Drogoth the Dragon Lord and Alduin it is
Augmented Faustus:Faustus was a curious hero. His concept was an ancient Dragon Mage, with a name based on a German Folk tale where a man sells his soul for magical powers. Awesome so far.
Then we get one cool (for the word draconic) but UP power and four completely underwhelming ones that sell this amazing concept short as a dragon that shushes its enemies instead of smiting them into oblivion. Let’s sort this out.
Most stats remain the same, besides damage.
After some testing, Faustus attacks every 1.5 seconds and flaps his wings every 0.6 seconds.
Damage: 75-114 Every 1.5 seconds ---> 120-180 True Damage every 1.2 seconds
Faustus now moves both of his hands in time with his wings slightly, charging a blue circle between them over one flap before firing it on the second as a Draconic Lance, dealing 120-180 damage every 2 x 0.6 second wing flaps. (Aesthetic only – Draconic Lances are Cyan/Blue, like his fire, and have a purely aesthetic brief flash of fire wherever they land)
Powers: Faustus’ powers are my main changes, as his concept and stats are largely sound.
Searing Supremacy (20 seconds): Shoots a wave magical fire along the path that burns away the abilties of any enemies it damages for 5/10/Infinite seconds. (Enemies still try and use their abilities, but it does nothing.) If an enemy has no abilities to silence or has already been silenced, then it deals 100 additional damage.
Towering Inferno (12 seconds): Fires a dragon-shaped blast of fire at a single enemy, dealing 120/240/360 damage in a reasonably small area – A little bland but eh it has a cool name and aesthetic, and it hopefully isn’t as hopelessly UP as teleporting 1 harasser back 30 mm.
Careless Whisper (I couldn’t resist – 18 seconds): Silently shouts the name of the magical language, causing the use of any magical abilities to deal 20/40/60 area damage for 4 seconds - Seared enemies still try to activate abilities so this works on them.
Viral inferno (16 seconds): Ignites an enemy with Faustus’ arcane fire for 4 seconds, dealing 80 damage, which can spread to enemies in proximity, dealing the same damage over 4 seconds. If an enemy dies while alight, they explode, spreading the same fire in a large radius. Enemies cannot be ignited for 1 second if they have just been aflame, but there is no limit to the number of times an enemy can be ignited.
Hero Spell: Will-O-Wisp (40 seconds): Summons an intense and mystical blue orb of fire that deals a total of 400/800/1200 damage spread over enemies and time. Can be moved and controlled by the player similar to a Crystallite or a hero themself. Deals up to 240 Dps and disappears after it has dealt its total damage. It will float idle until it deals its total damage or 20 seconds have elapsed.
Special thanks to BBB on telling me some numbers didnt work and providing inspiration and confidence for the all-new powers.