Enemy ideas

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Re: Enemy ideas

by meowlala » Sat Feb 18, 2012 1:35 am

Builder
Health: Random he might come out with 1-600 health (this is purposeful)
Armor: Low, Medium or high (Random)
Abilities: Can build enemies that have lower health then him, rebuild armor and regenerate
Magical resistance: None

Builders champion
Health: Random (300-1200)
Armor: Medium or High
Abilities: Can build enemies that have lower health then him, rebuild armor, regenerate and summon builders that have 50-150 health
Magical resistance: None
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Re: Enemy ideas

by DragonKnight » Sat Feb 18, 2012 1:39 am

Former dragon slayer:Poor soul slayed a dragon and had to bear a curse left from the magic turning him into a dragon
Health:1000
Attack:40-120
Flying enemy
attacks infantry
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Re: Enemy ideas

by Kyouzilla » Tue Feb 21, 2012 7:34 pm

Enemy suggestions:
A type of Wolf that can jump over melee units, They'll be considered flying at this moment which would be funny to see them jump into Air mines.
An enemy type that "divides" into smaller enemies when defeated, and agains when those smaller ones are defeated. (can make a superboss that is made of 4 of the best of these types). Also the "Elemental" Monsters could do this too.
A flying boss in an armored vehicle, who continues on foot after being shot down.
An enemy that can replicate itself, (copy has current health of original)
A fast enemy that "grows" armor as it goes along, increasing its armor and attack rating but decreasing its speed.
Enemies that can turn invisible for a short time thus not getting targeted by towers or soldiers.
Enemies that will deal damage back when attacked
Enemies that jump on a soldiers face (a tribute to the Alien movies)
etc. etc.
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Re: Enemy ideas

by truteal » Mon May 07, 2012 8:40 am

Dark Druid
Description: A bearded man with a brown cloak
Health: Not sure but around 1000
Abilities: Range attack, can summon Tainted Treants

Goblin Miner
Description: A pickaxe wielding Goblin wearing a miner’s helmet
Health: Not sure
Abilities: high resistance towards physical attacks, they emerge from the ground (like Tainted Treants)

Behemoth
Description: A boss sized ogre
Health: 6000
Abilities: An enemy (not a boss)
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Re: Enemy ideas

by Finwer » Sat May 19, 2012 5:41 am

this bar is from Julian,meowala! :D
Last edited by Finwer on Sat May 19, 2012 8:51 am, edited 1 time in total.
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Re: Enemy ideas

by Giangreymon » Sat May 19, 2012 7:15 am

...
Hungry Man
Health: 69
Ability: -eat all enemy troops in way
Armor: Unbreakable

Angry Man
Health: #1
Abilities: -Can only be killed by an ******
-Kill enemies in 1-hit
Armor: IDK

this is my final boss enemy ieas :D :D :D hope u like it... And like this on facebook :mrgreen:
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Re: Enemy ideas

by Cheesecake » Sun May 20, 2012 2:21 am

Name: Madness spirit
Description: A soul of a brave warrior that has been corrupted to turn into an insane ghost.
Health: 100
Attack: 900 Magic
Defense: Low Magic
Speed: Fast
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Re: Enemy ideas

by Nepene » Mon May 21, 2012 2:13 am

Siege tower. A massive construct made to allow goblins to go over walls. Will disgorge goblins when destroyed. Slow speed, high physical resistance, moderate health.

Blimp. A dangerous mix of magic and goblin science, will fly over the field to deliver its goblin contents to the enemy. Medium speed, no armor, lower moderate health.
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Re: Enemy ideas

by truteal » Mon May 21, 2012 4:38 am

Gul'thak Follower
Description: A staff wielding Orc riding on a boar
Health: Not sure
Abilities: Can Dismount, Can Heal Allies

Gargoyle Elder
Description: A big purple Gargoyle
Health: Not sure but around 600
Abilities: Flying

Yeti Cannoner
Description: An armorclad Yeti wielding a cannon
Health: Not sure but more than 2000
Abilities: Range attack, high resistance towards physical attacks
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Re: Enemy ideas

by kilele » Fri May 25, 2012 1:21 pm

Boss for the endless mode:
Veznana, general of the orc armies and smart sister of the deceased Veznan III the bigmouth.
She will mobilize troops depending on your towers arrangements, you'll have to play mind games with her evil mind as if you were guessing the next move in a chess game, she possesses an artificial intelligence to challenge your knowledge of the enemy attributes and your buying/selling abilities
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Re: Enemy ideas

by TheHallMonitor » Sun May 27, 2012 12:48 am

Neuromancer
Health: 750
Speed: Slow
Damage: 30~50
M Armor: Med
Ability(s): Mind Control: Possesses an enemy causing it to fight its allies permanently, 20 sec cooldown, and once the neuromancer dies all possessed enemies will die as well.

Sand Elemental
Health: 1500
Speed: Very Slow
Damage: 40~120
No Armor
Ability(s): AOE damage; upon death splits into 2 small sand elementals

Small Sand Elemental
Health: 750
Speed: Slow
Damage: 20~60
No Armor
Ability(s): AOE damage; upon death splits into 2 tiny sand elementals

Tiny Sand Elemental
Health: 375
Speed: Average
Damage: 10~30
No Armor
Ability(s): AOE damage

Robot Rider (dwarf in a robotic suit, needs better name....)
Health (Robot): 750
Health (Dwarf): 500
Speed (Robot): Slow
Speed (Dwarf): Average
Damage (Robot): 30~50
Damage (Dwarf): 30~50
Armor (Robot): Med
Armor (Dwarf: None
Ability(s) (Robot): Ranged attack; once in a while shoots a missile dealing 50~100 AOE damage; dwarf dismounts at death
Ability(s) (Dwarf): The noxious fumes coming from this dwarf cause enemy's' attack and movement speed to be halved

Multiplier (Need. Better. Name.)
Health: 500
Speed: Average
Damage: 20~40
No Armor
Ability(s): Can duplicate itself; copies can duplicate as well (better kill them fast.... hehe....)

Shield Sorcerer (...I really need to be more creative on these names....)
Health: 900
Speed Average
Damage: 30~45
No Armor
Ability(s): Grows armor as it lives; max is 60% physical AND magical

Giant Marauder
Health: 1200
Speed: Slow
Damage: 70~110
Armor: High
Ability(s): Spiked armor: returns 50% of damage received to enemies
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Re: Enemy ideas

by kilele » Sun May 27, 2012 10:21 am

A couple of flying enemies based on other videogames:

Falcons ( Ninja Gaiden's falcons )
They would be a sort of rocket raiders since they speed up their flight dropping out of the air in free fall to attack your foot soldiers

Nosferatu heads( Castlevania's medusa heads )
They flight in an arc-like pattern to dodge wizards' balls and attack foot soldiers, their attack consists of sucking blood causing a steep decrease of health and also a temporary petrification/paralysis. Their aspect is the same as Count Orlock from the old german movie, Nosferatu Watch out! they cast a strange shadow over the battlefield which also attacks your troops
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Re: Enemy ideas

by truteal » Tue Jun 12, 2012 2:56 am

TheHallMonitor wrote:Demon Pyromancer
Description: Throws explosive fireballs
Health: 600
Damage: 35~65
Speed: Average
Armor: None
Magical Resistance: High
Specialty: Ranged AOE attack

Orc Beserker
Description: Brutal orcs filled with extreme rage
Health:800
Damage: 60~85
Speed: Average
Armor: Medium
Magical Resistance: None
Specialty: Goes beserk, doing 2.5x damage and taking 1.5x damage, when health is below 50%


I like these two ideas
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Re: Enemy ideas

by TheHallMonitor » Wed Jul 04, 2012 1:04 am

Bone Thrower
Health: 300
Damage: 20~30
Speed: Average
No Armor
Ability(s): ranged; has a random chance of throwing a skull for double damage.

Arachnomancer
Health: 650
Damage: 20~40 + 5 DPS for 6 seconds
Speed: Average
No Armor
Ability(s): ranged; summons undead spiders; poisonous

Undead Spider
Health: 150
Damage: 10~20 + 3 DPS for 5 seconds
Speed: Fast
No Armor
Ability(s): poisonous

Arachnid Tamer
Health: 400 + 400
Damage: 20~30
Speed: Fast (mount); Average (rider)
M Resistance: Med
Ability(s): ranged; mounted

Undead Champion
Health: 1000
Damage: 60~80
Speed: Average
Armor: Med
Ability(s): increases morale of undead allies nearby causing them to attack 50% faster

Lich
Health: 1750
Damage: 80~100 + 10 DPS for 5 seconds
Speed: Slow
M Resistance: High
Ability(s): ranged; poisonous; 50% chance to make you cry for momma

Undead Behemoth
Health: 3500
Damage: 50~200
Speed: Slow
No Armor
Ability(s): AOE; 75% percent chance to make you cry for momma

Ogre
Health: 1750
Damage: 100~150
Speed: Slow
No Armor
Ability(s): 50% to stun enemy for 5 seconds, (you know, if they aren't dead already) which disables attacks and abilites

Minotaur
Health: 1200
Damage: 75
Speed: Slow
Armor: Low
Ability(s): 15% chance to behead (insta kill)

Centaur
Health: 600
Damage: 30~45
Speed: Fast
No Armor
Ability(s): ranged
Last edited by TheHallMonitor on Wed Jul 04, 2012 6:39 pm, edited 1 time in total.
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Re: Enemy ideas

by kilele » Wed Jul 04, 2012 1:45 am

ouch! again too many spiders!
did i say that my hero abominia can talk to spiders, they stop for a while encircling her and giving more time to archers or artillery to take them out
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Re: Enemy ideas

by TheHallMonitor » Wed Jul 04, 2012 1:48 am

Yes but these spiders are undead :mrgreen:
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Re: Enemy ideas

by MAppDeveloping » Wed Jul 04, 2012 2:48 am

A centaur as an enemy will bring a combination of fast speed and strong attack. A centaur could be either an enemy or a part of your army maybe upgrade reinforcements to be centaurs or buy them like the Sylvian elfs
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Re: Enemy ideas

by truteal » Wed Jul 04, 2012 10:26 am

I'm putting this idea here because the concept was kilele's idea

Giant Hermit
Description: A hermit crab that is bigger than a Giant Crab (look at my ideas thread)
Health: More than a Giant Crab (look at my ideas thread)
Abilities: They emerge from water (like Husks), Great resistance towards physical attacks
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Re: Enemy ideas

by kilele » Wed Jul 04, 2012 10:34 am

How about a terrifying centaur deviation using an extinct animal, Irish Elks
This beast could be an american buffalo (bison) with 12 feet antlers and a big humanoid face kind of a blemmy

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Re: Enemy ideas

by Yoppyx » Wed Jul 04, 2012 11:39 am

Cuthulu or flayer minions.

A chimaera

A Geo mancer

A Dragon!!!!!!!!!!!
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The Buff Elemental!

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