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Game mechanics inspired on rpg games

PostPosted: Wed Oct 09, 2013 11:53 pm
by kilele
Wound points : when you get down to only a few wound points left... shit is getting real. Like end of Die Hard real. Covered in blood, limping, dismembered. But still fighting. You'd better arrange well your towers around the hero or his skills will be worn out before dying.

Allergies points : your heroes are allergic to certain enemies, cool behaviors/animations depending on the severity of symptoms including loss of control of the hero.

Insanity points : we'll see in the ethereal update.

Hatred points : stat for heroes/towers that gives them lots of boosts before orcs for example but if abused then you basically lose your mind in a frenzy.

Self-image/grief points : Damage to their self-image if you don't make them perform well when fighting. If you lower their self-image to zero they'll flee the combat in tears of humiliation.

I don't play role any more so there may be someone with far more interesting ideas.

Re: Game mechanics inspired on rpg games

PostPosted: Wed Oct 09, 2013 11:58 pm
by Zonoro13
*Imagines lots of hatred points against savage hunters*
My life goal is complete.
I like these ideas.