Re: The Community improves heroes.
Posted: Tue Jan 24, 2017 2:00 am
Arisen Evil Vez'nan
HP: 320
Regen: 30
Ranged: 24-72 Magic
Armor: 0% (None)
Speed: Slow (Teleport)
Respawn: 20s
Soul Burn: 35 seconds.
Absorbs the soul of any single foe with less than 750/1500/2250 health or group of enemies with under 250/500/750 health. Saves the leftover damage and adds it to the next attack.
- Enemy groups with less than 750 health that are absorbed add the damage that wasn't dealt to the next attack, so that Vez'nan can kill a group with more than 750 health the next time. For single enemies, the bonus damage can be added as well, so that Vez'nan can instakill enemies with higher health.
- Also, he isn't an idiot now. Vez'nan will target the enemies with the highest health rather than those with the lowest health, so that he doesn't waste his power every time he uses it.
Magic Shackles: 24 seconds.
Uses up to 2/4/6 magic shackles that can stack on an enemy or spread to multiple enemies for to 2/3/4 seconds, trapping them in domes worth 100/150/200 health and make the enemy take 10/15/20%.
- When stacked on one enemy, the health and damage taken bonus are stacked, but the time they last stays the same. The health of the shackles is for enemies to attack them
Arcane Nova: 17 seconds.
Creates a massive explosion that deals 40/80/120 to 60/120/180 magic damage in a very large area.
- Removes the slow effect and replaces it with more damage and a faster cooldown, since the slow is redundant with a skill that freezes enemies. Instead, this serves to finish off weak ones and heavily damage crowds, as well as have about half the cooldown of Soul Burn, so that it can be used to keep track of when Soul Burn is recharged.
From the Pits of Fire: 32 seconds.
When engaged in melee, Vez'nan transforms into a mighty demon for 3/5/7 seconds that breathes fire, dealing 66-99 damage 1/2/3 times per attack and has the health of the last enemies absorbed by Soul Burn plus 200/300/400.
- Vez'nan doesn't become invincible, but, his health can become very high based on the enemies absorbed. He now possesses melee cabability that makes him able to stall very powerful enemies and deal massive true damage per second, although he cannot use his spells in this form.
Dark Pact: 90 seconds.
Summons a mighty demon to fight enemies for 30 seconds, dealing 50/65/80 to 90/115/130 damage on every attack.
Overall: I tried to make Vez'nan similar to his original version, because I do like it in multiple ways. However, the fact that he uses 2 skills, one that slows and one that outright stops enemies, followed by an instakill, is simply redundant, and wastes his powers. So, I decided to make them serve seperate purposes in order to make Vez'nan less boring to use (he just stalls and slows all the time, followed by a poorly aimed instakill). Now, he can stall an enemy or group of enemies to make them more vulnerable, blow up hordes of enemies, instantly kill them with a mechanic that allows players to use it on enemy groups of any amount of health but still benefit from it, and finally, transform into a tank with great damage, which also benefits from creative use of his instakill.
Each power matches with his abilities in his boss fight: A magical slam (his base attack), trapping enemies in magic cages (his tower freeze), transforming into a demon (his final form), absorbing souls (um... absorbing souls ), and summoning demons (his pentagons in the Dark Tower). The multiple uses of Magic Shackles and Soul Burn increases his skill cap, without making players who use him the same way as before lose any benefit from playing the same way. However, now, players can plan out their entire tactic by absorbing a weak enemy in order to absorb a more powerful one later, and then transform into a demon with more health that can tank and dish out massive damage to bosses who can't be killed by Soul Burn. Hopefully, he is now far more engaging to use in battle and less frustratingly, uncharacteristically stupid with his usage of his skills.
HP: 320
Regen: 30
Ranged: 24-72 Magic
Armor: 0% (None)
Speed: Slow (Teleport)
Respawn: 20s
Soul Burn: 35 seconds.
Absorbs the soul of any single foe with less than 750/1500/2250 health or group of enemies with under 250/500/750 health. Saves the leftover damage and adds it to the next attack.
- Enemy groups with less than 750 health that are absorbed add the damage that wasn't dealt to the next attack, so that Vez'nan can kill a group with more than 750 health the next time. For single enemies, the bonus damage can be added as well, so that Vez'nan can instakill enemies with higher health.
- Also, he isn't an idiot now. Vez'nan will target the enemies with the highest health rather than those with the lowest health, so that he doesn't waste his power every time he uses it.
Magic Shackles: 24 seconds.
Uses up to 2/4/6 magic shackles that can stack on an enemy or spread to multiple enemies for to 2/3/4 seconds, trapping them in domes worth 100/150/200 health and make the enemy take 10/15/20%.
- When stacked on one enemy, the health and damage taken bonus are stacked, but the time they last stays the same. The health of the shackles is for enemies to attack them
Arcane Nova: 17 seconds.
Creates a massive explosion that deals 40/80/120 to 60/120/180 magic damage in a very large area.
- Removes the slow effect and replaces it with more damage and a faster cooldown, since the slow is redundant with a skill that freezes enemies. Instead, this serves to finish off weak ones and heavily damage crowds, as well as have about half the cooldown of Soul Burn, so that it can be used to keep track of when Soul Burn is recharged.
From the Pits of Fire: 32 seconds.
When engaged in melee, Vez'nan transforms into a mighty demon for 3/5/7 seconds that breathes fire, dealing 66-99 damage 1/2/3 times per attack and has the health of the last enemies absorbed by Soul Burn plus 200/300/400.
- Vez'nan doesn't become invincible, but, his health can become very high based on the enemies absorbed. He now possesses melee cabability that makes him able to stall very powerful enemies and deal massive true damage per second, although he cannot use his spells in this form.
Dark Pact: 90 seconds.
Summons a mighty demon to fight enemies for 30 seconds, dealing 50/65/80 to 90/115/130 damage on every attack.
Overall: I tried to make Vez'nan similar to his original version, because I do like it in multiple ways. However, the fact that he uses 2 skills, one that slows and one that outright stops enemies, followed by an instakill, is simply redundant, and wastes his powers. So, I decided to make them serve seperate purposes in order to make Vez'nan less boring to use (he just stalls and slows all the time, followed by a poorly aimed instakill). Now, he can stall an enemy or group of enemies to make them more vulnerable, blow up hordes of enemies, instantly kill them with a mechanic that allows players to use it on enemy groups of any amount of health but still benefit from it, and finally, transform into a tank with great damage, which also benefits from creative use of his instakill.
Each power matches with his abilities in his boss fight: A magical slam (his base attack), trapping enemies in magic cages (his tower freeze), transforming into a demon (his final form), absorbing souls (um... absorbing souls ), and summoning demons (his pentagons in the Dark Tower). The multiple uses of Magic Shackles and Soul Burn increases his skill cap, without making players who use him the same way as before lose any benefit from playing the same way. However, now, players can plan out their entire tactic by absorbing a weak enemy in order to absorb a more powerful one later, and then transform into a demon with more health that can tank and dish out massive damage to bosses who can't be killed by Soul Burn. Hopefully, he is now far more engaging to use in battle and less frustratingly, uncharacteristically stupid with his usage of his skills.