Epicazeroth wrote:Actually one of the devs, I think Vanzen, told someone that their guesses of the skills were almost correct, can't remember the skills he guessed.
Lechteron wrote:Skills:
Fatal Step: Gives the assassins a chance to dodge and counter enemy attacks helping them more effectively slow and combat large mobs that normally wipe troops out very quickly. Higher levels increase both the chance to dodge and the damage done.
Weak Point: The assassins know where to strike to make it count. Each level allows them to negate a level of armor. The first upgrade allows them to penetrate low armor as if the enemy had none, the second does the same with medium armor, and the third with heavy allowing them to devastate foes that rely on armor.
Illusory Veil: Allows assassins to make an enemy appear to be an assassin thus making mobs attack the mob affected by the illusory veil. Higher levels decrease the cool down and length of the effect. This allows assassins to effectively fight mobs that attack in large groups. To help balance it out your towers (Including the assassins) wouldn't be able to target or damage a mob under the effect of illusory veil. The effect wears off immediately if only enemies affected by the veil remain in range.
Julian wrote:Epicazeroth wrote:Actually one of the devs, I think Vanzen, told someone that their guesses of the skills were almost correct, can't remember the skills he guessed.
This:Lechteron wrote:Skills:
Fatal Step: Gives the assassins a chance to dodge and counter enemy attacks helping them more effectively slow and combat large mobs that normally wipe troops out very quickly. Higher levels increase both the chance to dodge and the damage done.
Weak Point: The assassins know where to strike to make it count. Each level allows them to negate a level of armor. The first upgrade allows them to penetrate low armor as if the enemy had none, the second does the same with medium armor, and the third with heavy allowing them to devastate foes that rely on armor.
Illusory Veil: Allows assassins to make an enemy appear to be an assassin thus making mobs attack the mob affected by the illusory veil. Higher levels decrease the cool down and length of the effect. This allows assassins to effectively fight mobs that attack in large groups. To help balance it out your towers (Including the assassins) wouldn't be able to target or damage a mob under the effect of illusory veil. The effect wears off immediately if only enemies affected by the veil remain in range.
Finwer wrote:this assasins looks like the shadow archer!
Giangreymon wrote:*hey! Hey cheesecake* is that your char in aqw?
Epicazeroth wrote:They're assassins not ghosts.
Lechteron wrote:Skills:
Fatal Step: Gives the assassins a chance to dodge and counter enemy attacks helping them more effectively slow and combat large mobs that normally wipe troops out very quickly. Higher levels increase both the chance to dodge and the damage done.
Weak Point: The assassins know where to strike to make it count. Each level allows them to negate a level of armor. The first upgrade allows them to penetrate low armor as if the enemy had none, the second does the same with medium armor, and the third with heavy allowing them to devastate foes that rely on armor.
Illusory Veil: Allows assassins to make an enemy appear to be an assassin thus making mobs attack the mob affected by the illusory veil. Higher levels decrease the cool down and length of the effect. This allows assassins to effectively fight mobs that attack in large groups. To help balance it out your towers (Including the assassins) wouldn't be able to target or damage a mob under the effect of illusory veil. The effect wears off immediately if only enemies affected by the veil remain in range.