Mini-Campaign: Education
Posted: Mon Apr 21, 2014 10:22 am
This campaign is entirely for trolling purpose
Only barracks and artilleries are allowed. No heroes.
Level 1: Monday Morning
PATHS
x2 Entrances
- x1 Eastern Entrance
- x1 Northern Entrance
x1 Southern Exit
x11 Strategic Points
x1 School (next to the exit)
TERRAIN FEATURES
- This level is featured in a busy town.
- Houses: Clicking make people inside yell.
- Townsfolks: Curious crowds gather on roadside, and will applaush whenever clicked.
- Cart: There is one abandoned cart by the road.
- Students: Once every 6s, 1-2 students pop in from the edge of screen into random places on the road and continue to the aforementioned school. Each get into the school grant 30 gold and 1 live. Player starts with 5 lives. Enemies will try to combat them. Students have 40 health, no armor and 0-2 attack.
- Enemies are not killed, but rather knocked unconcious when depleted health, fall down and disappear with a bunch of circling stars.
ENEMIES
Three-Year-Old, Toddler, Truant, Thief, Thug, Drunken.
Three-Year-Old
Kids playing with water balloons.
Health: 25.
Attack: 1-7 melee (medium), 8-13 ranged (very fast)
Armor: None.
Speed: Fast.
Bounty: 5.
Special: Dodge tower shots, 50% dodge chance. Appear in group of 2-5.
Toddler
Naughty children running wild. Armed with slingshots and small sticks.
Health: 48.
Attack: 3-11 melee (fast), 13-15 ranged (fast, long range)
Armor: None.
Speed: Fast, sprint once every while.
Bounty: 9.
Special: Dodge tower shots, 40% dodge chance. Appear in group of 4-8.
Truant
Schoolboys skipping school without permission. The Principal requested them be brought back to class to be severely punished
Health: 95.
Attack: 4-18 melee (medium).
Armor: None.
Speed: Fast.
Bounty: 12.
Special: Turn into Students when depleted health. Appear alone or in triples.
Thief
Health: 125.
Attack: 12-22 melee, fast, with knives.
Armor: None.
Speed: Medium.
Bounty: 15 + half stolen money (rounded down).
Special: Invisible until in melee. Have 30% to steal 1 gold with each attack.
Thug
Outlaws to be caught and sent to prisons. Armed with big wooden clubs.
Health: 170.
Attack: 20-30, melee (medium).
Armor: 15%, Low.
Speed: Medium, faster than Thieves.
Bounty: 15.
Special: When defeated near a crowd, the crowd cheers and give 10 extra gold.
Drunken
Thugs with liters of alcohol in their veins.
Health: 230.
Attack: 10-25, melee (fast).
Armor: None.
Speed: Medium.
Bounty: 20.
Special: Attacks have 20% chance to miss. Stab with broken wine bottle for 40-50 damage every 5s.
Only barracks and artilleries are allowed. No heroes.
Level 1: Monday Morning
PATHS
x2 Entrances
- x1 Eastern Entrance
- x1 Northern Entrance
x1 Southern Exit
x11 Strategic Points
x1 School (next to the exit)
TERRAIN FEATURES
- This level is featured in a busy town.
- Houses: Clicking make people inside yell.
- Townsfolks: Curious crowds gather on roadside, and will applaush whenever clicked.
- Cart: There is one abandoned cart by the road.
- Students: Once every 6s, 1-2 students pop in from the edge of screen into random places on the road and continue to the aforementioned school. Each get into the school grant 30 gold and 1 live. Player starts with 5 lives. Enemies will try to combat them. Students have 40 health, no armor and 0-2 attack.
- Enemies are not killed, but rather knocked unconcious when depleted health, fall down and disappear with a bunch of circling stars.
ENEMIES
Three-Year-Old, Toddler, Truant, Thief, Thug, Drunken.
Three-Year-Old
Kids playing with water balloons.
Health: 25.
Attack: 1-7 melee (medium), 8-13 ranged (very fast)
Armor: None.
Speed: Fast.
Bounty: 5.
Special: Dodge tower shots, 50% dodge chance. Appear in group of 2-5.
Toddler
Naughty children running wild. Armed with slingshots and small sticks.
Health: 48.
Attack: 3-11 melee (fast), 13-15 ranged (fast, long range)
Armor: None.
Speed: Fast, sprint once every while.
Bounty: 9.
Special: Dodge tower shots, 40% dodge chance. Appear in group of 4-8.
Truant
Schoolboys skipping school without permission. The Principal requested them be brought back to class to be severely punished
Health: 95.
Attack: 4-18 melee (medium).
Armor: None.
Speed: Fast.
Bounty: 12.
Special: Turn into Students when depleted health. Appear alone or in triples.
Thief
Health: 125.
Attack: 12-22 melee, fast, with knives.
Armor: None.
Speed: Medium.
Bounty: 15 + half stolen money (rounded down).
Special: Invisible until in melee. Have 30% to steal 1 gold with each attack.
Thug
Outlaws to be caught and sent to prisons. Armed with big wooden clubs.
Health: 170.
Attack: 20-30, melee (medium).
Armor: 15%, Low.
Speed: Medium, faster than Thieves.
Bounty: 15.
Special: When defeated near a crowd, the crowd cheers and give 10 extra gold.
Drunken
Thugs with liters of alcohol in their veins.
Health: 230.
Attack: 10-25, melee (fast).
Armor: None.
Speed: Medium.
Bounty: 20.
Special: Attacks have 20% chance to miss. Stab with broken wine bottle for 40-50 damage every 5s.