by GoddessArtemis » Wed Jun 05, 2019 10:27 am
Earth
#1: good concept but the innate and some abilities are highly overcomplicated
#2: idea has potential but not very detailed, damage too low
#3: very detailed, but still a little complicated, Paradox seems useless, the other abilities are creative
#4: love the design and idea, the strategy of where to place it is unique, abilities are reasonable
#5: simple, clean tower, abilities are not too creative, quotes are a bit strange
Winner: #4, based on the unique mechanic
Runner up: #2, a simple but fitting tower, needs more polish
Fire
#1: simple but good concept, Burny Stuff 2.0 might be a tad powerful, the launcher would fit dwarves better
#2: a bit too weak, Intense Heat is op, abilities are not very creative, again rockets are not the style of gnolls
#3: not a fan of the design but love the gameplay and abilities
#4: strange concept but would look cool, though it is similar to Blazing Gem, fire rate is confusing, Icarus Effect is too niche, otherwise well-rounded tower
#5: don’t understand how he attacks, quotes are too long and should be slightly adapted, only two abilities, Enhanced Magma would be really strong as it is basically an instakill, description should be shorter and not about ‘lore’
Winner: #3, creative design and abilities
Runner-up: #4, polished and good gameplay
Air
#1: reasonable concept but essentially just an archer that can be moved, Downdraft might be problematic as it needs new animations, but great idea, Better Saddles is super op
#2: unit attack rate missing, they seem too one-sided: op if there are no magic units but will die in one hit to most mages
#3: weird design but that is just my opinion, seems slightly weak, Lightbomb is too complicated, overheal is a great idea
#4: basic attack is a great concept, some abilities are really underpowered
#5: really expensive but still weak, another ability missing, Thunderbolt is weak as well
Winner: #4, great concept, though could have better abilities
Runner-up: #5, idea has potential, but needs more polish and balancing
Water
#1: would make a nice Deep Devils tower, love the innate, Shark Bait is a bit strong, Sharknado deals too much damage and would look silly
#2: uninteresting and weak basic attack, abilities are too strong
#3: love the frozen design, Chill is a great concept and I like the various uses, I would have the slow as innate and the death damage as an ability
#4: great design, similar to Grim Cemetery, Black Smoker doesn’t really fit
#5: I don’t really understand the concept (do they block enemies or travel up the path?), 1.4s spawn rate seems really op either way, abilities are uncreative
Winner: #3, my favourite of this contest, great design and unique mechanic, could still be simplified
Runner-up: #1, great innate, and #4, great design, though abilities could be improved in both
These are just some quick thoughts, if you want me to elaborate on my opinion on a specific tower, please tell me.
Btw are "points of armour" a thing? I thought it was only in percentages.