Tower ideas.

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Tower ideas.

by Kiran Maxxan Renx » Tue Oct 29, 2013 8:50 am

Mage towers

Mind Control
Range:Extreme
Damage:10-90
Reload:1.75 shots/second
Cost:300
Abilities:fear: frightens an enemy for a short time. Frightened enemies go back to entrance. 5/9/13% chance, 200/100/100 gold.
hypnosis: makes anemy fight for you for 6/7/8 seconds, 30/29/28 seconds reload, 350/200/200 gold.

Temple of Fire
Range:Average
Damage:40-80
Reload:0.3 shots/second
Cost:300
This tower damages all enemies in its range(similar to DWAARP)
Abilities: blaze: ignites enemies for 3/5/7 seconds, ignited enemies take 10/15/20 true damage per second, 200/150/150 gold.
summon ifrit: 300/400/500 health, 10/15/20 armor, 40/50/60 resistance, 12 respawn time, 20-30/30-40/40-50 damage, 400/250/250 gold.

Magical Bombard
Range:Average
Damage:79-137
Reload:0.3 shots/seconds
Cost:300
This tower deals area damage and ignores half resistance.
Abilities: death charge: kills 2/3/4 enemies, 50/45/40 seconds reload, 500/350/350 gold.
Teleport: teleports 5/6/7 enemies, 14/12/10 seconds reload, 300/150/150 gold.

Elementalist
Range:Average
Damage:50-90
Reload:1 shot/second
cost:300
Abilities: Metal Elemental: 700/900/1100 health, 80/90/100 armor, 15 seconds respawn, 40-70/55-90/70-110 damage, 400/200/200 gold
Energy Elemental: 700/900/1100 health, 80/90/100 resistance, 15 seconds respawn, 40-70/55-90/70-110 magic damage, 400/200/200 gold
Ice Elemental: 500/650/800 health, 25/30/35 armor, 25/30/35 resistance, 15 seconds respawn, 30-40/35-50/40-60 damage, freezes enemies, 400/200/200 gold.

Death Wizard
Range:Great
Damage:60-110
Reload:0.8 shots/second
Cost:300
Abilities:Spell of weakness:each hit reduces enemies' damage by 1/2/3, 2/4/6% chance to reduce lives taken by 1 and decreases maximum health by 4/8/12, 300/300/300 gold
Unknown magic: reduces enemy's magic resistance by 1

Priest
Range:Great
Power:40-90
Reload:1 shot/second
cost:300
Healing spell: heals soldiers with 50 health and has 5% chance to resurrect dead ones. Reload 5 seconds
Upgrade healing spell: +5/10/15 heal, +1/2/3% resurrect chance, adds 3/6/9 maximum health to soldiers, 200/200/200 gold

Spell Destructor
Range:Extreme
Damage:45-100
Reload:0.7 shots/second
Cost:300
Abilities: Spell shield:removes positive effects from an enemy and makes it immune for positive effects for 2/3/4 seconds, 250/150/150 gold
Spell block: blocks a spellcaster for 1/1.5/2 seconds, 300/200/200 gold

Artillery Towers

Nuclear Bombard
Range:Long
Damage:57-109
Reload:0.35 shots/second
Cost:400
Abilities:Radiation:enemies in certain range take 10/30/50% more damage, 250/250/250 gold
Ray: kills an enemy, 20/18/16 seconds reload, 350/200/200 gold.

Astronome
Range:Infinite
Damage:50-75
Reload:0.3 shots/second
Cost:400
This tower uses meteors to attack enemies. These meteors are affected by scorching earth upgrades
Abilities:Star Explosion: damages all enemies on the map, 30-40/60-80/90-120 damage, 18/17/16 seconds reload, 300/300/300 gold.
Black hole: absorbs 3 enemies, 50/40/30 seconds reload, 400/200/200 gold

Cannon
Range:Average
Damage:137-300
Reload:0.15 shots/second
Cost:400
Abilities: Rubber ball: shoots a rubber ball that deals some damage as normal cannon ball and bounces 5/10/15 times, 25/22/19 second reload, 300/300/300 gold.
Explosion: 200-500 damage, 20/17/14 seconds reload, 250/200/200 gold. Upgrade increases range of explosion.

Ranged Towers

Shadow Archers
Range:Extreme
Damage:14-18
Reload:3 shots/second
cost:230
Abilities:piercing hit:each hit has 20/40/60% chance to reduce enemy's armor by 1, 250/250/250 gold.
deadly hit: each hit has 1% chance to kill an enemy with not more than 800/1400/2000 health, 300/300/300 gold.

Laser
Range:Great
Damage: 15-21/ second
Cost:230
This tower continuosly deals damage to an enemy
When enemy is attacked by laser, it can't use ranged abilities
Abilities:Speed of Light: decreases reload time of oter towers by 10/20/30% , 200/200/200 gold.
Charged laser: when laser attacks an enemy it deals small to other enemies. 2/4/6 damage, 250/250/250 gold.
Last edited by Kiran Maxxan Renx on Sat Nov 16, 2013 4:24 pm, edited 4 times in total.
My KR ideas: viewtopic.php?f=12&t=5017

http://www.youtube.com/watch?v=-NzcXL4q9AM

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Re: Tower ideas.

by deoxsis12 » Sat Nov 16, 2013 11:30 am

Great ideas!
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Re: Tower ideas.

by Zonoro13 » Sat Nov 16, 2013 3:01 pm

Astronomer's star explosion is OP. Most of the other ideas are great, and radiation is awesome.
In the beginning there was nothing, which exploded.
Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.
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Re: Tower ideas.

by Kiran Maxxan Renx » Sat Nov 16, 2013 4:25 pm

Zonoro13 wrote:Astronomer's star explosion is OP.

I have changed this.
My KR ideas: viewtopic.php?f=12&t=5017

http://www.youtube.com/watch?v=-NzcXL4q9AM

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Re: Tower ideas.

by Zonoro13 » Sat Nov 16, 2013 4:48 pm

Now they're all awesome! :D :D :D
In the beginning there was nothing, which exploded.
Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.
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Re: Tower ideas.

by Sanzuwu13 » Wed Dec 18, 2013 3:19 pm

Awesome ideas. Out of curiosity though, do you play Cursed Treasure a lot :P ? (not intended as a judgement, so do I and KRF does already have the Archmage Crypt, I mean, Archmage tower... :lol: :P :lol: :P )


Last bumped by Kiran Maxxan Renx on Wed Dec 18, 2013 3:19 pm.
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