[Suggestion] Map set in hell/demonland/oblivion

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[Suggestion] Map set in hell/demonland/oblivion

by CountDancula » Mon Sep 24, 2012 1:49 am

As I was replaying the Rotten Forest, I noticed an Elderscrolls-esque gate to hell. If the king has conquered all the territory of Linirea, he might be interested in entering the portal! There could be some interesting new bosses and a refreshing aesthetic. I also noticed the map was getting crowded.
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Re: [Suggestion] Map set in hell/demonland/oblivion

by 700poundsofcheese » Mon Sep 24, 2012 11:25 pm

that is actually a decent idea but it is sort of realistic (in a kingdom rush way)
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Re: [Suggestion] Map set in hell/demonland/oblivion

by truteal » Tue Sep 25, 2012 4:29 am

Blackburn Castle could fill that role
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Re: [Suggestion] Map set in hell/demonland/oblivion

by CountDancula » Tue Sep 25, 2012 6:14 pm

truteal wrote:Blackburn Castle could fill that role


I'm actually new to the forums (but by no means new to the game) and hadn't heard of the new campaign, but it definitely looks promising. Perhaps for a single stage (since apparently there should be 6).
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Re: [Suggestion] Map set in hell/demonland/oblivion

by 700poundsofcheese » Tue Sep 25, 2012 11:29 pm

truteal wrote:Blackburn Castle could fill that role

its posible
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Re: [Suggestion] Map set in hell/demonland/oblivion

by Jean56 » Sun Oct 28, 2012 9:43 am

truteal wrote:Blackburn Castle could fill that role


probably!
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Re: [Suggestion] Map set in hell/demonland/oblivion

by xXErr4rXx » Wed Jan 02, 2013 7:44 pm

Level Name: Netherworld(Quote from rotten forest: '' A portal to the netherworld has opened in the midst of the rotten forest.''

Level full of black-red rocks and ash. Lava and fire everywhere... 1 new boss: Demon Corruptor. Speed: Same as Juggernaut HP:15000 Damage : None(Interesting huh? Corrupts soldiers making them ''Demon Slaves'' Same attack and hp, armor converted to magic resistance.) Just kills the hero with an aura of fire.

2 new enemies: Fiery Necromancer. Looking : Pretty much the same necromancer except the projectile is orange and wears orange(Don't know the name..) HP : 800. Damage: Little bit more than damage of normal necromancer. Speed: Same as demon spawn(For me, faster = easier to kill). Spawns demon spawns instead of skeletons. Has a chance to spawn demon scouts instead of skeleton knights.(Second enemy)



Demon scout: Fast demons informing their lords about overworld. HP: 100 Speed: Fast Armor: Medium Magic resistance.
Special towers in KRO are so weak I build a couple of wild magus and bladesingers every time.

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Re: [Suggestion] Map set in hell/demonland/oblivion

by silveroakelf » Sun Jan 20, 2013 12:49 pm

I like where you are going with this...
The tribe has spoken, mon!
Quake and bake!
Time for target practice...
On the trail!
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Re: [Suggestion] Map set in hell/demonland/oblivion

by spark123 » Tue Jan 22, 2013 10:16 pm

CountDancula wrote:As I was replaying the Rotten Forest, I noticed an Elderscrolls-esque gate to hell. If the king has conquered all the territory of Linirea, he might be interested in entering the portal! There could be some interesting new bosses and a refreshing aesthetic. I also noticed the map was getting crowded.


It's a good idea. Promising
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Re: [Suggestion] Map set in hell/demonland/oblivion

by Epicazeroth » Thu Jan 24, 2013 8:21 pm

That would be a summoner, though the fire part sounds like a necromancer.
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Re: [Suggestion] Map set in hell/demonland/oblivion

by spark123 » Fri Feb 08, 2013 8:22 am

They would hurl fireballs and the demon scouts could have some sort of reanimation thing. Like skeletons in skeleton yards. But the demon scouts would rise from the flames.
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