More Hero Abilities

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More Hero Abilities

by mastermoo123 » Sun Aug 25, 2013 9:27 pm

Alric

Sand Colossus - Summons a golem made of sandstone to crush his opponents it has 550 health and 40-50 attack .

Dune Teleport - He shrouds himself in a sand hole which opens up were you command its a teleport with a 50% chance to deal 10/15/29 damage to all caught in it


Mirage

Shadow Armour - Allies close to Mirage gain 10/15/20 more health and low armour .

Blink - Able to teleport the distance of her range if you command her to go further she will blink then run the rest of the distance .

Cronan

Wrath of the Jungle - Works and upgrades exactly the same as the rangers wrath of the forest upgrade .

Monkey-Master - Gives cronan 2/3 monkeys with 40/60 health , 8-16 ranged attack they throw bananas and have a 3/5/7 % chance to throw a coconut which deals double damage and stuns


Blackthorn

Cannon Barrage - Two corsairs carrying ship cannons come and fire an area attack dealing 50/65/80 damage

Lost Crew - Summons Two grey ghostlike corsairs for 5/8/10 seconds  who can't be damaged and have 15-30 attack .


Nivus

Arcane Empower - Increases the attack damage of one tower by 10/15/20 for 20 seconds .

Magic slam - Nivus summons a giant blue fist that slams the ground dealing 60/80/100 and stunning .


Diedre

Holy Wings - Gives Diedre holy wings allowing her to fly over any terrain and attack whilst in water she gets a -10%/No Penalty/+10% Speed effect .

Restoration - If there are injured allies and no enemies to hit Diedre is able to fre healing projectiles at allies which heal 40/65/90 health .

Rays of Light - 20%/40%/60% Range buff and a 8/14/22 attack boost the projectiles are replaced by beams .


Sha' Tra


Holograms - Sha' Tra makes 3/4/5 holograms of himself with 80/100/120 health and the same attack .

Teleport - Self explanatory


Karkinos


Cannon Spray - Karkinos fires his shoulder cannon making the water glue works the same as the Battle Mecha T200 waste disposal upgrade decreases Cooldown .

Rocket Claw - Karkinos fires his Metal Claw as a ranged attack dealing 40/50/60 area damage .


Kutsao

Wulf Style - Increases movement speed by 30/50/70 % and increases his attack by 6/10/14 .

Chi Ball - Kutsao performs a hadoukan which fires a ball of chi dealing 30/50/60 damage and dealing true damage ( Ignores armour and magic resistance ) .


Grawl

Rock Golemlings : Grawl summons 3/4 Rock Golemlings which have 250 health and Medium Armour

Shard Spike : Grawl calls up a Huge sharp shard from the earth to kill his foes works and upgrades exactly the same as the DWAARPS Drill


Ashbite

All I want for Christmas is an Ashbite buff
Last edited by mastermoo123 on Sun Aug 25, 2013 10:31 pm, edited 1 time in total.
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Re: More Hero Abilities

by SilasLock » Sun Aug 25, 2013 9:35 pm

Pretty cool, but the one I find most awesome is Blink, for Mirage. That should really be in the game. :)
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Re: More Hero Abilities

by kilele » Sun Aug 25, 2013 9:44 pm

mastermoo123 wrote:Nivus

Arcane Empower - Increases the attack damage of one tower by 10/15/20 for 20 seconds .

Magic slam - Nivus summons a giant blue fist that slams the ground dealing 60/80/100 and stunning .



You may want to summon another islamic legend : The fabulous Moor Alfatimi riding a green horse.
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Re: More Hero Abilities

by mastermoo123 » Sun Aug 25, 2013 9:51 pm

kilele wrote:
mastermoo123 wrote:Nivus

Arcane Empower - Increases the attack damage of one tower by 10/15/20 for 20 seconds .

Magic slam - Nivus summons a giant blue fist that slams the ground dealing 60/80/100 and stunning .



You may want to summon another islamic legend : The fabulous Moor Alfatimi riding a green horse.


:?: I'm so confused
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Re: More Hero Abilities

by kilele » Sun Aug 25, 2013 9:58 pm

mastermoo123 wrote: :?: I'm so confused


why? he's just a mythical knight riding a green horse, green is the color of islam. It seems to me a beautiful vision, though I don't know if the muslim audience would like the idea. I can't comment much about frontiers because I'm a flash player.
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Re: More Hero Abilities

by mastermoo123 » Sun Aug 25, 2013 10:07 pm

kilele wrote:
mastermoo123 wrote: :?: I'm so confused


why? he's just a mythical knight riding a green horse, green is the color of islam. It seems to me a beautiful vision, though I don't know if the muslim audience would like the idea. I can't comment much about frontiers because I'm a flash player.

:?: :?: Why Islam I am still very confused :?: :?:
:?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?:
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Re: More Hero Abilities

by kilele » Sun Aug 25, 2013 10:16 pm

I read Islam!! It's my fault, it is SLAM :) :?
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Re: More Hero Abilities

by deoxsis12 » Sun Aug 25, 2013 10:26 pm

What about my Grawl? DON'T GO FORGETTIN MY GRAWL :evil: !
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Re: More Hero Abilities

by mastermoo123 » Sun Aug 25, 2013 10:31 pm

deoxsis12 wrote:What about my Grawl? DON'T GO FORGETTIN MY GRAWL :evil: !

I've added Grawl
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Re: More Hero Abilities

by deoxsis12 » Sun Aug 25, 2013 10:38 pm

mastermoo123 wrote:
deoxsis12 wrote:What about my Grawl? DON'T GO FORGETTIN MY GRAWL :evil: !

I've added Grawl

Awww yea! Good job my friend :mrgreen: !
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Re: More Hero Abilities

by Cheesecake » Mon Aug 26, 2013 3:33 am

I'M CONFUSED














WHAT DOES TELEPORT DO
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Re: More Hero Abilities

by deoxsis12 » Mon Aug 26, 2013 3:35 am

*FACEPALM*
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Re: More Hero Abilities

by Cheesecake » Mon Aug 26, 2013 3:37 am

deoxsis12 wrote:*FACEPALM*

DO YOU KNOW WHAT TELEPORT DOES?


WAIT I GOT IT











IT MAKES HIM RUN REALLY FAST RIGHT
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Re: More Hero Abilities

by deoxsis12 » Mon Aug 26, 2013 3:39 am

IT MOVES HIM FAST
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Re: More Hero Abilities

by Cheesecake » Mon Aug 26, 2013 3:45 am

deoxsis12 wrote:IT MOVES HIM FAST

K THX

I KNEW IT
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Re: More Hero Abilities

by SilasLock » Mon Aug 26, 2013 3:55 am

deoxsis12 wrote:IT MOVES HIM FAST


NO. JUS... NOES. ITS DAT FING DAT MAKES YOO FATT. DA FATTEN MAJIC :P
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Re: More Hero Abilities

by [Lzyleo] » Mon Aug 26, 2013 8:02 am

mastermoo123 wrote:Diedre

Holy Wings - Gives Diedre holy wings allowing her to fly over any terrain and attack whilst in water she gets a -10%/No Penalty/+10% Speed effect .

Restoration - If there are injured allies and no enemies to hit Diedre is able to fre healing projectiles at allies which heal 40/65/90 health .

Rays of Light - 20%/40%/60% Range buff and a 8/14/22 attack boost the projectiles are replaced by beams .


holy wings all ready lets her teleport :| or does it just make her fly like ash bite and if it does will she still be able to attack ground units :?: :?:

also doesn't she all ready have a healing ability :| :?:

one last thing can i suggest an ability where an angel comes down and does like a holy strike :D :D
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Re: More Hero Abilities

by mastermoo123 » Mon Aug 26, 2013 10:41 am

[Lzyleo] wrote:
mastermoo123 wrote:Diedre

Holy Wings - Gives Diedre holy wings allowing her to fly over any terrain and attack whilst in water she gets a -10%/No Penalty/+10% Speed effect .

Restoration - If there are injured allies and no enemies to hit Diedre is able to fre healing projectiles at allies which heal 40/65/90 health .

Rays of Light - 20%/40%/60% Range buff and a 8/14/22 attack boost the projectiles are replaced by beams .


holy wings all ready lets her teleport :| or does it just make her fly like ash bite and if it does will she still be able to attack ground units :?: :?:

also doesn't she all ready have a healing ability :| :?:

one last thing can i suggest an ability where an angel comes down and does like a holy strike :D :D
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The Restoration ability is a passive not a spell

When she if flying she is still able to fight land units it's more of hovering giving her the ability to go over water
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