Juice Box wrote:Big Bad Bug wrote:Saurians are good because they all had green colours and silvery equipment but Draks and Dragonlings are bad because they are too similar?
People voted for choices because they were individually really cool to fight, not looking for a direct connection between them all. I'd say that, overall, the dragons compliment each other by being so different, thematically showing the diversity of the species and how powerful dragons are by being formidable in any form and any age, while gameplay-wise, they force a balanced mix of towers for the player's strategy to work against every enemy. So, it isn't a problem in my view.
Really? I thought the main connector between them was their flight, and that their strategies mostly composed of always having individual weaknesses that you'll have to take note of.
Dragonlings, for example, are sort of like Greenfins in that they're too fast to take down without Barracks, meaning you'll have to devote a specific area to counter them, probably with a Wild Magus-Ranger combo (I'm assuming Bladesingers would actually be worse against Dragonlings, since Rangers can shoot back).
Hardscales, on the other hand, can't be countered by a mixture of archers and mages--it has to be only one, to maximize the damage you deal to him.
Then of course the Hydra, who practically asks of you to have an instakill in your defenses, since they're practically invulnerable to AOE and DPS can only do so much against them.
I guess what I'm trying to say here is that, while most enemies in KR campaigns counter the player by entering the battlefield nullifying a specific strategy, the dragons counter the player by being invulnerable to nullification except for a specific strategy, a key weakness that you'll have to find for yourself. You'll have to devote a specific area to take down that Hydra as quick as possible, probably with Crimson Sentence spam, but then other dragons will probably just laugh as Crimson Sentence doesn't work as well on them (lol Hardscale). Archdruids will also probably be vital against Drakes, as their Runed Bears and Sylvan Curse can both stall and deal damage, but the silly druids are useless against Dragonlings, who require a Ranger-Magus duo to be properly disposed of.
So yeah. I don't think their diversity, per se, is their theme, I think it's how they force the player to create specific killzones for specific enemy types, something I'm sure would be very interesting to see if it actually did happen in KR.
Their diversity is what forces players to create specific killzones. I appreciate the great deal of writing dedicated to the enemies; it makes me more proud to see the creations being discussed, or even thought about at all.