Kingdom Rush: Legends, inspired by Chronicles by Razor Leaf, is set a hundred years after the events in Frontiers. Legends takes place in an arid, mostly desert land far south of Hammerhold. Linirea and its allies have long been devastated by wars and epidemics, and its only descendants are ruled by you, the High King, the monarch of the kingdom of the Heirs of Denas, and the sole commander of its forces. In an age when magic is waning, the King struggles to cope with the now war-torn world which is filled with evil beings. The main campaign of Kingdom Rush: Legends revolves around a mysterious hammer which is said to be inlaid with an artifact which is rumored to hold the wrath of the Goddess of the Elves, a race which dwelled long ago in Aredhel, far north of where Legends takes place.
Comic Intro
Panel 1: Two guards stand just outside a dense forest.
Panel 2: One of them looks back out on a partly ruined fortress surrounded by a dry moat and an endless desert.
Panel 3: Suddenly, one of the guards is startled and slashed with a pincer-like object, and is pulled into the forest.
Panel 4: The other guard follows, and comes to a dead end in the darkness of the forest.
Panel 5: He looks back, and sees several insect-like silhouettes and bright, menacing eyes.
Level One: The Winding Trail
- [+] SPOILER
- Your Majesty! Our bitter enemies the Darksouls have ravaged all our holdings and destroyed our fortress. And in the midst of our war, several strange creatures have suddenly emerged from the dense western forests and attacked our men. We must stop them before they break into our stronghold and slaughter all our people!
Waves: 7
Strategic Points: 8
Recurring Enemies: None
New Enemies: Mite, Irontick, Solifugid
Entrances: 1
Exits: 1
Events:
New Enemy - Wave 1
Mite
(Insectoid)
Mites, the most basic enemies in KRL, have brown exoskeletons and almost hand-like pincers. Their bodies are a bit scaly, and they have black fangs.
Half human, half insect, the fast Mites are always foraging for food.
Hitpoints: 35
Physical Damage: 2-4
- Strikes at enemies every 2 seconds.
Physical Armor: None (0%)
Magical Resistance: None (0%)
Speed: Fast
- Scurries forward quickly.
Lives: 1
Bounty: 5
Reinforcements - Wave 2
You can use Reinforcements which are available every 10 seconds. They and are free and can be placed anywhere on the path.
New Enemy - Wave 3
Irontick
(Insectoid)
Ironticks are slightly bigger than Mites. They have pale orange exoskeletons and black fangs and pincers. They cover their heads with silver helms and also wear silver shoulder pads.
Tough Insectoids that can cause their enemies to bleed, inflicting additional damage.
Hitpoints: 120
Physical Damage: 5-11
- Bites enemies every 1.5 second.
Physical Armor: Low (20%)
Magical Resistance: None (0%)
Speed: Medium
- Scuttles ahead at a medium pace.
Lives: 1
Bounty: 12
*Bleeding Bite: With every attack, the Irontick has 10% chance to impale the target, dealing 45 damage over 3 seconds.
Heroes - Wave 4
Heroes are powerful units at your command that can be used to engage tough enemies. They gain experience every time they attack enemies or use a ability, and can level up with enough experience.
At this point, the starting hero Pyllosulfan is unlocked. He starts out at level 1 (as do all other heroes in KRL - even the premiums) and has decent stats and skills. Also, Pyllosulfan has been buffed to prove more effective in the Insectoid levels.
Epidemic - Wave 5
Plague your enemies with a deadly pestilence! Epidemic causes heavy damage and slows enemies, but is best used for a big opportunity, as it has a long cooldown.
Substituting for Rain of Fire and Thunderbolt, Epidemic is a spell that causes heavy damage, slows enemies, silences them and also reduces their attack speed. As it's a bit more powerful than the two former spells, it has a longer cooldown, which also can't be reduced by upgrades.
Hero Spell - Wave 6
Every hero has a unique spell that can be used alongside Epidemic! Though they are weaker, they still give you quite a good advantage in battle.
Pyllosulfan's spell, Pesticide, is a deadly poison gas spell which is even more effective against Insectoids. It can be used when in a fix to clear choke points or cover leaks.
New Enemy - Wave 7
Solifugid
(Insectoid)
Solifugids are a bit bigger than Ironticks, and have light brown, furry exoskeletons and bright yellow fangs. They have beady eyes and ultra-sharp, black pincers.
Extremely fast and deadly, Solifugids can dart to their prey and slice them to pieces in no time.
Hitpoints: 170
Physical Damage: 25-35
- Slashes enemies every 1 second.
Physical Armor: None (0%)
Magical Resistance: None (0%)
Speed: Fast
- Darts ahead with a quick pace
Lives: 1
Bounty: 25
*Double Damage: With every attack, Solifugids have 20% chance to deal double damage.
Level Two: Jungle's Deep
- [+] SPOILER
- The attack at the Trail was just a distraction. The eerie creatures plundered our stronghold when we were busy fighting their forces up west. Half-human, half-insect, these savage creatures have multiplied alarmingly in a small amount of time, and are now planning to gather in the forest and launch a full-scale assault on our fortress!
We must stop them before they gather their strength and crush our kingdom!
Waves: 8
Strategic Points: 9
Recurring Enemies: Mite, Irontick, Solifugid
New Enemies: Darkling, Cicada
Entrances: 2
Exits: 1
Spawn Points: 2
Events:
New Feature - Bushes - Wave 1
Bushes can spawn enemies right onto the path, and can be troublesome if you're not prepared.
Bushes in KRL are pretty basic. Like Graveyards and Trash Piles, they spawn basic enemies like Mites, Ironticks, Solifugids and occasionally some Darklings. They can be easily countered with a bit of preparation.
New Enemy - Wave 2
Darkling
(Insectoid)
Darklings are one of the fastest ground troop the Insectoids have to offer. They are black-bodied and have red eyes, black pincers and fangs, and are almost completely insect. Their legs are long and spread out.
Annoyingly fast Insectoids that can avoid soldiers, evade attacks and dart through defenses at incredible speed!
Hitpoints: 90
Physical Damage: 12-18
- Spews a yellowish cloud of venom at soldiers as it darts past them.
Physical Armor: None (0%)
Magical Resistance: Medium (45%)
Speed: Very Fast
- Darts ahead at incredible speed.
Lives: 1
Bounty: 7
*Unblockable: Darklings cannot be blocked by soldiers or heroes, but can still be hit by them.
*Evades Attacks: A Darkling has 80% chance of evading non-magic attacks without an AoE, if they are not stunned or frozen.
New Enemy - Wave 5
Cicada
(Insectoid)
Pale brown and black-colored flying insects with wings bordered with red, Cicadas are completely insect and have nothing human in them. They beat their wings very quickly and have long antennae. Their eyes are black and blue, with matching pincers.
With lightning speed, Cicadas zip through the air, causing great noise that stuns all soldiers below them.
Hitpoints: 55
Physical Damage: None
Physical Armor: None (0%)
Magical Resistance: None (0%)
Speed: Very Fast
- Zips through the air at lightning speed.
Lives: 1
Bounty: 8
*Stuns Soldiers: When the Cicada passes over a soldier or a group of soldiers, its noise will stun them for 1.5 seconds. Heroes are not affected.
Level Three: The Emerald Cross
- [+] SPOILER
- As we are pushed deeper and deeper into the unforbidding woods, our enemies showing no sign of retreat, we stumble into the feared Emerald Cross. This clearing was once known for the terrifying creatures it harbored, and we have also received some clue hinting the Darksoul Empire's part in the enragement of the Insectoids.
Your Majesty, we must hold off the oncoming Insectoid hordes and survive the Cross if we are to return to our fortress and mobilize our forces against the Darksoul threat!
Waves: 10
Strategic Points: 13
Recurring Enemies: Mite, Irontick, Solifugid, Darkling, Cicada
New Enemies: Antlion, Arctiid, Goldenrod
Entrances: 2
Exits: 2
Spawn Points: 5
Events:
New Feature - Vines - Wave 1
Vines can be used by Insectoids to quickly avoid defenses and land in the middle of the map, taking you at unawares.
Vines are a step ahead of Bushes. Not only do they have that element of surprise, they also land enemies randomly, making it difficult to devise a choke point. Also, Vines can spawn all types of Insectoids except flying ones.
New Enemy - Wave 3
Antlion
(Insectoid)
Antlions are tough Insectoids, and stand a fair bit above the Ironticks. They have brown exoskeletons scarred with black, and matching brown mace-like pincers. Their fangs and eyes are black.
Tough-skinned Insectoid brawlers with crushing strength, they can burrow themselves while engaged in combat to increase their defense.
Hitpoints: 400
Physical Damage: 20-35
- Punches enemies every 1.5 second.
Physical Armor: Medium (40%)
Magical Resistance: None (0%)
Speed: Medium
- Takes heavy strides forward
Lives: 1
Bounty: 25
*Burrows in Combat: When engaged in melee, Antlions burrow themselves partially in the ground, increasing their physical armor to High (65%).
*Stuns Enemies: With every attack, Antlions have a 20% chance of stunning their enemies for 1.5 second.
New Enemy - Wave 5
Arctiid
(Insectoid)
Arctiids are four times the size of Cicadas. They have black exoskeletons banded with blue, and huge black pincers. Their wings are bordered with a deep yellow, with matching eyes and antennae.
Humongous flying Insectoids, the very noise they create can spawn scores of Cicadas!
Hitpoints: 450
Physical Damage: 35-55
- Damages enemies as it flies over them.
Physical Armor: Medium (50%)
Magical Resistance: None (0%)
Speed: Very Fast
- Zips through the air with a very fast speed.
Lives: 1
Bounty: 40
*Stuns Soldiers: When the Arctiid passes over soldiers or heroes, its noise will stun them for 2.5 seconds.
*Spawns Cicadas When a soldier or hero affected by the Arctiid's noise dies, it explodes and spawns two Cicadas.
New Enemy - Wave 8
Goldenrod
(Insectoid)
Goldenrods are the size of Antlions. They have white exoskeletons banded with yellow. Their fangs and eyes are golden, as their name suggests. Their pincers a pale white and somewhat blunt.
Venomous, savage biters, their deadly poison is feared throughout the realm.
Hitpoints: 320
Physical Damage: 20-40
- Bites enemies every 1.5 second.
Physical Armor: None (0%)
Magical Resistance: Low (20%)
Speed: Medium
- Scuttles ahead at a mediocre speed.
Lives: 1
Bounty: 45
*Venomous Bite: The Goldenrod's regular attacks induce venom in their enemies, dealing 30 damage per second for 5 seconds.
*Saps Up Victims: When a Goldenrod's enemy dies, it melts into a squishy golden liquid, which is then consumed by the Goldenrod, increasing its current and max HP by 40.
Level Four: Insect Valley
Coming soon!