2 new Campaigns! (Mucky waters and rise of the domesticated)

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Re: 2 new Campaigns! (Mucky waters and rise of the domestica

by benni369 » Mon Nov 18, 2013 7:47 pm

MechaNecromancer wrote:You could do a horse hero.No idea for the stats,perhaps medium health,low damage and medium speed.
Abilities:It runs for 5 seconds,going very fast.(like the rocket rider)


The hero will be the "Vengeful Farmer" :lol:

His attacks will be:
Enslave.
Ani-mace.
Animal Stampede.
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Re: 2 new Campaigns! (Mucky waters and rise of the domestica

by warbot1000 » Mon Nov 18, 2013 8:04 pm

nice one
and how about a tractor driving cow
just saiyan

my ideas
http://www.ironhidegames.com/forums/vie ... =15&t=4760
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Re: 2 new Campaigns! (Mucky waters and rise of the domestica

by Zonoro13 » Mon Nov 18, 2013 9:55 pm

Heh,I love the hero and enemies as usual!
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Re: 2 new Campaigns! (Mucky waters and rise of the domestica

by benni369 » Tue Nov 19, 2013 12:29 am

Updated with Angler Fish and the Vengeful Farmer.
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Re: 2 new Campaigns! (Mucky waters and rise of the domestica

by benni369 » Tue Nov 19, 2013 12:31 am

Please, I'd like people to stop suggesting ideas unless you think it's totally awesome!!
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Re: 2 new Campaigns! (Mucky waters and rise of the domestica

by benni369 » Tue Nov 19, 2013 4:06 am

Updated with half of The Crop Field level.
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Re: 2 new Campaigns! (Mucky waters and rise of the domestica

by Zonoro13 » Tue Nov 19, 2013 4:16 am

I like how in wave two the cute sheep upend your defenses.
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Re: 2 new Campaigns! (Mucky waters and rise of the domestica

by MechaNecromancer » Tue Nov 19, 2013 6:12 pm

Butcher level specific tower.
Barracks
High damage
No armor
No magic resistance
Medium health
Slow(Movement speed)Slow(Attack speed)
Abilities:
BBQ:Instakills an animal with less than 300 health and makes a barbecue,eating it's meat and regenating 50 life points.
Sharp cutlass(The kitchen knife,not the sword.IDK the name in English so I trusted Google Translate):Does 5%/10%/15% more damage.
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Re: 2 new Campaigns! (Mucky waters and rise of the domestica

by warbot1000 » Tue Nov 19, 2013 8:52 pm

k sorry benni and awsome ideas

my ideas
http://www.ironhidegames.com/forums/vie ... =15&t=4760
I am master of the elements, student of goku and digimon king
My friends an I fight for good beware of warbot the humanrobot!!

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Re: 2 new Campaigns! (Mucky waters and rise of the domestica

by Zonoro13 » Tue Nov 19, 2013 9:12 pm

MechaNecromancer wrote:Butcher level specific tower.
Barracks
High damage
No armor
No magic resistance
Medium health
Slow(Movement speed)Slow(Attack speed)
Abilities:
BBQ:Instakills an animal with less than 300 health and makes a barbecue,eating it's meat and regenating 50 life points.
Sharp cutlass(The kitchen knife,not the sword.IDK the name in English so I trusted Google Translate):Does 5%/10%/15% more damage.

...Did you hear what he said?
In the beginning there was nothing, which exploded.
Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.
-Terry Pratchett

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Re: 2 new Campaigns! (Mucky waters and rise of the domestica

by MechaNecromancer » Tue Nov 19, 2013 10:06 pm

I think this is totally awesome.Problem?
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Re: 2 new Campaigns! (Mucky waters and rise of the domestica

by Zonoro13 » Tue Nov 19, 2013 10:20 pm

Generally, creators of ideas like to hear ideas, not fully fleshed out, finished products. You could have said, maybe a butcher special tower that can BBQ enemies? Don't give a finished idea, it's generally not well received.
In the beginning there was nothing, which exploded.
Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.
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Re: 2 new Campaigns! (Mucky waters and rise of the domestica

by MechaNecromancer » Tue Nov 19, 2013 10:22 pm

Hmmmm...Errrrr...
Look,a distraction!
*runs away*
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Re: 2 new Campaigns! (Mucky waters and rise of the domestica

by Zonoro13 » Tue Nov 19, 2013 10:25 pm

MechaNecromancer wrote:Hmmmm...Errrrr...
Look,a distraction!
*runs away*

Where?
Where is it?




Hey, where did mecha go?
In the beginning there was nothing, which exploded.
Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.
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Re: 2 new Campaigns! (Mucky waters and rise of the domestica

by benni369 » Wed Nov 20, 2013 1:47 am

Updated with 3 levels of The Crop Field and Cow.
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Re: 2 new Campaigns! (Mucky waters and rise of the domestica

by Zonoro13 » Wed Nov 20, 2013 2:10 am

Yeah, you needed a basic tanky enemy, here it is: The cow! I like it.
In the beginning there was nothing, which exploded.
Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.
-Terry Pratchett

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Re: 2 new Campaigns! (Mucky waters and rise of the domestica

by YourNewOverlord » Thu Nov 21, 2013 2:11 am

Do we get Cowthulhu? Please?
So what'd I miss?
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Re: 2 new Campaigns! (Mucky waters and rise of the domestica

by benni369 » Thu Nov 21, 2013 3:12 am

Updated with 1 wave of The Crop Field (sorry I'm lazy today, a lot was happening.).
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Re: 2 new Campaigns! (Mucky waters and rise of the domestica

by benni369 » Sat Nov 23, 2013 12:04 am

Updated with Cow Shaman.
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Re: 2 new Campaigns! (Mucky waters and rise of the domestica

by Zonoro13 » Sat Nov 23, 2013 12:54 am

Yeah, the shaman, but it's a cow, but it's a shaman!
In the beginning there was nothing, which exploded.
Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.
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