Ainyl, the Scorned: (For Frontiers)
Ainyl looks similar to how she does in Twilight Invasion, but with a few changes. She wears cobbled together and scratched armour over most of her body, her tattered red cloak, with scars visible on her face and any exposed skin. The purple gem from her staff is in what remains of her left hand, blackened and charred, motionless in its grip on the stone. She wields the remains of her staff as a weapon in her right, its sharp, curved blade and long handle acting as a makeshift Rhomphaia.
Health: 250 400 25 Regen 60/s
Armour: 45% (Medium) 75% (High) 5%
Damage: 15-50, 30-65 3-3 physical damage every 2 seconds, slashing with her rhomphaia.
Speed: Slow, limps to the target area. If her shield is up, she can teleport immediately at the cost of 40 shield health.
Powers:
Eerie Protection (Passive): Ainyl is protected by a purple shield that absorbs 60/125/200 damage before shattering. It is replenished after 12 seconds in combat, or 6 seconds out of combat when totally destroyed. Her shield has her armour rating as magic resistance.
Twilight Wrath (10 seconds): The purple crystal on her staff glows, and Ainyl fires a purple light beam at a single enemy that deals 75/125/175 True Damage. It has a 10/20/30% Assimilation chance if the target dies and Ainyl's shield is up, and deals an additional 25/50/75 damage if the shield has been destroyed.
Assimilation (8 seconds): Teleporting an enemy or ally soldier at its moment of death, Ainyl converts it into energy that she absorbs, replenishing her shield by 5/10/15% of the troops’ maximum health, up to the shield’s max health. If regenerating the shield from it being totally destroyed, one of Ainyl's other abilities is recharged by 1/2/3 seconds, and if the shield is intact and merely being reinforced, she becomes invulnerable for 2 seconds.
Banshee Blitz (16 seconds): A hurtling wraith is released from the purple gem, flying into an enemy, rooting it in place and silencing it for 3/5/8 seconds in a wrap of purple light, returning with the wraith to the gem to be Assimilated if killed while scorned. If the shield is intact, it lower's the target's damage by 25/50/75%, whereas if the shield is destroyed the enemy will take 33/67/100% more damage for the duration of the stun/silence.
Blasting Hatred (12 seconds): Ainyl places a blasting curse on an enemy which explodes in 2 seconds and deals 40/80/120 true area damage in a medium radius to all enemies, as well as Reinforcements and barracks. Ainyl, as a Twilight Elf, is immune, but will Assimilate the strongest enemy killed by the blast if more than one enemy is killed. If Ainyl's shield is destroyed, all the enemies and troops killed by the blast are assimilated, whereas if it is intact it will deal an additional 20/30/40 damage and not damage Barracks troops or reinforcements.
Abandoned and shamed, the second daughter of Duredhel fled for her life. Her staff had been shattered when it was cast over the Aredhel Palace balcony, but its purple stone, a minor Gem of Power, was intact. She clutched it in her left hand even as it charred her flesh, and grabbed what remained of the staff in her right.
She had failed to completely gut Aredhel. She had failed to kill the Elven Queen, or even her Jewelsmith husband. She had even failed to protect herself - if not for the giant beetles flooding into the Throne room, the Bladesinger Abbot would have killed her. She was a failure - a mockery. Five years of her life, spreading discontent, stirring support and travelling afar; dealing with those who would fund enemies of Aredhel. Five years of her life, wasted on her late sister’s ambitions.
The Abbot, it seemed, had not taken personal offence at her, she would not still breathe if he had, but many more wanted her bloodline and the power within it gone. She had no knowledge whether or not the blades in the dark that she narrowly evaded were wielded by her enemies, or wrathful old allies, but she fled from them anyway, albeit without reason or purpose. She had done less in more time than in the Five Years serving her sister, but she seethed and bided her time - she was alive, and the gem bestowed a number of new gifts she refined during her constant battles and wanderings.
Her wait was rewarded when she felt a surge of immense, yet doubly familiar power. Through the claw that remained of her hand, she could feel a great release of energy, such that only the death of a powerful sorcerer could give off such a signature. Furthermore she recognised one part of this particular power for she had tasted it herself - Vez'Nan had faced her down alongside her Evoker Clique during the melee in the streets before the Aredhel palace. The death of the Dark Wizard was refreshing - he was one of the few who had outmatched her spell for spell - and despite unsealing the full potential of her gem she had taken care not to assume his powers would not have grown to eclipse her, considering hers had proliferated despite her apathy and lack of dedicated training, but that was irrelevant now - He was gone. The fact he had been slain worried her not, she had felt his ego and overconfidence even as he had blasted her Acolytes, and it had gotten him killed. But the other portion of the energy release was even more dear to her, despite being less informative - in a masterful touch of irony the Tear of Elynie - which her sister had been so adamant to secure - had been uncloaked Astrally when its guardian, presumably Vez'Nan, had been slain. She was close, and it called to her, both in the gem seared into her, created to imitate its power, but also through the blood in her body that allowed her to control the lesser gem - created from the tears of a Goddess.
A smirk emerged on her lips for the first time in years, perhaps the world was not done with her just yet.