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Re: Kingdom Rush: Sorrows

PostPosted: Mon Aug 20, 2018 5:06 pm
by Flamechar33
Uranato wrote:Crawlers are great shock troops, and now that I've understood them, Hemomancers seem a bit too powerful.

Hey, I noticed that all the Footless Undead give too much bounty, which makes the levels quite easy. I would suggest halving the gold of the Undead. Also, I noticed that you haven't designed any 'super-strong' Undead enemy (like Saurian Brute or Twilight Golem). Was that on purpose?


For the first point I might half the gold of some. Blood Brutes might give out 75 instead, maybe 60. For the second point, I thought that the Blood Brute would be enough of a threat with Hemomancers and Drummers, but I’ll see if anything comes up as an idea.

Re: Kingdom Rush: Sorrows

PostPosted: Wed Aug 22, 2018 7:49 am
by Uranato
By a 'super-strong' enemy I meant an enemy with somewhere between 2000-5000 HP and Gold worth 100-200, like Shadow Champions or Forest Trolls. Blood Brutes in Sorrows are somewhat weak compared to these enemies. You can try buffing them heavily or creating a new enemy.

Re: Kingdom Rush: Sorrows

PostPosted: Thu Aug 23, 2018 4:34 pm
by Flamechar33
Small Update before I start releasing the last campaign levels:
Blood Brute's HP significantly increased
2 New enemies introduced in levels 3 and 11 respectively - the Wolfkin Raider and the Iron General

Re: Kingdom Rush: Sorrows

PostPosted: Wed Nov 28, 2018 6:03 pm
by Flamechar33
I'm back, Vengeance has given me ideas so I'm getting through this game so I can eventually move on to a second game with:
- Better Designed Levels that don't have major flaws/17 spaces for towers
- Hopefully No pre-existing enemies showing up
- A fusion of the original tower system and vengeance system in a way I will not disclose
- Enemies not thought off the top of my head during level creation and maybe better balancing?
- Maybe larger maps?
Anyways that is not this game, so back on topic.

Levels 12 & 13 are released, with the reason why they took so long being I'm kind of using existing enemies
I am altering them slightly, for instance Demon Imps now have Infernal Combustion, and the new Infernal Mages and some of the reinforcements are added also. Now I'm going to spend ages till I post level 14 as it is a very unconventional level, and once I finish the main campaign, I have the mini campaign to draw out, I need to get permission from Razor about said mini campaign containing, then decide what I actually want for the post campaign levels... and do premium heroes, draw out all the heroes (awfully and then see if that create a hero poll will actually finish.

Did I mention I have exams this year? That might stop me releasing more content.

Re: Kingdom Rush: Sorrows

PostPosted: Fri Nov 30, 2018 5:11 pm
by Flamechar33
After over a year, I have finally finished the main campaign. Now I will look towards the rest of the game, starting by actually planning out the enemies introduced and design levels a little better so we do not have another level 14.
I would also like to mention that I will be taking in suggestions for tower/hero quotes, plots for the endless levels as well as any criticisms/reviews.
I would also like to say thank you to the whole forum. This is a really great community, so I just want to say thank you.

Re: Kingdom Rush: Sorrows

PostPosted: Fri Nov 30, 2018 6:05 pm
by RaZoR LeAf
Flamechar33 wrote:After over a year, I have finally finished the main campaign. Now I will look towards the rest of the game, starting by actually planning out the enemies introduced and design levels a little better so we do not have another level 14.
I would also like to mention that I will be taking in suggestions for tower/hero quotes, plots for the endless levels as well as any criticisms/reviews.
I would also like to say thank you to the whole forum. This is a really great community, so I just want to say thank you.


Good job on getting it finished! You did it a lot quicker than I did mine :) As soon as I have some free time I'll have a long look over your campaign and give you some feedback on it.

Re: Kingdom Rush: Sorrows

PostPosted: Sat Dec 01, 2018 10:37 pm
by Flamechar33
RaZoR LeAf wrote:
Flamechar33 wrote:After over a year, I have finally finished the main campaign. Now I will look towards the rest of the game, starting by actually planning out the enemies introduced and design levels a little better so we do not have another level 14.
I would also like to mention that I will be taking in suggestions for tower/hero quotes, plots for the endless levels as well as any criticisms/reviews.
I would also like to say thank you to the whole forum. This is a really great community, so I just want to say thank you.


Good job on getting it finished! You did it a lot quicker than I did mine :) As soon as I have some free time I'll have a long look over your campaign and give you some feedback on it.


I am looking forward to your feedback!

Anyways, I have added a map, passives to the heroes, some quotes, and images for Lyo and Ilphas (Yuki is coming soon but spiky hair is hard to draw in microsoft paint.)I have also added a third skill for the archer, mage and druid towers. I will generally try and neaten things out, so nothing new will be added for a while.
I look at my comments and wonder if I am saying things the best way I can.

Re: Kingdom Rush: Sorrows

PostPosted: Fri Dec 14, 2018 2:28 am
by Sirsquier
You should have a monitor boss that lives on a mountain. Maybe named Silvas. He could use a giant horn spear as a weapon. Maybe he could command armys of those wolf people. Also love your ideas and artwork. :hero: :hero: :hero: :hero: :hero: :hero: :star: :star: :star:

Re: Kingdom Rush: Sorrows

PostPosted: Fri Dec 14, 2018 2:33 am
by Sirsquier
Tower: White wizard.
Level 4 mage tower.

100-300 true damage
2.0s fire rate
Cost: 500g

Abilities:
Goodbye fool.
Teleport a group of enemies back to the entrance

A wizard is never late.
Stops a group of enemies for 10/20/30s

All powerful.
Every shot has a 25%/50%/75% chance of instant kill. :skull:

Re: Kingdom Rush: Sorrows

PostPosted: Fri Dec 14, 2018 3:13 am
by AerisDraco
That’s a nice thematic tower but incredibly broken in all respects.

Re: Kingdom Rush: Sorrows

PostPosted: Sat Dec 15, 2018 2:51 pm
by Sirsquier
:o I had the same idea hero upgrades! :hero: