Mini-Campaign: Education

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Mini-Campaign: Education

by tmn loveblue » Mon Apr 21, 2014 10:22 am

This campaign is entirely for trolling purpose

Only barracks and artilleries are allowed. No heroes.

Level 1: Monday Morning

PATHS

x2 Entrances
- x1 Eastern Entrance
- x1 Northern Entrance

x1 Southern Exit

x11 Strategic Points

x1 School (next to the exit)

TERRAIN FEATURES

- This level is featured in a busy town.

- Houses: Clicking make people inside yell.

- Townsfolks: Curious crowds gather on roadside, and will applaush whenever clicked.

- Cart: There is one abandoned cart by the road.

- Students: Once every 6s, 1-2 students pop in from the edge of screen into random places on the road and continue to the aforementioned school. Each get into the school grant 30 gold and 1 live. Player starts with 5 lives. Enemies will try to combat them. Students have 40 health, no armor and 0-2 attack.

- Enemies are not killed, but rather knocked unconcious when depleted health, fall down and disappear with a bunch of circling stars.

ENEMIES

Three-Year-Old, Toddler, Truant, Thief, Thug, Drunken.

Three-Year-Old

Kids playing with water balloons.

Health: 25.
Attack: 1-7 melee (medium), 8-13 ranged (very fast)
Armor: None.
Speed: Fast.
Bounty: 5.
Special: Dodge tower shots, 50% dodge chance. Appear in group of 2-5.

Toddler

Naughty children running wild. Armed with slingshots and small sticks.

Health: 48.
Attack: 3-11 melee (fast), 13-15 ranged (fast, long range)
Armor: None.
Speed: Fast, sprint once every while.
Bounty: 9.
Special: Dodge tower shots, 40% dodge chance. Appear in group of 4-8.

Truant

Schoolboys skipping school without permission. The Principal requested them be brought back to class to be severely punished

Health: 95.
Attack: 4-18 melee (medium).
Armor: None.
Speed: Fast.
Bounty: 12.
Special: Turn into Students when depleted health. Appear alone or in triples.

Thief

Health: 125.
Attack: 12-22 melee, fast, with knives.
Armor: None.
Speed: Medium.
Bounty: 15 + half stolen money (rounded down).
Special: Invisible until in melee. Have 30% to steal 1 gold with each attack.

Thug

Outlaws to be caught and sent to prisons. Armed with big wooden clubs.

Health: 170.
Attack: 20-30, melee (medium).
Armor: 15%, Low.
Speed: Medium, faster than Thieves.
Bounty: 15.
Special: When defeated near a crowd, the crowd cheers and give 10 extra gold.

Drunken

Thugs with liters of alcohol in their veins.

Health: 230.
Attack: 10-25, melee (fast).
Armor: None.
Speed: Medium.
Bounty: 20.
Special: Attacks have 20% chance to miss. Stab with broken wine bottle for 40-50 damage every 5s.
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Re: Mini-Campaign: Education

by Big Bad Bug » Mon Apr 21, 2014 2:17 pm

Wow, talk about ghetto.

Those toddlers sound like a pain to deal with. :lol:
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Re: Mini-Campaign: Education

by Finwer » Mon Apr 21, 2014 2:34 pm

Big Bad Bug wrote:Wow, talk about ghetto.

Those toddlers sound like a pain to deal with. :lol:

BIG BERTHA! :twisted: :twisted:
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Re: Mini-Campaign: Education

by tmn loveblue » Tue Apr 22, 2014 2:02 am

Have you seen Dodge tower shots, Finwer? ;) It means barracks :3 You would be given plenty of money, though.
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Re: Mini-Campaign: Education

by Finwer » Tue Apr 22, 2014 12:13 pm

tmn loveblue wrote:Have you seen Dodge tower shots, Finwer? ;) It means barracks :3 You would be given plenty of money, though.

Oh yeah sure....BARBARIANS! :twisted: :twisted:
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Re: Mini-Campaign: Education

by tmn loveblue » Tue Apr 22, 2014 12:16 pm

Good choice ;)

I was originally thinking of KRF, since KR towers are all OP and enemies are rather weak...
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Re: Mini-Campaign: Education

by Finwer » Tue Apr 22, 2014 12:21 pm

tmn loveblue wrote:Good choice ;)

I was originally thinking of KRF, since KR towers are all OP and enemies are rather weak...

Ok then...if those stupid enemies like dodge,lets give them dodge!!! ASSASINS! :twisted: :twisted:
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Re: Mini-Campaign: Education

by tmn loveblue » Tue Apr 22, 2014 12:26 pm

That's what on my mind. Teslas with Overcharge and Barbarians with Throwing Axes would wreck all the fun :( Assassins would be much more fun.

I imagine spawn few enemies first, then at last bunch of fast stuffs, follow by tougher Thugs and Drunken, and close by are Thieves. with DWAARPs and Assassins there should be no issues ;)
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Re: Mini-Campaign: Education

by Ninja » Tue Nov 27, 2018 12:05 pm

I know this is bot-revived, but what in the world is this? :lol:
"Grammar is the logic of speech, even as logic is the grammar of reason." ~ Richard Chenevix Trench

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Re: Mini-Campaign: Education

by SealDarklight » Tue Nov 27, 2018 4:54 pm

Actually this is hilarious. Talk about violence bombarding People and beating them :lol:
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Re: Mini-Campaign: Education

by Flamechar33 » Tue Nov 27, 2018 5:47 pm

SealDarklight wrote:Actually this is hilarious. Talk about violence bombarding People and beating them :lol:


This is actually fitting to KR:Vengeance, where every tower there has no problems doing that.
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