KRA Revival - Human Campaign
Posted: Fri Feb 01, 2019 2:30 pm
by AerisDraco
Main Topic
Stage 1: Hammerfall
Stage 2: Zarafo Delta
Stage 3: Stonecliff Ambush
Stage 4: Argent Lakeside
Stage 5: Scorched Earth
Stage 6: The Siege of Pagras
Stage 7: Silveroak Edge
Stage 8: Sildhel
Stage 9: Darkoak Swamp
Stage 10: The Timeworn Ruins
Stage 11: The Sacrifical Circle
Stage 12: Fog of Nightmares
Stage 13: Daemonfury
Stage 14: Shards of Desecration
Stage 15: Skyreach Tower
Stage 1: Hammerfall
- [+] SPOILER
- Comic Intro
Panel 1: "A dark cloud looms over the horizon..."
*Scouts at Hammerhold are shown looking a dark cloud.*
Panel 2: "...and evil arises once more."
*The darkness is zoomed in on, to reveal a massive quantity of goblinoids.*
Panel 3: "But we must stand, and fight!"
*Conscripts, aided by Bowmen and Embertossers, assemble in front of Hammerhold's wall.*
Panel 4: "For the Kingdom!"
*A large number of Goblinoid troops now jump into frame.*
General!
Hammerhold is under attack once more! The goblinoid and orc hordes have returned to plague the kingdom, but they seem to be led by something... ...darker. Other parts of the kingdom, especially near Southport, have been reporting attacks by age-old foes. Our mages know naught of these strange forces and creatures among the armies, but they know that they are not to be trusted. Fortunately, the King has sent aid to help defend the city in case of attack. So, arm the catapults, ready the bows, and deploy the soldiers, for Linirea is under attack!
Map:
Link: https://cdn.discordapp.com/attachments/ ... 36/H01.png
Level Features
The wall will block your vision of enemies for a short time.
The wall has a prebuilt catapult on top of it.
Unlocks
-Level I Archer: Bowman Fort
-Level I Barracks: Conscript Camp
-Level I Mage: Embertosser
-Level I Artillery: Catapult
Recurring Enemies:
New Enemies: Chopper, Enforcer
Level Events
-Wave 2: Deploy Reinforcements
-Wave 3: Rain of Fire
-Wave 5: Hero: Scipio, the Legionnaire
-Wave 6: Hero Spell: Summon Legion
Achievements
Slash n' Burn Defeat 300 Goblin Choppers.
Law of Narrative Complete Stage 1.
Siege Complete Stage 1 without building towers.
Stage 2: Zarafo Delta
- [+] SPOILER
- We have driven the hordes back to the Zarafo Delta! We have set up camp at the river, to wait for the rest of our supplies to prepare for the crossing. However, the enemy knows we are making camp, and have begun raiding parties. Our supply chain is being disrupted, and morale is running low. We must attack the enemy before their force can starve us!
However, a warning: the river is a dangerous place, especially during the springtime, when it floods. We must watch out for the deadly floods, even as we fight the goblinoid hordes.
Map:
Link: https://cdn.discordapp.com/attachments/ ... 99/H02.png
Level Features
The river floods on waves 5, 8, 10, and 12. The flood will slow down all units and towers by 50%. Can be countered by a Big Wave. Any units in the path of the river with under 70 HP have a 50% chance to be swept away.
Unlocks
-Level II Archer: Eagleye Fort
-Level II Barracks: Infantry Camp
-Level II Mage: Flamewalker
-Level II Artillery: Mangonel
Recurring Enemies: Chopper, Enforcer
New Enemies: Piercer, Alar
Level Events
-Wave 1: Temple Worship Tutorial
-Wave 3: God Spells
Worship
When tapped on, the Temple has an option to send a barracks unit to the temple, removing them from the map and granting worship points, based on various factors. These points work as experience for the active god, as well as reducing the CD of the God Spell. Powers are upgraded from the menu.
God Spell: Regnos: Big Wave
Pushes enemies backwards for the length of 4 strategic points. The effect also deals a small amount of true damage to all enemies affected. Use by tapping a spot and swiping toward the entrances.
God Spell: Sagate: Speed Balance
Balances the speed of all towers, making them fire at the speed of the fastest tower you currently have for 5 seconds. If a tower is upgraded to a faster speed during the time, it doesn't change the effect.
Achievements
The Ark Lose no soldiers to the floods.
Stage 3: Stonecliff Ambush
- [+] SPOILER
- The trek through the dangerous Stonecliff Mountains has begun. The trek is long and dangerous, littered with pitfalls and rockslides. Luckily, the queen has sent a relief patrol that scouts say is close by. The men are much looking forward to it.
However, before we could reach the relief camp, the goblins initiated an ambush! General, you must help hold the front lines!
Map:
Link: https://cdn.discordapp.com/attachments/ ... 69/H03.png
Level Features
Rockslide: On every 3rd wave, an Orc Enforcer will walk down the middle area of the top part of the canyon. From this vantage point, they will throw 2 (+1 per appearance) rocks, each stunning any tower hit for 5 seconds.
Unlocks
-Level III Archer: Sniper Fort
-Level III Barracks: Commando Camp
-Level III Mage: Firebender
-Level III Artillery: Trebuchet
Recurring Enemies: Chopper, Enforcer, Piercer, Alar
New Enemies: Blazer, Spikeball
Achievements
451 Degrees Kill 451 Blazers.
Cracked Crack open 250 Spikeballs.
We Will Rock You Complete Stage 3 without having a tower stunned by a Rockslide.
Stage 4: Argent Lakeside
- [+] SPOILER
- We have crossed the mountains, and come to the a safe spot, an alpine lake called Argent Lake. This lake is the main source of water in the Mountains, and a crossing point for traders from Linirea and Hammerhold. The water will be too cold for the goblins to cross, and we can quickly cross the lake. We have also hired some friendly farmer youths, who are quite skilled with their slingshots.
While we had assumed the goblins would be unable to attack, they seem to have hired some disreputable folk to take them across the lake. General, defend our camp!
Map:
Link: https://cdn.discordapp.com/attachments/ ... 48/H04.png
Level Features
Boat Entrance: Boats will enter, and drop off troops on the dock. Each boat holds 4 non-flying enemies. The boats can be destroyed if they take 400 damage, but can only be damaged by spells or long-range towers next to the lake. Killing the boat grants full bounty of all enemies inside.
Unlocks
-Level IV Archer: Slingshot Squad
Recurring Enemies: Chopper, Enforcer, Piercer, Alar, Blazer, Spikeball
New Enemies: Shadowmancer, Cannogre
Achievements
Chi Block Deal 2500 additonal damage with Pressure Point. {Reward: Pressure Point inflicts a stacking, 10% debuff to attack.}
Goliath Kill 100 enemies with over 1000 HP with Slingshots. {Reward: Slingshots do +50% damage against enemies over 1K hp.}
Spreading Shadow Kill 50 Shadowmancers before they cast an ability.
To the Bottom Sink 10 boats.
Useless Find a useless fish.
Stage 5: Scorched Earth
- [+] SPOILER
- After leaving Argent Lake, we have received words of an imminent siege on the town of Pagras, and the queen has requested our assistance. We must go fast, and arrive in time for battle. The path we take is direct through what once prime wheat-growing territory, but has been destroyed by the goblin hordes.
As we break camp, the scouts have sent word that a goblin patrol is harassing and beginning a scorched earth campaign on some farmers to the north. General, we must rush to their aid!
Map:
Link: https://cdn.discordapp.com/attachments/ ... 62/H05.png
Unlocks
-Level IV Mage: Sunsfire Mage
Recurring Enemies: Chopper, Enforcer, Piercer, Alar, Blazer, Spikeball, Shadowmancer, Cannogre
New Enemies: Drill Pod
Achievements
Glassed Insta-kill 200 enemies using Solar Ray. {Reward: Solar Ray deals 100-150 true damage per ray.}
Aurora Borealis Destroy the magic resist of 200 enemies using Solar Storm. {Reward: Solar Storm strips all magic resist.}
Stage 6: The Siege of Pagras
- [+] SPOILER
- We have come to the now Goblinoid town of Pagras! The queen's messengers has sent us reports that the Goblinoids have taken the town as their own. However, the area around the town is full of massive smoke clouds and an abundance of depleted coal mines. We can only assume they are building a massive weapon.
Luckily, the Queen has sent us reinforcements, in the form of the Siege Breakers, a specialized company of artillerymen dedicated to breaking a siege, and their chosen weapon, the giant Onager. In addition, we have hired some local outlaws to help with the initial attack. General, we await only your command.
Map:
Link: https://cdn.discordapp.com/attachments/ ... 07/H06.png
Level Features
Goblin Pillboxes: Sprays rounds of machine gun fire from its turrets, dealing 10-15 damage every second. Fires for 5 seconds, and every 20 seconds.
Siege Breaker: Special units with 350 HP, 2-5 damage per second, and 60% armor. However, by rallying them to an artillery tower, they can be used as a buff to upgrade it by a level, for free. This consumes the Siege Breaker. There are 2 of them.
Unlocks
-Level IV Artillery: Siege Onager
-Level IV Barracks: Gunslinger Saloon
Recurring Enemies: Chopper, Enforcer, Piercer, Alar, Blazer, Spikeball, Shadowmancer, Cannogre, Drill Pod
Level Events
Boss Wave
After defeating wave 15, Pry'Niak will emerge from the SW entrance, heading for the NE exit.
Achievements
High Noon Stun 300 enemies with Showdown. {Reward: Showdown stun duration increased to 2.5 seconds.}
Fastest Gun in the West Reload using Showdown or Roll 800 times. {Reward: Reload duration decreased to 2 seconds.}
Fire and Brimstone Deal 5K damage with "Special" Shot. {Reward: Fires a flaming, diseased corpse, triggering both effects at once.}
Extinction Event Kill 1000 enemies with The Wall-Breaker. {Reward: Wall-Breaker damage increase per level increased to 2x, to a max of 6x, and the armor shatter to -33% per level.}
Tank Engine Find the blue train.
Besieged Kill 100 units with the Siege Breakers.
Strike! Defeat Pry'Niak.
Stage 7: Silveroak Edge
- [+] SPOILER
- Comic Intro
Panel 1: "Our lands have been freed..."
*A Linirean banner now flies over Pagras once more.*
Panel 2: "...and we have found new allies to aid us."
*Sylvan Trackers are shown meeting a part of the Linirean Army.*
Panel 3: "Yet our enemies grow ever bolder..."
*A dark shape runs by the meeting, as one of the Linireans notice a long cut on their arm.*
Panel 4: "...and so we must be in kind!"
*The Swamp Tribes assemble in force, as the allied forces turn to meet them.*
Our queen has sent us westward, to the Silveroak Forest, home of the Linirean Elves. Her motives remain unclear, however, we suspect we are headed to the outpost of Sildhel. Even when with an army, the woods are dangerous, and with enemies around every corner, especially a savage tribe that apparently lives even further west, so we must keep our eyes open for threats.
A bit of good news, however. Our hunters have found some elven rangers skilled at finding and fighting the beasts that roam these woods. Some of the local men do not trust them, calling them "wraiths of the forest" or "phantom archers", but we feel their talents could go to good use.
Map:
Link: https://cdn.discordapp.com/attachments/ ... 40/H07.png
Unlocks
-Level IV Archer: Sylvan Trackers
Recurring Enemies: Drill Pod
New Enemies: Wildling, Knifenut, Gatherer
Achievements
Spectre Have Tracker range over 60% over the track. {Reward: Track innate duration increased to 6 seconds.}
Spirited Away Kill 300 enemies with Cursed Arrows. {Reward: Spirit duration increased to 24 seconds.}
Steel and Silver Find a Witcher. (Undrawn)
Bloody Monday Have Gatherers or Gliders gather blood from 500 units or towers.
Stage 8: Sildhel
- [+] SPOILER
- We have arrived at the glorious town of Sildhel! One of the only outposts of the proud elves, it still manages to have the "air" of an elven city, even in the middle of the deep forest. The elves always keep a guard on patrol in the city, however they are beginning to be overrun by Wild Tribe hordes. In fact, strange beings in dark cloaks, which seem to move without touching the ground, have begun to lead the army. This does not bode well.
Luckily, the holy Priests, who mostly work in healing the forest from the many threats to its integrity, both inside and outside, have decided to help our cause. While they are skilled in combat, they prefer the clerical arts to the ways of battle.
Map:
Link: https://cdn.discordapp.com/attachments/ ... 19/H08.png
Level Features
Sylvan Rangers: Looks like a combination of the aesthetics of the Sylvan Elves and the Ranger Barracks. Their troops also share the aesthetic.
Represented by a dark green strategic point.
HP: 160
Damage: 14-30
Armor: Low
Respawn: 12 seconds
Alrian (Secondary Hero)
HP: 250
Damage: 5-16 (Fires an arrow or slashes with a single sword)
Respawn: 15 seconds
Skills:
-Wild Fury: When in melee, Wild Fury basically does Flurry, striking 4 times rapidly. When targeting in ranged, stabs sword into the ground, summoning a cat that runs towards an enemy and the same damage, but in magic. Like the Gnoll Blighter's ranged attack. (Cooldown: 7 seconds)
Unlocks
-Level IV Mage: Priest
Recurring Enemies: Drill Pod, Wildling, Knifenut, Gatherer
New Enemies: Dark Priest, Acid Toad
Achievements
Doctor! Doctor! Heal 2K damage with the Priest. {Reward: Healing increased to 100% of the damage dealt.}
Deus Vult Summon 4 Holy Warriors at once. {Reward: Holy Warrior costs reduced by 100.}
Ranger Danger Kill 400 enemies with the Elven units.
Dr. Moreau Have 500 enemies be transformed into animals via a Dark Priest.
Stage 9: Darkoak Swamp
- [+] SPOILER
- We have left the last safe haven of the forest, and have begun the trek into the Darkoak Swamp. Strange rituals are said to go on here, so we must beware. Even before we have made it a few kilometers, the swamp has claimed many lives. A dark mood has fallen upon the army.
However, as we continue, we stumbled upon the ruins of a fire, clearly not made by native hands. And then, people, wearing the armor of knights, emerged from between the dark trees. They claim to have been part of a lost expedition to the Swamp, sent by King Denas himself, and want to join the army. The new members have brought a bit of our morale back, but we must hope it is enough, for the Swamp Tribes approach again!
Map:
Link: https://cdn.discordapp.com/attachments/ ... 59/H09.png
Level Features
Swamp: Enemies will enter from the swamp. Enemies cannot be damaged in the swamp, unless they are engaged by Zealots.
-The western swamp entrance leads almost directly to the southern exit.
-The northeastern entrance leads down past the bridge before moving to the first chokepoint.
Unlocks
-Level IV Barracks: Zealot Camp
Recurring Enemies: Wildling, Knifenut, Gatherer, Dark Priest, Acid Toad
New Enemies: Glider, Bloodsucker
Achievements
Pro Toss Charge 2K enemies. {Reward: Charge costs reduced by 50.}
Blinded Use Dirty Strike 1000 times. {Reward: Dirty Strike reduces attack damage by 10% per use, to a max of 50%.}
Moist Kill 150 enemies before they exit the swamp.
Stage 10: The Timeworn Ruins
- [+] SPOILER
- The trek through the swamp continues, with many men lost to the guerrilla attacks of the Swamp Tribes, especially their strange Transformed creatures. Our Zealots have reported that the main home of the Tribes lies not far southwest from here, but our men are tired and in need of rest, so we have stopped at a large temple in the middle of the swamp.
Our surveyors have scouted some of the temple, and found many blood-stained surfaces, along with the skeletons of other humans. However, the surveyors also brought back pieces of broken technology, which our machinists say they can make into a usable weapon. And just in time, for the enemy has found us, and we have been surrounded!
Map:
Link: https://cdn.discordapp.com/attachments/ ... 76/H10.png
Level Features
Swamp: The enemies will enter from the west, and go to either entrance, following the puddles to the north and south of the "lake" at the end of the river.
Temple: Send explorers (75 gold) into the temple to come back with treasure. Maybe.
-25% nothing
-25% 100 gems
-25% free level 1-3 upgrade
-25% 150 gold
Unlocks
-Level IV Artillery: S.P.I.N.
Recurring Enemies: Wildling, Knifenut, Gatherer, Dark Priest, Acid Toad, Glider, Bloodsucker
New Enemies: Anaconda, Kebos
Achievements
Sand Attack! Hit 1000 enemies with Sand Slug. {Reward: Sand Slug hits a larger area.}
Yield! Slow enemies with the SPIN's abilties 5000 times. {Reward: Spikes now slow by 10% per layer.}
Raiders of the Lost Ark Collect a total of 600 gold from the temple.
Endangered Kill 100 Kebos with just magic attacks.
Stage 11: The Sacrifical Circle
- [+] SPOILER
- The home territory of these savages is littered with corpses, both Linirean and of their own. They seem very interested in collecting large quantities of blood, and while we cannot be certain why, it sseems as if they want to summon... something. To this end, their shamans have taken up residence in a ritual circle. While we cannot disrupt the circle itself, we can attempt to stop the ritual.
Map:
Link: https://cdn.discordapp.com/attachments/ ... 56/H11.png
Recurring Enemies: Wildling, Knifenut, Gatherer, Dark Priest, Acid Toad, Glider, Bloodsucker, Anaconda, Kebos
Level Events
Boss Wave
The Ravenous Spirit emerges from the either side of the ritual circle, heading to the corresponding exit. When killed, the shamans will attempt to resummon it. Each time it is summoned, it gains HP and attack power.
The shamans can be killed either by towers or by units, but only when the Ravenous Spirit is active on the battlefield. If they are not killed, the Ravenous Spirit will respawn infinitely.
Each Shaman has 400 HP. Killing one increases the HP of the rest by 100.
Killing all the shamans wins the battle.
Achievements
Om Nom Kill the Ravenous Spirit.
Fresh Meat! Collect meat for the butcher.
Stage 12: Fog of Nightmares
- [+] SPOILER
- Comic Intro
Panel 1: "Our adventure has led us to an unknown land..."
*Humans step onto the shore, confused at how they sink a few centimeters into the ground.*
Panel 2: "A land of promise, and a land of ruin."
*An expedition is shown, investigating ruined structures.*
Panel 3: "May our gods protect us..."
*A scared party of humans is shown, trembling.*
Panel 4: "For this may be our greatest challenge yet!"
*Shadowed eyes are visible in the thick purple fog.*
We have recieved a distress call from the Dwarves and Elves! They request our aid in exploring a newly-discovered island to the south, which seems to be covered in a deep fog. What nightmares may lurk within we cannot be sure, and of course it would be a show of good will to aid them.
The troops that were first to land report that the very ground beneath their feet is... strange. As if walking through shallow water, if that is at all possible. However, they also report that shadowed figures surround us on all sides. But we've come too far to turn back now. We must defend the landing site!
Map:
Link: https://cdn.discordapp.com/attachments/ ... /H12-F.png
Level Features
The Fog: Obstructs vision.
Lanterns: Buy for 75 gold to extend vision through the fog.
Link: https://cdn.discordapp.com/attachments/ ... 84/H12.png
New Enemies: Plagued, Fiend, Eviman, Corruptor
Achievements
Rotten to the Core Kill 300 Plagued before they Engorge themselves.
The Neverborn Kill 500 Daemons before they heal.
Light Up The Night Light all Lanterns on stages 12-14.
Stage 13: Daemonfury
- [+] SPOILER
- It seems that our old enemies, the Demons, have returned once again. They are responsible for aiding Vez'nan many years prior, and despite beating them back to the pit from whence they came twice now, they persist in troubling us. Their fury makes them strong, but this shall not deter us. Destroy them, General.
Additionally, our historians have discovered that, the Island's odd traits make it bear remarkable similarities to Isle of Zaagwen, which sank below the waves long ago. However, remnants of the grand civilization that once ruled these lands are discovered occasionally on the shores of our lands, indicating a catastophe may have destroyed them. Whatever tragedy befell them, may soon strike us, so be wary, General.
Map:
Link: https://cdn.discordapp.com/attachments/ ... /H13-F.png
Level Features
The Fog: Obstructs vision.
Lanterns: Buy for 75 gold to extend vision through the fog.
Link: https://cdn.discordapp.com/attachments/ ... 26/H13.png
Recurring Enemies: Plagued, Fiend, Eviman, Corruptor
New Enemies: Screamer, Juggernaut
Achievements
Scream of Infinity Have Screamers scream 200 times.
Stage 14: Shards of Desecration
- [+] SPOILER
- It is a dark day, General. Our scouting parties report two massive golden pedestals ahead, with a single gem floating atop each. Furthermore, each is surrounded by a nimbus of crystal shards, which seem to draw power from the gems. Our priests have begun to sense odd energies in the air around them, energies similar to those they themselves harness. The thought that our enemies may have access to the power of our gods is troublesome, to say the least.
The fog has begun to clear a tad as we head further inland, but the enemy attacks have only strengthened. Assaulted from all sides, morale has dropped to an all-time low. Despite this, we must prevail, for our allies and homeland are counting upon us, and thus our enemies shall fall before our swords!
Map:
Link: https://cdn.discordapp.com/attachments/ ... /H14-F.png
Level Features
The Fog: Obstructs vision.
Lanterns: Buy for 75 gold to extend vision through the fog.
Link: https://cdn.discordapp.com/attachments/ ... 64/H14.png
Recurring Enemies: Plagued, Fiend, Eviman, Corruptor, Screamer, Juggernaut
New Enemies: Lesser, Transcendant
Achievements
Heresy! Find the mark of the Inquisition.
Plane of Mind Kill 500 Lessers or Transcendants.
Stage 15: Skyreach Tower
- [+] SPOILER
- We have come to the edge of the fog, only to find a massive shimmering tower reaching high into the heavens. The tower thrums with power, though of so many types that we cannot determine a single source. The ground quakes and glows, while the air has a constant haze to it. Whatever occult magics or technology are at the root of the tower, they pose a significant threat. The Transcendants gather at the base of the tower, and it appears as though their leaders have come to taunt us.
However, all is not lost, as we have encountered expeditions from the Dwarves and Elves, who promise to aid us in the conflict to come. Surely it will be written in the books as one of the greatest battles.
For the Kingdom!
Map:
Link: https://cdn.discordapp.com/attachments/ ... 98/H15.png
Level Features
Allied Strategic Points: Towers placed on these points correspond to towers from the other races' tower sets. Left is Dwarven Towers, right is Elven Towers.
Ruin Rifts: Any unit that stands atop these rifts takes 5 d/s, increasing up to 20 d/s the closer they are to the center.
Recurring Enemies: Plagued, Fiend, Eviman, Corruptor, Screamer, Juggernaut, Lesser, Transcendant
Level Events
Boss Wave
The main leader, Zivofis, leaves their taunting point, before arriving on the telepad at the base of the tower. It starts to walk toward the southern exit, while the other two leaders emerge from the entrances, heading for the nearest exit.
Upon death, each leader has a death quote:
"Ascendence begins..." (Zivofis)
"Your doom shall be swift." (Qagejos)
"My spirit returns to the aether." (Xurakes)
You get an achievement, It's Over Defeat the Transcendant leaders.
After killing the leaders, the orbs indicating their deaths fly into 3 niches on the side of the tower. It thrums with power, before unleashing a screen-filling white light, a la normal endings. When the dust settles, the true boss, Apotheosis, has appeared on the telepad.
While you may seem absolutely screwed, your god, with what little power remains in their hands, has summoned an Avatar to aid you in your fight.
The Avatar
HP: 250
Damage: 50-100 (Punches every 2 seconds)
Respawn: 60 seconds
Ability: Push: Summons a smidgen of godly power, to push away the nearest units, including Apotheosis. 10 second CD.
The Avatar does not heal naturally, however, any Worship points gained after starting the boss battle will both heal it at a 40% conversion rate, and reduce its respawn, if dead, by 1 second per 25 points.
Furthermore, for every 3000/3500/4000 damage dealt, Apotheosis loses control of a set of powers.
For followers of Regnos, Apotheosis loses Regnos's, Sagate's, Elynie's, Ederus's, Zezzar's, and finally Cetuda's powers.
For followers of Sagate, Apotheosis loses Sagate's, Regnos's, Zezzar's, Elynie's, Cetuda's, and finally Ederus's powers.
Upon the fight's conclusion, Apotheosis explodes, releasing the screen-filling white light once more. And yet, despite the corpses of the other two leaders behind them, the main leader, Zivofis, lives, barely, and begins crawling toward the exit. The Avatar at this point has disappeared, but the leader is unblockable.
Achievements
Godslayer Defeat Apotheosis.
Red Stones Find the Philosopher's Stones.
For the Alliance! Upgrade towers on the special spots to L4.