Inspired from Infectonator sequel!

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Inspired from Infectonator sequel!

by Party » Sat Oct 27, 2012 10:18 am

Dear IRONHIDE and fans,

I thought of a new idea! What about something that could infect enemies?

What about a barraks tower that spawn zombie like creatures?

-----medium health 275
--------no armour
----damage 25-30

When they die, they are able to rise from the dead in 3 seconds. But when they die the 2nd time, that is the time when they are really dead and the barraks would have to train new zombies in 8 seconds.

When they kill an enemy, the enemies respawn as zombies and they become your allies. However, once they die, they would not rise from the dead because they already died twice. (First they die by getting infected by the zombie like creatures)

Also, like infectonator sequel, the enemies that became infected by our zombie like creatures has a life span, for maybe like the time limit of the reinforcements.

However, the zombie like creatures trained by the barraks does not have a time limit.

The type of infected enemies also depends on the type of enemy. If the enemy is small, they rise as weak, small zombies. If the enemy is huge, they rise as stronger, huge zombies. It depends on you on how you want them to rise, IRONHIDE.

Because of all these features, i say that this type of barraks costs 265 gold.

Next, what about a spell that could infect a group of enemies?

The cooldown is about 40 seconds and once the enemies get infected, they will transform to zombies and stay on the spot. They will defend on the very spot they got infected on.

This type of zombies that got infected by the spell would be able to rise again when they die the first time. Also, these zombies have a life span as long as the time limit of the reinforcements.

So,
-----zombies trained: able to rise from the dead, no life span
-----zombies infected: not able to rise from the dead, have a life span
-----zombies infected by spell: able to rise from the dead, have a life span

Maybe include this in kr2? (Note that this is just illustrations and ideas. You are able to change anything about this.

Thank you! Kr sequel ftw
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Re: Inspired from Infectonator sequel!

by Julian » Sat Oct 27, 2012 7:09 pm

Although I don't really like 'zombies' being part of the 'good side',
I really this 'infection' idea :D (but Infectonator > Infectonator 2).
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Re: Inspired from Infectonator sequel!

by LichLord » Sat Oct 27, 2012 10:00 pm

Maybe we get to use all the vampire/werewolf/zombies/lich/etc. types of towers in the new campaign in which you help these creatures take out an even bigger enemy that is threatening all of their existences.

Or maybe it makes more sense that it was our regular linarian armies who have become infected/cursed by the different plagues but remain conscious of their alliance and decide to use their new abilities to eliminate this thread that have made them become like this so it doesn't spread further.
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Re: Inspired from Infectonator sequel!

by Jean56 » Sun Oct 28, 2012 9:31 am

dude that is a power of the necromancer tower lvl 4 of the magic tower!
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