Ideas for a KR RPG

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Re: Ideas for a KR RPG

by SilasLock » Thu Aug 29, 2013 12:57 am

LordoftheShadows wrote:
SilasLock wrote:Aaand... Finished adding your pets in, XStar. Sorry it took me so long, I had to leave my house in the middle of the post. :)

But... I came up with the pets... :(


Oh, you did? Sorry, my fault entirely. :shock: :o :oops:

You guys have similarly colored avatars, and I confused the two of you. Probably happened because I left my house mid-post. It was a great idea, sorry to have miscredited. :cry:
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Re: Ideas for a KR RPG

by kilele » Thu Aug 29, 2013 2:01 am

SilasLock wrote:
kevin32 wrote:At some point the issue of towers will need to be addressed. How will the story unfold so that players experience tower-defense? Or is this more of a character-driven game? What kind of battles can we expect to see in this RPG?


There are no towers. You can join different factions and become an archer character, but you don't ever enter a tower and shoot enemies from it. This is a character driven experience, not a tower defense in any way. :)

As for battles, I wrote up on them in the combat section. Think a cross between Final Fantasy 1 and Mario and Luigi Superstar Saga, with many added twists.


I'm not on rpg videogames, you may want to know solo rpg text adventures aka gamebooks, there are programs to design these games without programming, it could be useful to see in action some ideas about what a rpg based on kr might be, I recall there was an amateur gamebook using some kind of towers placement strategy, let me find it..

Edit :
This one, I haven't played it but seems like it could give you a few ideas
http://www.lloydofgamebooks.com/2011/11 ... athol.html
An this software to design gamebooks looks good
http://www.divinegames.it/#book-index
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Re: Ideas for a KR RPG

by SilasLock » Sun Sep 01, 2013 4:05 pm

A while ago I sent some PMs to the devs asking about if this should be a fan game, real game, or neither, but they haven't responded yet. Oh well. :|
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Re: Ideas for a KR RPG

by Ravenzilla » Thu Oct 10, 2013 7:18 am

I saw this and I loved it. Although for pets you sohuld buff the raven by, oh I don't know...MULTIPLY IT"S STATS BY 9001!.
But anyways it's awesome!
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Re: Ideas for a KR RPG

by MechaNecromancer » Thu Oct 10, 2013 4:57 pm

Unfortunately,there is no way to make a Mecha Necromancer character.
I'm disappointed.
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Re: Ideas for a KR RPG

by xstargaming » Thu Oct 10, 2013 7:28 pm

MechaNecromancer wrote:Unfortunately,there is no way to make a Mecha Necromancer character.
I'm disappointed.


Why not? It's not hard to program...
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Re: Ideas for a KR RPG

by xstargaming » Thu Oct 10, 2013 7:29 pm

SilasLock wrote:A while ago I sent some PMs to the devs asking about if this should be a fan game, real game, or neither, but they haven't responded yet. Oh well. :|


I'm still going to try and make it. I wish I had a bit more time on my hands, but I can at least try to find some time to make it! :D
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