These are all the ideas for towers I had for a follow-up game to KRV, there are 4 options for each level 4 tower, and players can choose which 2 to equip before entering a level. I have no idea how game balance works , so actual stats and numbers are only a suggestion here.
Barracks
Dragon Slayers
Fire and fury!
Anyone call for an exterminator?
Outta my way!
Relax, I'm a professional
140, 14 - 28, Medium
Dragons-bane
•a special strike that deals a small percentage of the targets health as true damage (this is when the edges of their blades glow red like the picture above)
Scale Armor
•grants immunity to fire and then magic
Bolas
•a ranged attack that stuns and removes flying effects for a couple seconds
Mountain Shrine
Easily defeated
Is this their best?
Saitam guides us
Break before me
110, 4 - 16, None
Meditation
•quickly regenerates a large portion of their health
Monkey Palm
•silences an enemy for a couple seconds
Karma
•becomes invulnerable for a second, all damage they receive during this time is redirected to the nearest enemy
Bastion Keep
I will not falter!
Halt, intruders!
My shield still stands
Push them back!
180, 9-24, High
Shield Bash
•stuns an enemy and deals damage
Block
•has a good chance to become invulnerable for a second
Humility
•drastically lowers an enemy's attack for a time
Samurai Dojo
Yosh
Hai
Give me a challenge!
Banzai!
At once, master
No match for my blade!
120, 12-32, None
Oni Armor
•upgrades armor to Low and Medium with a thorns effect
Shortbow
•gives them a ranged attack option, upgrades increase range
Hidden Strike
•will charge up a true damage attack on occasion
Archers
Sentry Nest
My watch begins
I stand sentinel
Who goes there?
Fast
18 - 45 damage, throws daggers
Sentry
•a placeable and untargetable flying unit that excels at taking out aerial threats, sometimes deals magic damage
Clear the skies for me
*hoot hoot*
Pierce
•basic attacks have a small chance to break a level of armor or resistance
Hunters Sense
•a pillar-shaped aoe ability that reveals invisible enemies, silences, and deals some magic damage
You can't hide from me
Magic won't save you
There you are
Sakura Hill
Slow
38 - 85 damage, long range
Blossom Arrow
•a special long range shot that crosses the map, hitting enemies along the way and explodes with magic damage
Petal Storm
•smaller projectiles that split off from basic attacks
Ancient Roots
•a map-wide rooting ability
War Machine
Fast
4 - 16 damage
Gears of War
•increases firing speed
Pin Cushion
•basic attacks gradually deal more damage to the same target
Hwatcha Mode
•a special aoe attack that fires many arrows in short bursts after a short delay, long range
Clank Station
Reach for the sky
16 - 35, Very Fast, reloads every 6 shots
Zoom Optics
•increases range
Big Bill
•throws exploding barrels
Gatling
•a quick barrage of bullets
Magic
Magma Temple
*Note: I realize this one seems very similar to the Infernal Mage, but I made it before KRV came out, so I thought it was still worth putting it with the rest of these towers, but I'll have to come up with a different idea eventually*
Feel the burn!
Turnin' up the heat
Blazin'
Kick it up a notch
Feelin' toasty?
I only work in Kelvin
Extremely Slow
60 - 120 Fire Damage
Second, Third, and Fourth Degree Burns
•basic attacks now burn over time
Eruption
•creates an area that explodes with fire damage after a short delay
Scorched Earth
•basic attacks will leave a patch of burning ground behind that applies fire damage for a couple seconds
Frozen Peak
Stay frosty
Absolute zero
Snowcone anyone?
Ice Ice ...
Winter is here
Slow
45 - 80 Magic damage
Flurry
•splits basic attacks into multiple projectiles (can stack on single targets but prioritizes multiple, damage is split evenly) and gives a chance to freeze targets for a couple seconds
Icicle Rain
•area damage attack
Living Glacier
•spawns an ice elemental, upgrades give more health and damage, basic attacks spawn areas of ice that slow passing enemies (Ice Elemental kinda pops out from the mountain, as pictured above, leaving a cave behind)
Bard College
Slow
20 - 65 Magic Damage
Placeable unit that buffs allies and confuses enemies
Soothing Tune
•an ability that heals nearby friendly units
War Song
•an area damage buff, does not stack, affects towers and units
Vexing Melody
•an ability that forces two passing enemies to attack each other for a brief period of time
Ancient Portal
I serve
Afraid of the dark?
I hear his call
Feel despair!
All is naught
Darkness incarnate!
60 - 100 Magic Damage, Slow
Offering
•an area ability that traps and deals damage in short bursts, if any enemies die the duration is reset (portal opens and black tentacles snatch enemies, taking them inside. The golden iris pieces rotate and compress, kinda like chewing)
Chaos
•basic attacks will bounce to up to two nearby enemies, damage lowers with each bounce
Rift
•marks an enemy with black flames that deal damage in short bursts over a couple seconds, if it dies the flames spreads to nearby enemies, doesn't stack but resets duration
Artillery
Beetle Mound
Beetles are shot out of the mound in ball form, squashing enemies on impact and then disappearing underground
*Clicking noises*
Yes, master
Death from above!
Time to work you grubs
Look out below!
Who ordered pancakes?
Very Slow
45 -110 Splash Damage
Warrior Bugs
•basic attacks will occasionally spawn a Beetle Warrior that will fight for several seconds
Big, Bad, and Ugly
•increases the impact area and range of basic attacks
Home Advantage
•reload speed is decreased the closer the enemy is to this tower
Potion Lab
Don't lick the ladle
Very Slow
Area/Splash damage over time
Acid Bomb
•increases damage, duration, and splash area for basic attacks
Midas Vial
•turns enemies into gold, freezing them, for a short time who give extra coins if killed
Slime Jar
•creates an area that greatly slows enemies
Firework Stand
34 - 95, Slow, Splash damage, Spiral attack pattern, aerial & ground
Dazzling Display
•smaller fireworks will break off from basic attacks and gives a small stun chance
The Big One
•deals massive area damage (map wide range, extremely slow. The gong is rung and the panda statue's eyes glow, and then a massive rocket takes off from the hole in the ground)
Floating Lanterns
•wandering aerial mines that run into enemy air units and explode, has a firecracker upgrade where the mines drop a chain of smaller explosives on enemies passing below
Prism Shaper
The floating gray ball above him is all magnetic sand, all abilities come out from it. Shapes on the base of the tower are supposed to be embedded geodes
50 - 104 Splash Damage, Slow, 3D shapes, Aerial & Ground
Impasse
•creates a targetable wall that stops ground enemies
Pentahedron
•a large boulder that deals good area damage when it lands and rolls down the path that gets smaller and deals less damage as it goes on
Lurkers
•creates a field of spikes that will hide underground and attack enemies who walk over them a few times