre
Description: An Ogre wearing a tree costume
Health: 640/800
Abilities: Cannot be seen by Ranged Towers, Warriors and Artillery Towers, Transforms into an Ogre when defeated, does not attack warriors

There would be a graveyard in this level. Heres what each enemy comes back as

Skeleton:
Goblin
Orc
Goblin Zapper
Goblin Miner

Skeleton Knight:
Ogre
Orc Champion
Goblin Monstrosity
Ogre Champion

Skeleton Healer:
Shaman
Necromancer
Gul'thak Follower
Goblin Scientist
High Necromancer

Crypt Elemental:
Forest Troll
Behemoth

The level would be 40 waves long and the boss would be a zombified Gul'Thak

very coooooooooooooooooooooool!!!!!
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Re: KR CHAT & FAN FICTION

by Finwer » Thu Aug 16, 2012 9:31 am

truteal wrote:The Return of Gul'Thak: a story/level idea

It is a dark and stormy night and a congregation of Necromancers and High Necromancers is walking to a Goblinoid stronghold, A pair of Orc Champions is guarding the door. One of them says "Halt who goes there?" the head of the congregation says their are here for a job, the guards let the congregation in. They are greeted by an Orc Champion who leads the congregation to a graveyard. They stop by a giant tombstone that says "here lies Gul'Thak " The Orc Champion says "Alright you blokes, use your dark art mumbo jumbo on our chieftain and the literal ton of gold is yours"

Old Enemies that would appear in this level

Goblin
Orc
Shaman
Ogre
Gargoyle
Wulf
Worg
Skeleton
Skeleton Knight
Necromancer
Goblin Zapper
Orc Champion
Worg Rider
Forest Troll

My Enemies that would appear in this level

Goblin Miner
Description: A pickaxe wielding Goblin wearing a miner’s helmet
Health: More than a Goblin Zapper
Abilities: Medium resistance towards physical attacks, they emerge from the ground (like Tainted Treants)

Behemoth
Description: A boss sized Ogre
Health: 6000/8000
Abilities: An enemy (not a boss) Area attack

Gul'thak Follower
Description: A staff wielding Orc riding on a boar that is a bit bigger than a Winter Wolf
Health: Around 400/500
Abilities: Can Dismount, Can Heal Allies

Gargoyle Elder
Description: A big purple Gargoyle
Health: Around 300 to 500/400 to 600
Abilities: Flying

Crypt Elemental
Description: A Grey Elemental with pale green grass, crosses and tombstones on its back
Health: Around the same as a Magma Elemental
Abilities: Area attack, when defeated, a random amount of Skeletons, Skeleton Knights and Skeleton Healers emerge from where it was defeated, Can not be poisoned

Goblin Scientist
Description: A Goblin wearing a tattered brown coat and goggles
Health: More than a Goblin Zapper
Abilities: Can throw red vials that do damage to warriors, can throw blue vials that freeze towers (like J.T), can throw green vials that summon Goblin Monstrosities, slow

Goblin Monstrosity
Description: A Yeti sized Goblin with visible stitches all over its body
Health: Around the same as a Yeti
Abilities: Can only be summoned by Goblin Scientists, Area attack

Skeleton Healer
Description: A Skeleton wearing a headdress and holding a staff
Health: More than a Skeleton but less than a Skeleton Knight
Abilities: Can Heal Allies, High resistance towards magic attacks, Can not be poisoned

High Necromancer
Description: A Necromancer with a more detailed cloak that is brown and deer’s antlers on his head
Health: More than a Necromancer
Abilities: Summons Skeleton Knights and Skeleton Healers, Ranged attack

Ogre Champion
Description: An armourclad Ogre wielding an axe
Health: More than an Ogre
Abilities: High resistance towards physical attacks

Camo Orc
Description: An Orc wearing a bush costume
Health: 64/80
Abilities: Cannot be seen by Ranged Towers, Warriors and Artillery Towers, Transforms into an Orc when defeated, does not attack warriors

Camo Ogre
Description: An Ogre wearing a tree costume
Health: 640/800
Abilities: Cannot be seen by Ranged Towers, Warriors and Artillery Towers, Transforms into an Ogre when defeated, does not attack warriors

There would be a graveyard in this level. Heres what each enemy comes back as

Skeleton:
Goblin
Orc
Goblin Zapper
Goblin Miner

Skeleton Knight:
Ogre
Orc Champion
Goblin Monstrosity
Ogre Champion

Skeleton Healer:
Shaman
Necromancer
Gul'thak Follower
Goblin Scientist
High Necromancer

Crypt Elemental:
Forest Troll
Behemoth

The level would be 40 waves long and the boss would be a zombified Gul'Thak

very coooooooooooooooooooooool!!!!!
but you need some extras ;)
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Re: KR CHAT & FAN FICTION

by Scorpion008 » Thu Aug 16, 2012 12:58 pm

Better hope the path has only one spawn point and takes the longest possible route!
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Re: KR CHAT & FAN FICTION

by Yoppyx » Thu Aug 16, 2012 4:24 pm

That would also make an epic stage!
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The Buff Elemental!

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Re: KR CHAT & FAN FICTION

by Epicazeroth » Thu Aug 16, 2012 10:14 pm

Scorpion008 wrote:Better hope the path has only one spawn point and takes the longest possible route!

QFT.
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Re: KR CHAT & FAN FICTION

by Epicazeroth » Sun Aug 19, 2012 2:10 am

OK, here's my shot at making a level, based on my anti-hero.
NOTE: There will be 3 parts to "Exterminate the Swarm" (Sarelgaz's Lair being the first part), and 2 related stages (like how Ruins of Acaroth is related to the first six, sorta.) If you look at the Frozen Highlands, there are 3 plateaus: Sarelgaz's Lair, a small one behind it, and a big one at the back. However, the big one has two smaller cliffs on each side. Zalbrac is on the small one in the middle.
NOTE: All enemies in waves are listed in the order they appear in.
===
Exterminate the Swarm Part 2: Plateau of Shells
General! In the confusion after our fight with Sarelgaz, we failed to explore the caves of the Frozen Highlands. Last month, however, we sent a scouting party, which never returned. When we went to get them, we discovered only their empty, drained bodies and broken equipment. The High Council of Magi has been examining this ever since, and they have discovered the cause: There are no Spider Queens, only the Three Heads of the Swarm. The King has since ordered an Extermination of the Swarm. Now we march to the home of Zalbrac, Lord of Beetles. Beware, though, since to reach Zalbrac we will have to fight through the treacherous Mountain Trolls that live there, and only specially trained troops can stand the extreme cold. We are, however, fortunate in that the secret society tasked to keep back the Swarm happens to be stationed near us.
-
There are 12 waves, which are specified later in the post.
-
Map: Don't know yet, but it'll be prettylong, 2 spawn points and another in the middle, with a campsite in the upper right hand corner. There are two chokepoints, two paths to the exit, and 14 Strategic Points.
-
Returning Enemies:

Winter Wolf

Yeti

Troll

Troll Champion

Troll Chieftain
__
New Enemies:

Tamed Yeti:
Description: The Trolls have discovered how to tame the most dangerous of beasts. Already having been able to master the Winter Wolves, they now turn to Yetis for assistance.
Looks: Armored Yeti with spikes on its armor and claws on its gauntlets.
Health: 3,000 with Medium Physical Armor
Attack: 30-42, 5 lives
Speed: Extremely Slow
Abilities:
AoE attack
Slash - 10% chance to make troops bleed (5 damage per second for 10 seconds, negates recovery)

Mountain Boar:
Description: The Trolls have released their captive boars to stampede us!
Looks: Like a boar.
Health: 550 with no Armor
Attack: 20-25, 2 lives
Speed: Medium
Abilities: None

Crag Bear:
Description: Oh no! We have angered the local wildlife and they are set upon destroying our camp!
Looks: A bear, but mixed white and brown.
Health: 730 with no Armor
Attack: 30-57, 2 lives
Speed: Medium
Abilities:
Untamed - Can switch paths, doesn't head towards exit straightaway

Troll Beserker:
Description: Like their Orc allies, the Trolls have tamed the local wildlife and ride upon them. However, they're a bit more dangerous as they ride Crag Bears.
Looks: Troll Champion riding Crag Bear.
Health: 800 with Medium Physical Armor
Attack: 20-48, 3 lives
Speed: Slow
Abilities:
Regeneration - Same as Troll Champion
Soul Tie - No dismounting (when the Berserker dies, they don't dismount)

Troll Druid:
Description: Attuned with Nature, these Trolls are reluctant to fight, but follow the orders of their Chieftain.
Looks: A Troll with a staff with a frozen top, and a crown of antlers and tusks.
Health: 300 with High Magical Armor
Attack: None
Range: Same as Sorcerer
Speed: Medium
Abilities:
Attuned - All animals (Beetles not included) in range follow Druid and fight for him
Follower - Only comes right after Troll Chieftain;
Letter of the Law - If all Troll Chieftains die, the Druids and all their current and future* followers switch to your side
*when controlled

Anthropomorphic Beetle:
Description: When the Trolls met with Zalbrac's forces, they allied, each seeing the other's strength could exponentially increase their own. They agreed that each would take some of the other's soldiers and see how they could increase their allies' might by adding their own advancements. The Trolls summoned their Druids and created this fearsome opponent.
Looks: Like a dark blue bipedal Japanese rhinoceros beetle. Four arms.
Health: 430 with Low Physical Armor
Attack: 12-26
Speed: Medium
Abilities: None

Beetle Warrior:
Description: Beetles specifically trained and bred for battle, they blend in with the snow and are a force to reckoned with for all but the stoutest soldiers.
Looks: Like a white bipedal Hercules beetle.
Health: 570 with Medium Physical Armor
Attack: 20-35
Speed: Slow
Abilities:
Charge - Can bypass an entire Barrack, avoiding damage, while dealing 10 damage to all soldiers it hits

Beetelite:
Description: The only thing worse than this brute's attack is the horrible pun that is its name.
Looks: Like a bipedal Atlas beetle.
Health: 800 with Great Physical Armor
Attack: 52-73
Speed: Fast
Abilities:
Top Priority - Can draw the attention of two soldiers, no matter what

Acid-Flame Beetle:
Description: For ages it was a mystery how these beetle "archers" could hit their mark so well, until it was discovered their mutation bestows cannon-like protrusions on their arms, making their weapons part of them.
Looks: Has the head and thorax of a Hercules beetle, the abdomen of a bombardier beetle, and little cannon-like holes in its arms.
Health: 400 with no Armor
Attack: 40-60
Range: Same as Shadow Archer
Speed: Medium
Abilities:
Fearsome Arms - Can attack 2 soldiers at once, not only be attack by both
5 DpS

Glorlock:
Description: Flying insectoid mages with the power of light at their command.
Looks: A humanoid firefly, but instead of the glow at the bottom, they have little orbs under their wrists. They have black wings.
Health: 200 with High Magical Resistance
Attack: 30-40 every 2 seconds (orb of light); 70-77 every 9 seconds (bolt of light)
Range: Same as Necromancer
Speed: Medium
Abilities:
Flash Bang - Blinds all enemies in range and deals 20 AoE damage (20% chance with the orb of light)

Glacial Wyrm:
Description: Dangerous beasts that lurk inside caves in the center of mountains, these creatures are almost impossible to defeat for anyone but the most powerful defenders. Spawns in the middle.
Looks: http://images4.wikia.nocookie.net/__cb5 ... t_Worm.jpg
Health: 900 with Medium Magical Resistance
Attack: 80-125
Speed: Slow
Abilities: None
=
Boss: Zalbrac the Sacred, Lord of Beetles
Description: Lord of all Beetles, Zalbrac is normally neutral, and was even benevolent to the people of the Azsare Desert. However, uncounted years ago, he was driven out from the Desert and found refuge in the Frozen Highlands. Then, when Vez'nan awoke his cousin Sarelgaz, he too woke up and now is a constant danger to anyone who attempts to traverse the Highlands.
Looks: A gigantic flying scarab beetle with pale rainbow wings.
Health: 10,000 with High Magical Resistance and High Physical Armor
Attack: 100-1,000 (50% chance of 100-175)
Speed: Medium
Abilities: None
===
Returning Towers (NO ARCHERS):

Dwarves (all)

Barracks (no Paladins)

Mage (no Arcane Wizard)

New towers:
For Reference, use Earendel's towers here:
http://images2.wikia.nocookie.net/__cb5 ... oncept.jpg
-
Cyromancer:
Description: The Mages sent to keep at least neutral relationships with the Swarm were unused to the cold climate. As a result, they went back to a special school to learn a unique style of magic allowing them to withstand the extreme cold.
Looks: Earendel's first Mage upgrade.
Tower Type: Magic
Level: 4
Build Cost: 350g
Upgrade Cost: N/A
Damage: 80-150 with 10% chance to freeze
Fire Rate: Slow
Range: Same as Sorcerer
Specials:
Ice Elemental=180g - 1 upgrade, 750 Health, 70-100 Damage, Low Armor, 7 second Respawn, 25% chance to freeze for 3 seconds
Dangerous Terrain - Causes spikes to erupt from the ground in its range, damaging all enemies there; Level 1 20 damage=280g, Level 2 50 damage=120g

War Mountaineer:
Description: These specialized units have mastered the cold environments to the point where they blend in and control the wildlife almost perfectly. Indeed, some have even been taught by Krelorus* and Habel† and all inspire so much trust in their animals that they often fight alongside each other. They defend themselves with metal-studded battle gloves.
Looks: Earendel's last Barrack upgrade, except with a hawk emblem on the shield and the greens replaced by white/light blue camo.
Soldier Looks: Like Musketeers, but with camo outfits and shiny black gloves.
Tower Type: Barracks
Level: 4
Build Cost: 290g
Upgrade Cost: N/A
Damage: 20-27
Soldier Health: 440HP
Armor Level: Medium
Respawn Time: 10 seconds
Specials:
1) Ice Armor - Deals 10 damage to every enemy that hits it (permanent buff)
2) Animal Training - Summons ONE animal: (cooldown 20 seconds
•Gyrefalcon - 30 health, 10 damage - 45% chance
•Hunting Fox - 30 health, 25 damage - 30% chance
•Cliff Worm - 75 health, 40 damage - 17% chance
•Mountain Drake - 200 health, 85 damage - 8% chance
3) War Gauntlets - Adds claws to one of their gloves and a medical compartment to the other (+6 min and max damage, +35 health)
*my Hero
†kilele's Hero
---
Waves:

1:
Troll x 5
Troll Champion x 2
Troll Druid x 2
Troll Chieftain x 1

2:
Troll x 10
Troll Druid x 2
Troll Chieftain x 1
Winter Wolves x 5
Crag Bear x 1

3:
Troll Champion x 4
Troll Chieftain x 2
Troll Druid x 6
Troll Beserker x 2
Winter Wolves x 10
Crag Bear x 2
Mountain Boar x 3
Tamed Yeti x 1

4:
POP-UP: You can now spend 100 gold to buy one Troll Druid at the campsite. Limit 2.
Troll Beserker x 5
Winter Wolves x 10
Crag Bear x 2
Mountain Boar x 3
Tamed Yeti x 2
Yeti x 4

5:
Winter Wolves x 25
Crag Bear x 3
Mountain Boar x 7
Yeti x 2
Glacial Worm x 1

6:
Crag Bear x 12
Mountain Boar x 8
Tamed Yeti x 2
Yeti x 5
Troll x 30

7:
Crag Bear x 13
Mountain Boar x 7
Yeti x 3
Anthropomorphic Beetle x 5

8:
Crag Bear x 4
Mountain Boar x 8
Yeti x 3
Anthropomorphic Beetle x 9

9:
Yeti x 3
Anthropomorphic Beetle x 15
Beetle Warrior x 6

10:
Anthropomorphic Beetle x 15
Beetle Warrior x 4
Acid-Flame Beetle x 2

11:
Anthropomorphic Beetle x 15
Beetle Warrior x 4
Acid-Flame Beetle x 2
Beetelite x 2

12:
Anthropomorphic Beetle x 8
Beetelite x 3
Acid-Flame Beetle x 4
Zalbrac the Sacred
Glorlock x 4
Glacial Wyrm x 2
~~~~
When Zalbrac is defeated, there is a flash of light, then the "You Won!" screen. If you try to redo the stage, it gives you this, instead of the Heroic and Iron:

Peacekeeper Challenge:
After having driven off the Trolls and calming Zalbrac and restoring peace with his people, we must also defeat one of Zalbrac's generals - Tragsog the Defector - so that the Beetles can live there in peace if they want.
NOTE: There are 5 Beetle Warriors, 2 Fire-Acid Beetles, and 1 Glorlock at both chokepoints.
-
Returning Enemies:

Anthropomorphic Beetle

Beetle Warrior

Beetelite

Acid-Flame Beetle

Glorlock
-
New Enemies:

Obliterator Beetle:
Description: When a beetle is exposed to the harshest of conditions, it evolves into a gigantic, near-perfect fightning machine that can decimate almost all opposition.
Looks: Looks like a 2-armed bipedal blister beetle, but with 2 extra arms on the back, red knuckles on the front hands and gun-barrel-like holes instead of hands on the back arms. Also, it's HUGE (like, Ogre-Forest Troll size.)
Health: 1,500 with High Physical Armor
Attack: 10-20 every 2 seconds (punch); 25-40 every 5 seconds (blast)
Range: Same as Shadow Archer
Speed: Medium
Abilities:
AoE attack for the punch - 50% damage to all troops in range, same range as a Demon Spawn's Infernal Combustion
=
Boss: Tragsog the Defector:
Description: Once one of Zalbac's greatest generals and personal bodygaurd, Tragsog recently turned to Vez'nan in search of power, and has since been tainted and seeks to create an army to invade Linirea from the Plateau.
Looks: Like a giant Atlas beetle, but with huge, powerful mandibles and 3 t-shaped horns on his head (one on each side and one in the middle.)
Health: 8,000 with Great Physical Armor
Attack: 170
Speed: Slow
Abilities:
Untouchable - Can draw the attention of 3 soldiers, no matter what
Toss-Off - Can throw all soldiers attacking him away, dealing 40 damage and stunning them for 2 seconds
--
Waves:

1:
Anthropomorphic Beetle x 15
Beetle Warrior x 4

2:
Beetle Warrior x 6
Beetlelite x 1
Acid-Flame Beetle x 2

3:
Beetelite x 8
Acid-Flame Beetle x 3
Anthropomorphic Beetle x 15

4:
Tragsog the Defector
Obliterator Beetle x 2
Glorlock x 4
Acid-Flame Beetle x 3
-
-
-
Not only is this my longest post, I'm almost absolutely sure it's the longest post on these forums ever.
Feedback is greatly appreciated (except telling me to make it shorter, nothing I can do about that.)
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Re: KR CHAT & FAN FICTION

by maverixk » Sun Aug 19, 2012 2:31 am

Haven't read it yet, but dang! That's long!
Kandosii sa kar'ta, Vode an. Mand'alore a'den mhi, Vode an. Bal kote, darasuum kote, Jorso'ran kando a tome. Sa kyr'am nau tracyn kad, Vode an.
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Re: KR CHAT & FAN FICTION

by REDBULL » Sun Aug 19, 2012 3:56 pm

Holy wall of text!
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I used to be a person......then i took a sword to the chest and was reborn as
these guys^^!
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Re: KR CHAT & FAN FICTION

by maverixk » Sun Aug 19, 2012 4:37 pm

REDBULL wrote:Holy wall of text!

QFT
QFEA(quoted for epic-awesomeness)
Kandosii sa kar'ta, Vode an. Mand'alore a'den mhi, Vode an. Bal kote, darasuum kote, Jorso'ran kando a tome. Sa kyr'am nau tracyn kad, Vode an.
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Re: KR CHAT & FAN FICTION

by REDBULL » Sun Aug 19, 2012 7:15 pm

Hell yea.
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I used to be a person......then i took a sword to the chest and was reborn as
these guys^^!
Click my Dragons! They love you so why not love them back?
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Re: KR CHAT & FAN FICTION

by meowlala » Sun Aug 19, 2012 8:10 pm

Vez'Nan Returns!
Level Format:
Old Enemies: Tons...
New enemies... To be found out...

Wave 1: Goblin and Orc and shamanX100
OgreX5
YetiX1

Wave 2: 900 Goblins
58 Marauders
3 Armored Bunnies

ARMORED BUNNY
Trained in the dark arts, these things are more powerful than they look...
HP: 6000
DP: 120-390 (AOE)
Armor: Low
Everything else=None

Wave 3:
4 Juggernaut (New)
1 Juggernaut (Old)

Juggernaut (New)
Low armor, 8000 HP
600-750 DP
No abilities

Wave 4:
2000 Goblins
780 Wulves
10 Necromancers
50 of each troll kin
20 Yetis
2 J.K.

Wave 5:
1 Greenmuck
1 Sarelgaz
1 Gulthak
100 Spiders

Wave 6:
1 New Vez'nan
10 of all enemies excluding bosses...

New Vez'nan
13,000 HP mode 1
12,000 HP mode 2
DP: 100-125
Ability: Magic Steal: 10000000000000000000 DP
Admit defeat to the dark lord. The souls of many come, the souls of few go.
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Re: KR CHAT & FAN FICTION

by Epicazeroth » Sun Aug 19, 2012 10:00 pm

meowlala wrote:Vez'Nan Returns!
Level Format:
Old Enemies: Tons...
New enemies... To be found out...

Wave 1: Goblin and Orc and shamanX100
OgreX5
YetiX1

Wave 2: 900 Goblins
58 Marauders
3 Armored Bunnies

ARMORED BUNNY
Trained in the dark arts, these things are more powerful than they look...
HP: 6000
DP: 120-390 (AOE)
Armor: Low
Everything else=None

Wave 3:
4 Juggernaut (New)
1 Juggernaut (Old)

Juggernaut (New)
Low armor, 8000 HP
600-750 DP
No abilities

Wave 4:
2000 Goblins
780 Wulves
10 Necromancers
50 of each troll kin
20 Yetis
2 J.K.

Wave 5:
1 Greenmuck
1 Sarelgaz
1 Gulthak
100 Spiders

Wave 6:
1 New Vez'nan
10 of all enemies excluding bosses...

New Vez'nan
13,000 HP mode 1
12,000 HP mode 2
DP: 100-125
Ability: Magic Steal: 10000000000000000000 DP

How can you beat this? It's broken. Or at least it'll take 30+ minutes.
-
Also, does anyone have feedback for my level? C'mon, it took me over a week to complete.
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Re: KR CHAT & FAN FICTION

by TheHallMonitor » Mon Aug 20, 2012 12:21 am

meowlala wrote:Vez'Nan Returns!
Level Format:
Old Enemies: Tons...
New enemies... To be found out...

Wave 1: Goblin and Orc and shamanX100
OgreX5
YetiX1

Wave 2: 900 Goblins
58 Marauders
3 Armored Bunnies

ARMORED BUNNY
Trained in the dark arts, these things are more powerful than they look...
HP: 6000
DP: 120-390 (AOE)
Armor: Low
Everything else=None

Wave 3:
4 Juggernaut (New)
1 Juggernaut (Old)

Juggernaut (New)
Low armor, 8000 HP
600-750 DP
No abilities

Wave 4:
2000 Goblins
780 Wulves
10 Necromancers
50 of each troll kin
20 Yetis
2 J.K.

Wave 5:
1 Greenmuck
1 Sarelgaz
1 Gulthak
100 Spiders

Wave 6:
1 New Vez'nan
10 of all enemies excluding bosses...

New Vez'nan
13,000 HP mode 1
12,000 HP mode 2
DP: 100-125
Ability: Magic Steal: 10000000000000000000 DP

Ridiculous. Just ridiculous.
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Re: KR CHAT & FAN FICTION

by Epicazeroth » Mon Aug 20, 2012 1:28 am

TheHallMonitor wrote:Ridiculous. Just ridiculous.

Well, I was trying to not be mean. Whaddya think about my level, considering you've got more experience? I'm planning on making 2-3 more in that "series", at least two fanmade levels, and maybe a backstory for my Heroes and Anti-Heroes. Maybe some other levels in a different part of the map. ...Maybe some of us should start a fanfiction club, and collaborate about what each of us should make, with feedback.
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Re: KR CHAT & FAN FICTION

by TheHallMonitor » Mon Aug 20, 2012 2:09 am

Epicazeroth wrote:
TheHallMonitor wrote:Ridiculous. Just ridiculous.

Well, I was trying to not be mean. Whaddya think about my level, considering you've got more experience? I'm planning on making 2-3 more in that "series", at least two fanmade levels, and maybe a backstory for my Heroes and Anti-Heroes. Maybe some other levels in a different part of the map. ...Maybe some of us should start a fanfiction club, and collaborate about what each of us should make, with feedback.

It's so long... I'll read it later.

I was going to make a Wrath of the Elements level, until I got distracted by Dead Zone again...

I'll get back to both those things later...
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Re: KR CHAT & FAN FICTION

by maverixk » Mon Aug 20, 2012 3:14 am

Epicazeroth wrote:
TheHallMonitor wrote:Ridiculous. Just ridiculous.

Well, I was trying to not be mean. Whaddya think about my level, considering you've got more experience? I'm planning on making 2-3 more in that "series", at least two fanmade levels, and maybe a backstory for my Heroes and Anti-Heroes. Maybe some other levels in a different part of the map. ...Maybe some of us should start a fanfiction club, and collaborate about what each of us should make, with feedback.

Is there a like button I can hit?
I say we should collaborate and make a novel! Who cares if Ironhide has their own writer! Mwahahahahaha! :twisted:
:mrgreen:
Kandosii sa kar'ta, Vode an. Mand'alore a'den mhi, Vode an. Bal kote, darasuum kote, Jorso'ran kando a tome. Sa kyr'am nau tracyn kad, Vode an.
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Re: KR CHAT & FAN FICTION

by REDBULL » Mon Aug 20, 2012 3:46 am

Considering I have another novel after Draconic was just finished in the works I guess I can scrape out time to get in with that! I call epic Leader spot! Hehehehe ALIENS!
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Re: KR CHAT & FAN FICTION

by maverixk » Mon Aug 20, 2012 4:14 am

REDBULL wrote:Considering I have another novel after Draconic was just finished in the works I guess I can scrape out time to get in with that! I call epic Leader spot! Hehehehe ALIENS!

Grr...I call being the mascot!
And I call being the puppeteer behind our figure-head leader! :P
Kandosii sa kar'ta, Vode an. Mand'alore a'den mhi, Vode an. Bal kote, darasuum kote, Jorso'ran kando a tome. Sa kyr'am nau tracyn kad, Vode an.
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Re: KR CHAT & FAN FICTION

by REDBULL » Mon Aug 20, 2012 4:20 am

Awwww me hurt. *Orders assassination on Mav* wait...he's an assassin...* orders three thousand better assassins and a tutor*
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Re: KR CHAT & FAN FICTION

by maverixk » Mon Aug 20, 2012 4:21 am

REDBULL wrote:Awwww me hurt. *Orders assassination on Mav* wait...he's an assassin...* orders three thousand better assassins and a tutor*

I am the tutor.
Ok, minus the puppeteer part. But can I still be the mascot?
Kandosii sa kar'ta, Vode an. Mand'alore a'den mhi, Vode an. Bal kote, darasuum kote, Jorso'ran kando a tome. Sa kyr'am nau tracyn kad, Vode an.
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